fixed GetClientEyeAngles() again
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401618
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@@ -213,7 +213,7 @@ native bool:DispatchKeyValueVector(entity, const String:keyName[], const Float:v
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* @return Entity index being aimed at.
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* -1 if no entity is being aimed at.
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* -2 if the function is not supported.
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* @error Invalid client index.
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* @error Invalid client index or client not in game.
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*/
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native GetClientAimTarget(client, bool:only_clients=true);
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