Normalized line endings in IGameHelpers.h to appease FYREN.
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@ -249,26 +249,26 @@ namespace SourceMod
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*
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*
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* @return g_EntList pointer.
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* @return g_EntList pointer.
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*/
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*/
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virtual void *GetGlobalEntityList() =0;
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virtual void *GetGlobalEntityList() =0;
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/**
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/**
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* @brief Adds a client to the kick queue, where they will be kicked
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* @brief Adds a client to the kick queue, where they will be kicked
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* next game frame.
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* next game frame.
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*
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*
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* The user ID is used to ensure the correct player is kicked.
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* The user ID is used to ensure the correct player is kicked.
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*
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*
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* @param client The index of the client to kick.
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* @param client The index of the client to kick.
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* @param userid The user ID of the client to kick.
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* @param userid The user ID of the client to kick.
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* @param msg The kick message to show to the player.
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* @param msg The kick message to show to the player.
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*/
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*/
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virtual void AddDelayedKick(int client, int userid, const char *msg) =0;
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virtual void AddDelayedKick(int client, int userid, const char *msg) =0;
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/**
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/**
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* @brief Returns the uncomputed offset of a SendProp.
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* @brief Returns the uncomputed offset of a SendProp.
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*
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*
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* @param prop SendProp pointer.
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* @param prop SendProp pointer.
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* @return Uncomputed sendprop offset.
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* @return Uncomputed sendprop offset.
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*/
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*/
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virtual int GetSendPropOffset(SendProp *prop) =0;
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virtual int GetSendPropOffset(SendProp *prop) =0;
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/**
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/**
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@ -278,7 +278,7 @@ namespace SourceMod
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* @param msg Message to send.
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* @param msg Message to send.
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* @return True on success, false on failure.
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* @return True on success, false on failure.
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*/
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*/
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virtual bool HintTextMsg(int client, const char *msg) =0;
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virtual bool HintTextMsg(int client, const char *msg) =0;
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};
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};
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}
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}
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