implemented timer natives
fixed some design issues in the timer manager --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40618
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62aa55b23b
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@ -44,10 +44,7 @@ void CTimerSystem::RunFrame()
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{
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pTimer->m_InExec = true;
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pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
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if (pTimer->m_KillMe)
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{
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pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
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}
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pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
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iter = m_SingleTimers.erase(iter);
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m_FreeTimers.push(pTimer);
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} else {
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@ -144,9 +141,12 @@ void CTimerSystem::FireTimerOnce(ITimer *pTimer, bool delayExec)
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m_SingleTimers.remove(pTimer);
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m_FreeTimers.push(pTimer);
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} else {
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if (delayExec && (res != Pl_Stop) && !pTimer->m_KillMe)
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if ((res != Pl_Stop) && !pTimer->m_KillMe)
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{
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pTimer->m_ToExec = gpGlobals->curtime + pTimer->m_Interval;
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if (delayExec)
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{
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pTimer->m_ToExec = gpGlobals->curtime + pTimer->m_Interval;
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}
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pTimer->m_InExec = false;
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return;
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}
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@ -753,6 +753,10 @@
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RelativePath="..\smn_textparse.cpp"
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>
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</File>
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<File
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RelativePath="..\smn_timers.cpp"
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>
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</File>
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<File
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RelativePath="..\smn_usermsgs.cpp"
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>
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222
core/smn_timers.cpp
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222
core/smn_timers.cpp
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@ -0,0 +1,222 @@
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/**
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is not open source and may not be copied without explicit
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* written permission of AlliedModders LLC. This file may not be redistributed
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* in whole or significant part.
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* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#include "HandleSys.h"
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#include "TimerSys.h"
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#include "Logger.h"
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#define TIMER_HNDL_CLOSE (1<<9)
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HandleType_t g_TimerType;
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struct TimerInfo
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{
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ITimer *Timer;
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IPluginFunction *Hook;
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IPluginContext *pContext;
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Handle_t TimerHandle;
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int UserData;
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int Flags;
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};
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class TimerNatives :
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public SMGlobalClass,
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public IHandleTypeDispatch,
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public ITimedEvent
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{
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public: //ITimedEvent
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ResultType OnTimer(ITimer *pTimer, void *pData);
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void OnTimerEnd(ITimer *pTimer, void *pData);
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public: //IHandleTypeDispatch
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void OnHandleDestroy(HandleType_t type, void *object);
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public: //SMGlobalClass
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void OnSourceModAllInitialized();
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void OnSourceModShutdown();
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public:
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TimerInfo *CreateTimerInfo();
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void DeleteTimerInfo(TimerInfo *pInfo);
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private:
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CStack<TimerInfo *> m_FreeTimers;
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};
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void TimerNatives::OnSourceModAllInitialized()
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{
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HandleAccess sec;
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sec.access[HandleAccess_Clone] |= HANDLE_RESTRICT_IDENTITY;
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g_TimerType = g_HandleSys.CreateType("Timer", this, 0, NULL, &sec, g_pCoreIdent, NULL);
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}
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void TimerNatives::OnSourceModShutdown()
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{
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g_HandleSys.RemoveType(g_TimerType, g_pCoreIdent);
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g_TimerType = 0;
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}
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void TimerNatives::OnHandleDestroy(HandleType_t type, void *object)
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{
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TimerInfo *pTimer = reinterpret_cast<TimerInfo *>(object);
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g_Timers.KillTimer(pTimer->Timer);
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}
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TimerInfo *TimerNatives::CreateTimerInfo()
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{
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TimerInfo *pInfo;
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if (m_FreeTimers.empty())
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{
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pInfo = new TimerInfo;
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} else {
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pInfo = m_FreeTimers.front();
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m_FreeTimers.pop();
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}
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return pInfo;
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}
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void TimerNatives::DeleteTimerInfo(TimerInfo *pInfo)
