Updated Visual Studio sample_ext files

This commit is contained in:
Developer
2015-02-18 10:34:38 +01:00
parent a327a788c1
commit 94c439e533
7 changed files with 1384 additions and 78 deletions
+23 -23
View File
@@ -40,7 +40,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -121,7 +121,7 @@
<Tool
Name="VCCLCompilerTool"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
@@ -202,7 +202,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE19)\core-legacy&quot;;&quot;$(MMSOURCE19)\core-legacy\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE19)\core-legacy&quot;;&quot;$(MMSOURCE19)\core-legacy\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=1"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -285,7 +285,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE19)\core-legacy&quot;;&quot;$(MMSOURCE19)\core-legacy\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE19)\core-legacy&quot;;&quot;$(MMSOURCE19)\core-legacy\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=1"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
@@ -367,7 +367,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -450,7 +450,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
@@ -532,7 +532,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=3"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -615,7 +615,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=3"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
@@ -697,7 +697,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=6"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -780,7 +780,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=6"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
@@ -862,7 +862,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=7"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -945,7 +945,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=7"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
@@ -1027,7 +1027,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=8"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -1110,7 +1110,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=8"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
@@ -1192,7 +1192,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK-SWARM)\public&quot;;&quot;$(HL2SDK-SWARM)\public\engine&quot;;&quot;$(HL2SDK-SWARM)\public\game\server&quot;;&quot;$(HL2SDK-SWARM)\public\tier0&quot;;&quot;$(HL2SDK-SWARM)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDK-SWARM)\public&quot;;&quot;$(HL2SDK-SWARM)\public\engine&quot;;&quot;$(HL2SDK-SWARM)\public\game\server&quot;;&quot;$(HL2SDK-SWARM)\public\tier0&quot;;&quot;$(HL2SDK-SWARM)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=9"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -1275,7 +1275,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK-SWARM)\public&quot;;&quot;$(HL2SDK-SWARM)\public\engine&quot;;&quot;$(HL2SDK-SWARM)\public\game\server&quot;;&quot;$(HL2SDK-SWARM)\public\tier0&quot;;&quot;$(HL2SDK-SWARM)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDK-SWARM)\public&quot;;&quot;$(HL2SDK-SWARM)\public\engine&quot;;&quot;$(HL2SDK-SWARM)\public\game\server&quot;;&quot;$(HL2SDK-SWARM)\public\tier0&quot;;&quot;$(HL2SDK-SWARM)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=9"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
@@ -1357,7 +1357,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKCSGO)\public&quot;;&quot;$(HL2SDKCSGO)\public\engine&quot;;&quot;$(HL2SDKCSGO)\public\game\server&quot;;&quot;$(HL2SDKCSGO)\public\tier0&quot;;&quot;$(HL2SDKCSGO)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDKCSGO)\public&quot;;&quot;$(HL2SDKCSGO)\public\engine&quot;;&quot;$(HL2SDKCSGO)\public\game\server&quot;;&quot;$(HL2SDKCSGO)\public\tier0&quot;;&quot;$(HL2SDKCSGO)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=11"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -1440,7 +1440,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKCSGO)\public&quot;;&quot;$(HL2SDKCSGO)\public\engine&quot;;&quot;$(HL2SDKCSGO)\public\game\server&quot;;&quot;$(HL2SDKCSGO)\public\tier0&quot;;&quot;$(HL2SDKCSGO)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDKCSGO)\public&quot;;&quot;$(HL2SDKCSGO)\public\engine&quot;;&quot;$(HL2SDKCSGO)\public\game\server&quot;;&quot;$(HL2SDKCSGO)\public\tier0&quot;;&quot;$(HL2SDKCSGO)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=11"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
@@ -1522,7 +1522,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -1605,7 +1605,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
AdditionalIncludeDirectories="..;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE19)\core&quot;;&quot;$(MMSOURCE19)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
@@ -1696,15 +1696,15 @@
UniqueIdentifier="{31958233-BB2D-4e41-A8F9-CE8A4684F436}"
>
<File
RelativePath="..\sdk\smsdk_config.h"
RelativePath="..\smsdk_config.h"
>
</File>
<File
RelativePath="..\sdk\smsdk_ext.cpp"
RelativePath="..\..\smsdk_ext.cpp"
>
</File>
<File
RelativePath="..\sdk\smsdk_ext.h"
RelativePath="..\..\smsdk_ext.h"
>
</File>
</Filter>