From 997687c3ab32bfc869ae0b5aa0c09b036367a98c Mon Sep 17 00:00:00 2001 From: Nicholas Hastings Date: Fri, 28 Oct 2011 21:18:51 -0400 Subject: [PATCH] Updated changelog. --- changelog.txt | 142 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 142 insertions(+) diff --git a/changelog.txt b/changelog.txt index 905206e5..e12b9183 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,5 +1,147 @@ SourceMod Changelog +----------------------------- + +SourceMod 1.4.0 [2011-10-28] + +URL: http://wiki.alliedmods.net/SourceMod_1.4.0_Release_Notes + +User Changes: + + - Added support for Max OS X (bug 4392). + - Added support for Bloody Good Time (bug 4780). + - Added support for E.Y.E Divine Cybermancy (bug 5035). + - Added gamedata for Nuclear Dawn. + - Added gamedata for International Online Soccer: Source (bug 5019). + - Added gamedata for Half-Life 2 Capture the Flag (bug 5114). + - Updated mapchooser and other base plugins with Nuclear Dawn specific fixes (bug 5117). + - Fixed ServerLang value not being read properly on startup (bug 4675). + - Added support for aliases in languages.cfg (bug 4858). + - Added output display to sm_rcon command (bug 5018). + - Flood protection bypass access can now be overridden with command name sm_flood_access (bug 4584). + - Added a reset argument to sm cvars command to revset cvar values to default (bug 5043). + - Fixed incorrect language identifiers for Chinese (both Trad. and Simplified) and Brazilian Portuguese not matching cl_language values (bug 5067). + - Added translation support for Bulgarian (bg). + - Fixed incorrect number of slots being hidden for reserve with sm_hideslots on Source 2009 with SourceTV or replay (bug 5094). + - sm_hideslots changes now take effect immediately instead of waiting until a client joins or leaves (bug 5094). + - Fixed sv_visiblemaxplayers getting stuck at previous max clients in some cases with reserves and SourceTV or replay (bug 5094). + - Removed error logging if an optional extension is not found (bug 5112). + - Fixed bots with semicolon in name being unkickable (bug 5120). + - Changed strings in ice-related funcommands to be translatable (bug 4540). + - Changed Bintools extension to use a single build for every engine (bug 4548). + +Developer Changes: + - Provided native interface for basecomm (bug 2594). + - Client language detection is too late. (bug 3714) (Tony A. "GoD-Tony"). + - Added ServerCommandEx native to execute server command and retrieve output (bug 3873). + - Added ability to update clientprefs cookies values on clients not currently connected (bug 3882) (databomb). + - Added library "matchmaking_ds" support to gamedata lookups (bug 4158). + - Rooted menu handles to callbacks (bug 4353). + - Fixed corner cases with ExplodeString (bug 4629). (Michael "LumiStance"). + - Fixed return omission with else-after-return (bug 4852). + - Added OnConditionAdded and OnConditionRemoved forwards to TF2 extension (bug 4851). + - Added new natives and forward to the cstrike extension (bug 4732, bug 4985) (Dr!fter). + - Added WaitingForPlayers forwards to the TF2 extension (bug 4704) (CrimsonGT). + - Updated and added more TF2 condition, weapon, and damagecustom defines (multiple bug#s). + - Fixed TF2_RemoveCondition not always removing conditions (bug 4981). + - Fixed MaxClients not being updated correctly in some places with SourceTV or replay active (bug 4986). + - Fixed some vars not being marked for init on first compile pass (bug 4643). + - Increased symbol name limit to 63 characters (bug 4564) (javalia). + - Fixed crash when dynamic arrays run out of memory (bug 4632). + - Fixed a crash that could happen from looking up out-of-bounds edict or entity indexes (bug 5080). + - Fixed client serials not getting cleared on disconnect (bug 5121). + - Added error on declaring arrays that the compiler is too buggy to handle (bug 4977). + - Removed reliance on gamedata for multiple SDKTools functions in ep2 and later (bug 4899). + - Added InvalidateClient and ReconnectClient natives to SDKTools (bug 4931) (Brian "Afronanny" Simon). + - Added ability to lookup and set values on the gamerules class (bug 4983. + - BaseComm now uses AddCommandListener for chat hooks (bug 4991). + - Fixed shutdown bug in SDKTools (bug 5063). + - Fixed MM-enabled extensions continuing to load after failing MM attach (bug 5042). + - Added GetDistGainFromSoundLevel native to SDKTools (bug 5066) (javalia). + - Added CheckAccess native to check an AdminId's command access (bug 5083). + - Fixed GetEntProp not sign-extending unsigned values less than 32 bits (bug 5105). + - Fixed crashing when calling CreateEntityByName or CreateFakeClient when no map is running (now errors) (bug 5119). + - Fixed erring in