added a gameframe hook
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40537
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@@ -148,6 +148,13 @@ forward OnClientSettingsChanged(client);
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*/
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forward OnClientAuthorized(client, const String:auth[]);
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/**
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* Called before every server frame. Note that you should avoid
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* doing expensive computations here, and you should declare large
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* local arrays using 'decl' instead of 'new'.
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*/
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forward OnGameFrame();
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/**
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* Returns the maximum number of clients allowed on the server.
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*
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