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{
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m_FreeTimers.push(pInfo);
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}
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ResultType TimerNatives::OnTimer(ITimer *pTimer, void *pData)
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{
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TimerInfo *pInfo = reinterpret_cast<TimerInfo *>(pData);
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IPluginFunction *pFunc = pInfo->Hook;
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cell_t res = static_cast<ResultType>(Pl_Continue);
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pFunc->PushCell(pInfo->TimerHandle);
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pFunc->PushCell(pInfo->UserData);
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pFunc->Execute(&res);
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return static_cast<ResultType>(res);
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}
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void TimerNatives::OnTimerEnd(ITimer *pTimer, void *pData)
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{
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HandleSecurity sec;
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HandleError herr;
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TimerInfo *pInfo = reinterpret_cast<TimerInfo *>(pData);
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Handle_t usrhndl = static_cast<Handle_t>(pInfo->UserData);
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sec.pOwner = pInfo->pContext->GetIdentity();
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sec.pIdentity = g_pCoreIdent;
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if (pInfo->Flags & TIMER_HNDL_CLOSE)
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{
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if ((herr=g_HandleSys.FreeHandle(usrhndl, &sec)) != HandleError_None)
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{
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g_Logger.LogError("Invalid data handle %x (error %d) passed during timer end", usrhndl, herr);
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}
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}
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g_HandleSys.FreeHandle(pInfo->TimerHandle, &sec);
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}
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/*******************************
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* *
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* TIMER NATIVE IMPLEMENTATIONS *
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* *
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********************************/
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static TimerNatives s_TimerNatives;
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static cell_t smn_CreateTimer(IPluginContext *pCtx, const cell_t *params)
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{
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IPluginFunction *pFunc;
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TimerInfo *pInfo;
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ITimer *pTimer;
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Handle_t hndl;
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int flags = params[4];
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pFunc = pCtx->GetFunctionById(params[2]);
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if (!pFunc)
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{
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return pCtx->ThrowNativeError("Invalid function id (%X)", params[2]);
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}
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pInfo = s_TimerNatives.CreateTimerInfo();
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pTimer = g_Timers.CreateTimer(&s_TimerNatives, sp_ctof(params[1]), pInfo, flags);
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hndl = g_HandleSys.CreateHandle(g_TimerType, pInfo, pCtx->GetIdentity(), g_pCoreIdent, NULL);
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pInfo->UserData = params[3];
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pInfo->Flags = flags;
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pInfo->TimerHandle = hndl;
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pInfo->Hook = pFunc;
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pInfo->Timer = pTimer;
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pInfo->pContext = pCtx;
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return hndl;
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}
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static cell_t smn_KillTimer(IPluginContext *pCtx, const cell_t *params)
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{
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Handle_t hndl = static_cast<Handle_t>(params[1]);
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HandleError herr;
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HandleSecurity sec;
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TimerInfo *pInfo;
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sec.pOwner = NULL;
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sec.pIdentity = g_pCoreIdent;
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if ((herr=g_HandleSys.ReadHandle(hndl, g_TimerType, &sec, (void **)&pInfo))
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!= HandleError_None)
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{
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return pCtx->ThrowNativeError("Invalid timer handle %x (error %d)", hndl, herr);
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}
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g_Timers.KillTimer(pInfo->Timer);
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if (params[2] && !(pInfo->Flags & TIMER_HNDL_CLOSE))
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{
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sec.pOwner = pInfo->pContext->GetIdentity();
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sec.pIdentity = g_pCoreIdent;
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if ((herr=g_HandleSys.FreeHandle(static_cast<Handle_t>(pInfo->UserData), &sec)) != HandleError_None)
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{
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return pCtx->ThrowNativeError("Invalid data handle %x (error %d)", hndl, herr);
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}
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}
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return 1;
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}
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static cell_t smn_TriggerTimer(IPluginContext *pCtx, const cell_t *params)
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{
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Handle_t hndl = static_cast<Handle_t>(params[1]);
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HandleError herr;
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HandleSecurity sec;
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TimerInfo *pInfo;
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sec.pOwner = NULL;
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sec.pIdentity = g_pCoreIdent;
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if ((herr=g_HandleSys.ReadHandle(hndl, g_TimerType, &sec, (void **)&pInfo))
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!= HandleError_None)
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{
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return pCtx->ThrowNativeError("Invalid timer handle %x (error %d)", hndl, herr);
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}
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g_Timers.FireTimerOnce(pInfo->Timer, params[2] ? true : false);
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return 1;
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}
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REGISTER_NATIVES(timernatives)
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{
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{"CreateTimer", smn_CreateTimer},
