Added support for CS: Global Offensive (bug 5299, r=asherkin).
This commit is contained in:
@@ -78,6 +78,10 @@ CRemoteExtension::CRemoteExtension(IExtensionInterface *pAPI, const char *filena
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#define GAMEFIX "2.ep2v"
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#elif SOURCE_ENGINE == SE_DARKMESSIAH
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#define GAMEFIX "2.darkm"
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#elif SOURCE_ENGINE == SE_PORTAL2
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#define GAMEFIX "2.portal2"
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#elif SOURCE_ENGINE == SE_CSGO
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#define GAMEFIX "2.csgo"
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#else
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#define GAMEFIX "2.ep1"
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#endif //(SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
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@@ -45,6 +45,9 @@
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#include <datamap.h>
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#include <ihandleentity.h>
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#include <tier0/icommandline.h>
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#if SOURCE_ENGINE >= SE_PORTAL2
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#include <string_t.h>
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#endif
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class CCommand;
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@@ -88,6 +91,7 @@ struct DelayedKickInfo
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char buffer[384];
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};
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// copy from game/shared/entitylist_base.h
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class CEntInfo
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{
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public:
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@@ -95,6 +99,10 @@ public:
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int m_SerialNumber;
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CEntInfo *m_pPrev;
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CEntInfo *m_pNext;
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#if SOURCE_ENGINE >= SE_PORTAL2
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string_t m_iName;
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string_t m_iClassName;
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#endif
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};
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class CHalfLife2 :
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+19
-5
@@ -7,6 +7,7 @@ HL2SDK_OB = ../../hl2sdk-ob
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HL2SDK_OB_VALVE = ../../hl2sdk-ob-valve
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HL2SDK_L4D = ../../hl2sdk-l4d
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HL2SDK_L4D2 = ../../hl2sdk-l4d2
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HL2SDK_CSGO = ../../hl2sdk-csgo
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MMSOURCE = ../../mmsource-central
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#####################################
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@@ -48,7 +49,7 @@ CPP = gcc
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override ENGSET = false
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ifneq (,$(filter original orangebox orangeboxvalve left4dead left4dead2,$(ENGINE)))
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ifneq (,$(filter original orangebox orangeboxvalve left4dead left4dead2 csgo,$(ENGINE)))
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override ENGSET = true
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endif
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@@ -93,6 +94,14 @@ ifeq "$(ENGINE)" "left4dead2"
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INCLUDE += -I$(HL2SDK)/public/game/server
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BINARY = sourcemod.2.l4d2.so
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endif
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ifeq "$(ENGINE)" "csgo"
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HL2SDK = $(HL2SDK_CSGO)
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=11
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METAMOD = $(MMSOURCE)/core
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INCLUDE += -I$(HL2SDK)/public/game/server
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BINARY = sourcemod.2.csgo.so
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endif
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HL2PUB = $(HL2SDK)/public
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@@ -118,19 +127,24 @@ else
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endif
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CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \
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-DSE_ORANGEBOXVALVE=6 -DSE_LEFT4DEAD=7 -DSE_LEFT4DEAD2=8 -DSE_ALIENSWARM=9
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-DSE_ORANGEBOXVALVE=6 -DSE_LEFT4DEAD=7 -DSE_LEFT4DEAD2=8 -DSE_ALIENSWARM=9 -DSE_PORTAL2=10 \
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-DSE_CSGO=11
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LINK += $(HL2LIB)/tier1_i486.a $(HL2LIB)/mathlib_i486.a $(LIB_PREFIX)vstdlib$(LIB_SUFFIX) \
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$(LIB_PREFIX)tier0$(LIB_SUFFIX) -static-libgcc
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ifeq "$(ENGINE)" "csgo"
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LINK += $(HL2LIB)/interfaces_i486.a
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endif
