Fixed crash when L4D server went into hibernation mode after having had an active bot and a reserved name was used by this bot

- When going into hibernation, ClientSettingsChanged is called for remaining bots
- Hook checks bot's name against reserved names in admins config and tries to kick using IClient::Disconnect
- Method of getting IClient relies on client having an INetChannel pointer
- Bots do not have an INetChannel pointer so this results in a crash
This commit is contained in:
Scott Ehlert 2008-11-21 14:09:50 -06:00
parent c2756c731f
commit 9c1e45d97c

View File

@ -699,6 +699,11 @@ void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
m_clinfochanged->PushCell(client); m_clinfochanged->PushCell(client);
m_clinfochanged->Execute(&res, NULL); m_clinfochanged->Execute(&res, NULL);
if (pPlayer->IsFakeClient())
{
return;
}
IPlayerInfo *info = pPlayer->GetPlayerInfo(); IPlayerInfo *info = pPlayer->GetPlayerInfo();
const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name"); const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
const char *old_name = pPlayer->m_Name.c_str(); const char *old_name = pPlayer->m_Name.c_str();