kick function (e. bad translation) causing client to become unkickable until disconnect (bug 5120). + - Fixed KickClientEx not immediately kicking client if client was in kick queue (bug 5120). + - Added IsClientSourceTV and IsClientReplay natives (bug 5124). + - Added support for getting and setting individual array elements with Get/Set EntProp functions (bug 4160). + - Added support for threaded query handles to SQL_GetInsertId and SQL_GetAffectedRows (bug 4699) (Nephyrin). + - Added a GetGameRules function to ISDKTools for extensions to easily get the GameRules class pointer (bug 4707). + - Added GetMessageName to IUserMessages (bug 4573) (Zach "theY4Kman" Kanzler) + - Added HintTextMsg to IGameHelpers (bug 4950). + - Added ProcessTargetString simple filter API (bug 4404). + - Moved much functionality from core bins to logic bin (bug 4406, bug 4402). + - Fixed bogus asserts in sp compiler (bug 4486, bug 4487). + - Greatly improved sp compiler performance (~5x overall speedup) (bug 3820, bug 4493, bug 4495). + - Changed entity output detours to use CDetour (bug 4416). + - Enhanced nominations API (bug 4677) (CrimsonGT). + - Added Linux support for profiling natives (bug 4927). + - Added a new ValveCallType that allows for arbitrary |this| parameters, as well as associated features in gamedata and for reading/writing memory (bug 3520) (Downtown1). + - Updated TF2 extension to handle Valve's changes to the "holiday" system (bug 5150). + +----------------------------- + +SourceMod 1.3.8 [2011-06-23] + +URL: http://wiki.alliedmods.net/SourceMod_1.3.8_Release_Notes + +User Changes: + + - Updated support for latest OrangeBox engine changes (CS:S, DoD:S, TF2, HL2DM, GMod). + - Updated support for various games, including Garry's Mod, Zombie Panic, and Dino D-Day. + - Added gamedata for Eternal Silence. + - Fixed libgcc_s.so.1 load error present on some systems (bug 4876). + - Handle leak notices now print to error log (in addition fatal log) (bug 4929). + - Translator now properly falls back on bad server language (bug 4861). + - Fixed invalid client errors from bad MaxClients value when SourceTV is late-loaded (bug 4881). + - Fixed crash on plugin unload when two commands exist with same name, different casing (bug 4698). + +Developer Changes: + + - Updated TF2 condition defines (bug 4916). + - Fixed var names and docs for TF2_MakeBleed native (bug 4928). + - Removed compiler double include check (bug 4863). + - Fixed plugin compile errors when using GetEntityClassname (bug 4798). + +--------------------------- + +SourceMod 1.3.7 [2011-04-15] + +URL: http://wiki.alliedmods.net/SourceMod_1.3.7_Release_Notes + +User Changes: + + - Updated support for latest OrangeBox engine changes (CS:S, DoD:S, TF2, HL2DM, GMod). + - Updated support for various games, including Zombie Panic, CS ProMod, Empires, and GoldenEye: Source. + - Added gamedata for Dino D-Day. + - Fix precedence of voice mute flag versus specific client overrides (bug 4826). + - Fix mistaken unhooking of voice hooks (bug 4804). + - Fixed graphical glitches with funcommands effects in L4D1 (bug 3486). + - Fixed bug in nominations that could cause "Unknown command" error (bug 4797). + - Removed tv_enable hook to fix rare max client count issue (bug 4791). + - Added missing unhooking of ClientConnect in PlayerManager (bug 4749). + - Fixed sm_rtv printing "unknown command" (bug 4730). + - Fixed voting crash when client console, chat, and SourceTV are enabled (bug 4676). + - Fixed CDetour crash in TF2 extension when last plugin using forward is unloaded (bug 4713). + +Developer Changes: + + - SetEntProp now marks edict state as changed (bug 4855). + - Added GetEntityClassname stock (bug 4798). + - Fix compiler hanging when #including a directory (bug 4822). + - Added GetEntityFlags and SetEntityFlags natives for better cross-engine compatibility. (bug 4809). + - Fixed ClientPrefs natives not being marked optional when REQUIRE_EXTENSIONS not defined (bug 4839). + - Changed some instances of LogMessage to LogAction (bug 4649). + - Added some new language natives (bug 4613). + - Fixed SetTeamScore not updating score on client (bug 2736). + - Raised MAXPLAYERS from 64 to 65 (bug 4490). + - Added and updated many TF2-specific defines in tf2.inc and tf2_stocks.inc. + - Fixed TF2_GetPlayerConditionFlags no longer necessarily returning all set flags (bug 4726). + - Fixed profiler flush not clearing, added 'report' and 'clear' (bug 4674). + - Fixed GetPlayerDecalFile crash on L4D and L4D2 (bug 4729). + - Fixed TF2_OnGetHoliday detour no longer firing under all circumstances (bug 4700). + - Added TF2_IsPlayerInDuel native to TF2 extension (bug 4695). + ---------------------------- SourceMod 1.3.6 [2010-10-31]