Update for Dota IServerGameClient changes.
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@@ -156,8 +156,8 @@ public:
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bool OnClientConnect(CEntityIndex index, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
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bool OnClientConnect_Post(CEntityIndex index, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
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void OnClientPutInServer(CEntityIndex index, char const *playername);
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void OnClientDisconnect(CEntityIndex index);
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void OnClientDisconnect_Post(CEntityIndex index);
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void OnClientDisconnect(CEntityIndex index, int reason);
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void OnClientDisconnect_Post(CEntityIndex index, int reason);
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void OnClientCommand(CEntityIndex index, const CCommand &args);
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void OnClientSettingsChanged(CEntityIndex index);
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//void OnClientSettingsChanged_Pre(CEntityIndex client);
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