Normalized line endings in IGameHelpers.h to appease FYREN.

This commit is contained in:
Nicholas Hastings 2011-06-18 14:36:20 -04:00
parent 84b3b1d29c
commit 9a5f788807

View File

@ -249,26 +249,26 @@ namespace SourceMod
*
* @return g_EntList pointer.
*/
virtual void *GetGlobalEntityList() =0;
/**
* @brief Adds a client to the kick queue, where they will be kicked
* next game frame.
*
* The user ID is used to ensure the correct player is kicked.
*
* @param client The index of the client to kick.
* @param userid The user ID of the client to kick.
* @param msg The kick message to show to the player.
*/
virtual void *GetGlobalEntityList() =0;
/**
* @brief Adds a client to the kick queue, where they will be kicked
* next game frame.
*
* The user ID is used to ensure the correct player is kicked.
*
* @param client The index of the client to kick.
* @param userid The user ID of the client to kick.
* @param msg The kick message to show to the player.
*/
virtual void AddDelayedKick(int client, int userid, const char *msg) =0;
/**
* @brief Returns the uncomputed offset of a SendProp.
*
* @param prop SendProp pointer.
* @return Uncomputed sendprop offset.
*/
/**
* @brief Returns the uncomputed offset of a SendProp.
*
* @param prop SendProp pointer.
* @return Uncomputed sendprop offset.
*/
virtual int GetSendPropOffset(SendProp *prop) =0;
/**
@ -278,7 +278,7 @@ namespace SourceMod
* @param msg Message to send.
* @return True on success, false on failure.
*/
virtual bool HintTextMsg(int client, const char *msg) =0;
virtual bool HintTextMsg(int client, const char *msg) =0;
};
}