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{"KillTimer", smn_KillTimer},
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{"TriggerTimer", smn_TriggerTimer},
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{NULL, NULL}
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};
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107
plugins/include/timers.inc
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107
plugins/include/timers.inc
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@ -0,0 +1,107 @@
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/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
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* or modified under the Terms and Conditions of its License Agreement, which is found
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* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
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* may change at any time. To view the latest information, see:
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* http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#if defined _timers_included
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#endinput
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#endif
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#define _timers_included
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#include <datapack>
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#define TIMER_REPEAT (1<<0) /**< Timer will repeat until it returns Plugin_Stop */
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#define TIMER_HNDL_CLOSE (1<<9) /**< Timer will automatically call CloseHandle() on its value when finished */
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/**
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* Any of the following prototypes will work for a timed function.
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*/
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funcenum Timer
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{
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/**
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* Called when the timer interval has elapsed.
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*
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* @param timer Handle to the timer object.
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* @param hndl Handle passed when the timer was created.
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* @return Plugin_Stop to stop a repeating timer, any other value for
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* default behavior.
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*/
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Action:public(Handle:timer, Handle:hndl),
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/**
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* Called when the timer interval has elapsed.
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*
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* @param timer Handle to the timer object.
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* @param value Value passed when the timer was created.
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* @return Plugin_Stop to stop a repeating timer, any other value for
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* default behavior.
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*/
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Action:public(Handle:timer, value),
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/**
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* Called when the timer interval has elapsed.
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*
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* @param timer Handle to the timer object.
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* @return Plugin_Stop to stop a repeating timer, any other value for
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* default behavior.
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*/
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Action:public(Handle:timer),
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};
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/**
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* Creates a basic timer. Calling CloseHandle() on a timer will end the timer.
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*
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* @param interval Interval from the current game time to execute the given function.
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* @param func Function to execute once the given interval has elapsed.
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* @param value Handle or value to give to the timer function.
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* @param flags Flags to set (such as repeatability or auto-Handle closing).
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* @return Handle to the timer object. You do not need to call CloseHandle().
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*/
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native Handle:CreateTimer(Float:interval, Timer:func, {Handle,_}:value, flags);
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/**
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* Kills a timer. Use this instead of CloseHandle() if you need more options.
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*
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* @param autoClose If autoClose is true, the timer's value will be
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* closed as a handle if TIMER_HNDL_CLOSE was not specified.
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* @noreturn
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*/
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native KillTimer(Handle:timer, bool:autoClose=false);
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/**
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* Manually triggers a timer so its function will be called.
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*
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* @param timer Timer Handle to trigger.
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* @param reset If reset is true, the elapsed time counter is reset
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* so the full interval must pass again.
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* @noreturn
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*/
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native TriggerTimer(Handle:timer, bool:reset=false);
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/**
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* Creates a timer associated with a new data pack, and returns the datapack.
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* @note The datapack is automatically freed when the timer ends.
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* @note The position of the datapack is not reset or changed for the timer function.
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*
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* @param interval Interval from the current game time to execute the given function.
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* @param func Function to execute once the given interval has elapsed.
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* @param data The newly created datapack is passed though this by-reference parameter.
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* @param flags Timer flags.
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* @return Handle to the timer object. You do not need to call CloseHandle().
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*/
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stock Handle:CreateDataTimer(Float:interval, Timer:func, &Handle:data, flags)
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{
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data = CreateDataPack();
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flags |= TIMER_HNDL_CLOSE;
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return CreateTimer(interval, func, data, flags);
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}
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