Fix Anti-Flood resolution of gametime (bug 5394, r=psychonic).
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				| @ -72,7 +72,7 @@ public bool:OnClientFloodCheck(client) | |||||||
| 		return false; | 		return false; | ||||||
| 	} | 	} | ||||||
| 	 | 	 | ||||||
| 	if (g_LastTime[client] > GetGameTime()) | 	if (g_LastTime[client] >= GetGameTime()) | ||||||
| 	{ | 	{ | ||||||
| 		/* If player has 3 or more flood tokens, block their message */ | 		/* If player has 3 or more flood tokens, block their message */ | ||||||
| 		if (g_FloodTokens[client] >= 3) | 		if (g_FloodTokens[client] >= 3) | ||||||
| @ -95,7 +95,7 @@ public OnClientFloodResult(client, bool:blocked) | |||||||
| 	new Float:curTime = GetGameTime(); | 	new Float:curTime = GetGameTime(); | ||||||
| 	new Float:newTime = curTime + max_chat; | 	new Float:newTime = curTime + max_chat; | ||||||
| 	 | 	 | ||||||
| 	if (g_LastTime[client] > curTime) | 	if (g_LastTime[client] >= curTime) | ||||||
| 	{ | 	{ | ||||||
| 		/* If the last message was blocked, update their time limit */ | 		/* If the last message was blocked, update their time limit */ | ||||||
| 		if (blocked) | 		if (blocked) | ||||||
|  | |||||||
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