fixed GetClientEyeAngles() again
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401618
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@ -605,7 +605,7 @@ static cell_t GetClientEyeAngles(IPluginContext *pContext, const cell_t *params)
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QAngle angles;
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QAngle angles;
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bool got_angles = false;
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bool got_angles = false;
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if (pEntity == NULL)
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if (pEntity != NULL)
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{
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{
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got_angles = GetEyeAngles(pEntity, &angles);
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got_angles = GetEyeAngles(pEntity, &angles);
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}
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}
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@ -213,7 +213,7 @@ native bool:DispatchKeyValueVector(entity, const String:keyName[], const Float:v
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* @return Entity index being aimed at.
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* @return Entity index being aimed at.
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* -1 if no entity is being aimed at.
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* -1 if no entity is being aimed at.
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* -2 if the function is not supported.
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* -2 if the function is not supported.
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* @error Invalid client index.
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* @error Invalid client index or client not in game.
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*/
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*/
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native GetClientAimTarget(client, bool:only_clients=true);
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native GetClientAimTarget(client, bool:only_clients=true);
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