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INCLUDE += -I. -I.. -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/mathlib -I$(HL2PUB)/vstdlib \
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-I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 -I$(METAMOD) -I$(METAMOD)/sourcehook \
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-I$(SMSDK)/public -I$(SMSDK)/public/sourcepawn
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CFLAGS += -D_LINUX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp \
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CFLAGS += -D_LINUX -DPOSIX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp \
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-D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp -Wall -Werror \
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-Wno-uninitialized -Wno-unused -Wno-switch -mfpmath=sse -msse -DSOURCEMOD_BUILD -DHAVE_STDINT_H \
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-DSM_DEFAULT_THREADER -m32
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-DSM_DEFAULT_THREADER -m32 -DCOMPILER_GCC
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CPPFLAGS += -Wno-non-virtual-dtor -Wno-overloaded-virtual -fno-threadsafe-statics -fno-exceptions -fno-rtti
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################################################
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@@ -169,7 +183,7 @@ all: check
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check:
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if [ "$(ENGSET)" = "false" ]; then \
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echo "You must supply one of the following values for ENGINE:"; \
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echo "left4dead2, left4dead, orangeboxvalve, orangebox, or original"; \
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echo "csgo, left4dead2, left4dead, orangeboxvalve, orangebox, or original"; \
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exit 1; \
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fi
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@@ -322,13 +322,19 @@ void BaseMenuStyle::ClientPressedKey(int client, unsigned int key_press)
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if (pCollideable)
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{
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const Vector & pos = pCollideable->GetCollisionOrigin();
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enginesound->EmitSound(filter,
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client,
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CHAN_AUTO,
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#if SOURCE_ENGINE >= SE_PORTAL2
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sound,
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-1,
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#endif
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sound,
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VOL_NORM,
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ATTN_NORM,
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#if SOURCE_ENGINE >= SE_PORTAL2
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0,
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#endif
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0,
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PITCH_NORM,
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&pos);
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+1
-1
@@ -47,7 +47,7 @@
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#include "sm_trie.h"
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#include "sourcemod.h"
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#include <IRootConsoleMenu.h>
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#if SOURCE_ENGINE == SE_ALIENSWARM
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#if SOURCE_ENGINE >= SE_ALIENSWARM
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#include "convar_sm_swarm.h"
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#elif (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
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#include "convar_sm_l4d.h"
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@@ -381,8 +381,14 @@ public:
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FnChangeCallback_t GetChangeCallback( int slot ) const { return m_pParent->m_fnChangeCallbacks[ slot ]; }
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// Retrieve value
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#if SOURCE_ENGINE == SE_CSGO
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virtual float GetFloat( void ) const;
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virtual int GetInt( void ) const;
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#else
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FORCEINLINE_CVAR float GetFloat( void ) const;
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FORCEINLINE_CVAR int GetInt( void ) const;
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#endif
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FORCEINLINE_CVAR Color GetColor( void ) const;
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FORCEINLINE_CVAR bool GetBool() const { return !!GetInt(); }
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FORCEINLINE_CVAR char const *GetString( void ) const;
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@@ -895,7 +901,9 @@ void ConVar_PrintDescription( const ConCommandBase *pVar );
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//-----------------------------------------------------------------------------
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// Purpose: Utility class to quickly allow ConCommands to call member methods
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//-----------------------------------------------------------------------------
