Improvements on !admin menu flags (#1364)
* Improvements on !admin menu flags Lets say we have override the sm_unmute command and changed it to ADMFLAG_CUSTOM1. Then create an admin, we gived our admin ADMFLAG_Chat flag, admin can't use sm_unmute command cause it doesnt have access to this command. But if admin go into "!admin" menu then, he will able to run sm_unmute on "player command" menus * removed unauthorized menu items * Deleted Whitespace and ITEMDRAW_DEFAULT
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@ -53,29 +53,47 @@ void DisplayGagTypesMenu(int client)
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if (!playerstate[target].isMuted)
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if (!playerstate[target].isMuted)
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{
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{
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AddTranslatedMenuItem(menu, "0", "Mute Player", client);
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if(CheckCommandAccess(client, "sm_mute", ADMFLAG_CHAT, false))
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{
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AddTranslatedMenuItem(menu, "0", "Mute Player", client);
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}
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}
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}
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else
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else
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{
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{
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AddTranslatedMenuItem(menu, "1", "UnMute Player", client);
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if(CheckCommandAccess(client, "sm_unmute", ADMFLAG_CHAT, false))
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{
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AddTranslatedMenuItem(menu, "1", "UnMute Player", client);
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}
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}
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}
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if (!playerstate[target].isGagged)
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if (!playerstate[target].isGagged)
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{
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{
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AddTranslatedMenuItem(menu, "2", "Gag Player", client);
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if(CheckCommandAccess(client, "sm_gag", ADMFLAG_CHAT, false))
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{
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AddTranslatedMenuItem(menu, "2", "Gag Player", client);
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}
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}
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}
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else
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else
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{
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{
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AddTranslatedMenuItem(menu, "3", "UnGag Player", client);
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if(CheckCommandAccess(client, "sm_ungag", ADMFLAG_CHAT, false))
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{
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AddTranslatedMenuItem(menu, "3", "UnGag Player", client);
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}
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}
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}
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if (!playerstate[target].isMuted || !playerstate[target].isGagged)
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if (!playerstate[target].isMuted || !playerstate[target].isGagged)
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{
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{
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AddTranslatedMenuItem(menu, "4", "Silence Player", client);
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if(CheckCommandAccess(client, "sm_silence", ADMFLAG_CHAT, false))
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{
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AddTranslatedMenuItem(menu, "4", "Silence Player", client);
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}
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}
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}
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else
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else
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{
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{
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AddTranslatedMenuItem(menu, "5", "UnSilence Player", client);
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if(CheckCommandAccess(client, "sm_unsilence", ADMFLAG_CHAT, false))
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{
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AddTranslatedMenuItem(menu, "5", "UnSilence Player", client);
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}
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}
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}
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menu.Display(client, MENU_TIME_FOREVER);
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menu.Display(client, MENU_TIME_FOREVER);
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@ -186,33 +204,45 @@ public int MenuHandler_GagTypes(Menu menu, MenuAction action, int param1, int pa
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{
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{
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case CommType_Mute:
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case CommType_Mute:
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{
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{
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PerformMute(param1, target);
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if(CheckCommandAccess(param1, "sm_mute", ADMFLAG_CHAT, false)){
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ShowActivity2(param1, "[SM] ", "%t", "Muted target", "_s", name);
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PerformMute(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Muted target", "_s", name);
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}
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}
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}
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case CommType_UnMute:
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case CommType_UnMute:
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{
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{
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PerformUnMute(param1, target);
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if(CheckCommandAccess(param1, "sm_unmute", ADMFLAG_CHAT, false)){
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ShowActivity2(param1, "[SM] ", "%t", "Unmuted target", "_s", name);
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PerformUnMute(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Unmuted target", "_s", name);
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}
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}
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}
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case CommType_Gag:
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case CommType_Gag:
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{
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{
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PerformGag(param1, target);
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if(CheckCommandAccess(param1, "sm_gag", ADMFLAG_CHAT, false)){
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ShowActivity2(param1, "[SM] ", "%t", "Gagged target", "_s", name);
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PerformGag(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Gagged target", "_s", name);
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}
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}
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}
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case CommType_UnGag:
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case CommType_UnGag:
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{
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{
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PerformUnGag(param1, target);
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if(CheckCommandAccess(param1, "sm_ungag", ADMFLAG_CHAT, false)){
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ShowActivity2(param1, "[SM] ", "%t", "Ungagged target", "_s", name);
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PerformUnGag(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Ungagged target", "_s", name);
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}
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}
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}
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case CommType_Silence:
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case CommType_Silence:
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{
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{
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PerformSilence(param1, target);
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if(CheckCommandAccess(param1, "sm_silence", ADMFLAG_CHAT, false)){
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ShowActivity2(param1, "[SM] ", "%t", "Silenced target", "_s", name);
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PerformSilence(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Silenced target", "_s", name);
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}
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}
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}
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case CommType_UnSilence:
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case CommType_UnSilence:
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{
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{
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PerformUnSilence(param1, target);
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if(CheckCommandAccess(param1, "sm_unsilence", ADMFLAG_CHAT, false)){
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ShowActivity2(param1, "[SM] ", "%t", "Unsilenced target", "_s", name);
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PerformUnSilence(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Unsilenced target", "_s", name);
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}
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}
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}
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}
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}
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}
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}
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