Eliminate Newborn/NoAddRef (bug 5907, r=ds).
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0cf8eb2854
commit
9267d0c803
@ -383,7 +383,7 @@ bool ConCmdManager::AddAdminCommand(IPluginFunction *pFunction,
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{
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if (!m_CmdGrps.add(i, group))
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return false;
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i->value = NoAddRef(new CommandGroup());
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i->value = new CommandGroup();
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}
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Ref<CommandGroup> cmdgroup = i->value;
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@ -1082,6 +1082,7 @@ bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pCon
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}
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pConfig = new CGameConfig(file);
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pConfig->AddRef();
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/* :HACKHACK: Don't parse the main config file */
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bool retval = true;
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@ -375,7 +375,7 @@ PassRef<Native> ShareSystem::AddNativeToCache(CNativeOwner *pOwner, const sp_nat
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if (i.found())
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return NULL;
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Ref<Native> entry = Newborn<Native>(new Native(pOwner, ntv));
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Ref<Native> entry = new Native(pOwner, ntv);
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m_NtvCache.insert(ntv->name, entry);
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return entry;
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}
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@ -415,7 +415,7 @@ PassRef<Native> ShareSystem::AddFakeNative(IPluginFunction *pFunc, const char *n
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CNativeOwner *owner = g_PluginSys.GetPluginByCtx(fake->ctx->GetContext());
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entry = Newborn<Native>(new Native(owner, fake.take()));
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entry = new Native(owner, fake.take());
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m_NtvCache.insert(name, entry);
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return entry;
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@ -163,7 +163,7 @@ private:
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cell_t data_;
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};
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struct CellTrie : public ke::Refcounted<CellTrie>
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struct CellTrie
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{
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StringHashMap<Entry> map;
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};
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@ -204,8 +204,7 @@ public: //IHandleTypeDispatch
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{
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if (type == htCellTrie)
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{
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CellTrie *pTrie = (CellTrie *)object;
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pTrie->Release();
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delete (CellTrie *)object;
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} else {
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TrieSnapshot *snapshot = (TrieSnapshot *)object;
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delete snapshot;
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@ -219,7 +219,7 @@ void ClientPrefs::DatabaseConnect()
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char error[256];
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int errCode = 0;
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Database = Newborn<IDatabase>(Driver->Connect(DBInfo, true, error, sizeof(error)));
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Database = AdoptRef(Driver->Connect(DBInfo, true, error, sizeof(error)));
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if (!Database)
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{
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@ -35,12 +35,15 @@
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namespace ke {
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// See the comment above Refcounted<T> for more information. This class is
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// identical, except changing the reference count is guaranteed to be atomic
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// with respect to other threads changing the reference count.
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template <typename T>
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class RefcountedThreadsafe
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{
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public:
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RefcountedThreadsafe()
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: refcount_(1)
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: refcount_(0)
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{
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}
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@ -37,18 +37,28 @@ namespace ke {
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template <typename T> class Ref;
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// Holds a refcounted T without addrefing it. This is similar to PassRef<>
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// below, but is intended only for freshly allocated objects which start
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// with reference count 1, and we don't want to add an extra ref just by
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// assigning to PassRef<> or Ref<>.
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// Objects in AMTL inheriting from Refcounted will have an initial refcount
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// of 0. However, in some systems (such as COM), the initial refcount is 1,
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// or functions may return raw pointers that have been AddRef'd. In these
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// cases it would be a mistake to use Ref<> or PassRef<>, since the object
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// would leak an extra reference.
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//
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// This container holds a refcounted object without addrefing it. This is
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// intended only for interacting with functions which return an object that
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// has been manually AddRef'd. Note that this will perform a Release(), so
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// so it is necessary to assign it to retain the object.
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template <typename T>
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class Newborn
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class AlreadyRefed
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{
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public:
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Newborn(T *t)
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AlreadyRefed(T *t)
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: thing_(t)
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{
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}
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~AlreadyRefed() {
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if (thing_)
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thing_->Release();
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}
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T *release() const {
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return ReturnAndVoid(thing_);
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@ -59,10 +69,10 @@ class Newborn
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};
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template <typename T>
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static inline Newborn<T>
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NoAddRef(T *t)
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static inline AlreadyRefed<T>
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AdoptRef(T *t)
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{
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return Newborn<T>(t);
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return AlreadyRefed<T>(t);
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}
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// When returning a value, we'd rather not be needlessly changing the refcount,
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@ -81,7 +91,14 @@ class PassRef
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{
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}
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PassRef(const Newborn<T *> &other)
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PassRef(const AlreadyRefed<T *> &other)
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: thing_(other.release())
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{
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// Don't addref, newborn means already addref'd.
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}
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template <typename S>
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PassRef(const AlreadyRefed<S *> &other)
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: thing_(other.release())
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{
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// Don't addref, newborn means already addref'd.
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@ -134,7 +151,7 @@ class PassRef
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private:
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// Disallowed operators.
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PassRef &operator =(T *other);
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PassRef &operator =(Newborn<T> &other);
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PassRef &operator =(AlreadyRefed<T> &other);
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void AddRef() {
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if (thing_)
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@ -149,13 +166,18 @@ class PassRef
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mutable T *thing_;
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};
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// Classes which are refcounted should inherit from this.
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// Classes which are refcounted should inherit from this. Note that reference
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// counts start at 0 in AMTL, rather than 1. This avoids the complexity of
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// having to adopt the initial ref upon allocation. However, this also means
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// invoking Release() on a newly allocated object is illegal. Newborn objects
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// must either be assigned to a Ref or PassRef (NOT an AdoptRef/AlreadyRefed),
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// or must be deleted using |delete|.
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template <typename T>
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class Refcounted
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{
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public:
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Refcounted()
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: refcount_(1)
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: refcount_(0)
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{
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}
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@ -217,7 +239,12 @@ class Ref
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: thing_(other.release())
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{
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}
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Ref(const Newborn<T> &other)
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Ref(const AlreadyRefed<T> &other)
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: thing_(other.release())
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{
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}
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template <typename S>
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Ref(const AlreadyRefed<S> &other)
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: thing_(other.release())
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{
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}
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@ -255,7 +282,7 @@ class Ref
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}
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template <typename S>
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Ref &operator =(const Newborn<S> &other) {
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Ref &operator =(const AlreadyRefed<S> &other) {
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Release();
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thing_ = other.release();
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return *this;
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