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#ifdef _WIN32
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#pragma warning (disable : 4355 )
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#endif
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template< class T >
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class CConCommandMemberAccessor : public ConCommand, public ICommandCallback, public ICommandCompletionCallback
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@@ -942,7 +950,9 @@ private:
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FnMemberCommandCompletionCallback_t m_CompletionFunc;
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};
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#ifdef _WIN32
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#pragma warning ( default : 4355 )
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#endif
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//-----------------------------------------------------------------------------
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@@ -167,12 +167,16 @@ static const char *get_source_engine_name()
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return "left4dead2";
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#elif SOURCE_ENGINE == SE_ALIENSWARM
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return "alienswarm";
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#elif SOURCE_ENGINE == SE_PORTAL2
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return "portal2";
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#elif SOURCE_ENGINE == SE_CSGO
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return "csgo";
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#endif
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}
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static bool symbols_are_hidden()
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{
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#if (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
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#if (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2) || (SOURCE_ENGINE == SE_CSGO)
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return true;
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#else
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return false;
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@@ -1644,7 +1644,7 @@
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<ClCompile>
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<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32 %(AdditionalOptions)</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-CSGO)\public;$(HL2SDK-CSGO)\public\engine;$(HL2SDK-CSGO)\public\game\server;$(HL2SDK-CSGO)\public\mathlib;$(HL2SDK-CSGO)\public\tier0;$(HL2SDK-CSGO)\public\tier1;$(HL2SDK-CSGO)\public\vstdlib;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKCSGO)\public;$(HL2SDKCSGO)\public\engine;$(HL2SDKCSGO)\public\game\server;$(HL2SDKCSGO)\public\mathlib;$(HL2SDKCSGO)\public\tier0;$(HL2SDKCSGO)\public\tier1;$(HL2SDKCSGO)\public\vstdlib;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@@ -1661,7 +1661,7 @@
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<AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>$(HL2SDK-CSGO)\lib\public\tier0.lib;$(HL2SDK-CSGO)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;$(HL2SDK-CSGO)\lib\public\mathlib.lib;$(HL2SDK-CSGO)\lib\public\interfaces.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>$(HL2SDKCSGO)\lib\public\tier0.lib;$(HL2SDKCSGO)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;$(HL2SDKCSGO)\lib\public\mathlib.lib;$(HL2SDKCSGO)\lib\public\interfaces.lib;dbghelp.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)sourcemod.2.csgo.dll</OutputFile>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@@ -1676,7 +1676,7 @@
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<ClCompile>
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<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32 %(AdditionalOptions)</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-CSGO)\public;$(HL2SDK-CSGO)\public\engine;$(HL2SDK-CSGO)\public\game\server;$(HL2SDK-CSGO)\public\mathlib;$(HL2SDK-CSGO)\public\tier0;$(HL2SDK-CSGO)\public\tier1;$(HL2SDK-CSGO)\public\vstdlib;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKCSGO)\public;$(HL2SDKCSGO)\public\engine;$(HL2SDKCSGO)\public\game\server;$(HL2SDKCSGO)\public\mathlib;$(HL2SDKCSGO)\public\tier0;$(HL2SDKCSGO)\public\tier1;$(HL2SDKCSGO)\public\vstdlib;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@@ -1693,7 +1693,7 @@
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<AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>$(HL2SDK-CSGO)\lib\public\tier0.lib;$(HL2SDK-CSGO)\lib\public\tier1.lib;$(HL2SDK-CSGO)\lib\public\vstdlib.lib;$(HL2SDK-CSGO)\lib\public\mathlib.lib;$(HL2SDK-CSGO)\lib\public\interfaces.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>$(HL2SDKCSGO)\lib\public\tier0.lib;$(HL2SDKCSGO)\lib\public\tier1.lib;$(HL2SDKCSGO)\lib\public\vstdlib.lib;$(HL2SDKCSGO)\lib\public\mathlib.lib;$(HL2SDKCSGO)\lib\public\interfaces.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)sourcemod.2.csgo.dll</OutputFile>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@@ -1708,7 +1708,7 @@
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<ClCompile>
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<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32 %(AdditionalOptions)</AdditionalOptions>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDK-CSGO)\public;$(HL2SDK-CSGO)\public\engine;$(HL2SDK-CSGO)\public\game\server;$(HL2SDK-CSGO)\public\mathlib;$(HL2SDK-CSGO)\public\tier0;$(HL2SDK-CSGO)\public\tier1;$(HL2SDK-CSGO)\public\vstdlib;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\;..\systems;..\..\public;..\..\public\sourcepawn;$(HL2SDKCSGO)\public;$(HL2SDKCSGO)\public\engine;$(HL2SDKCSGO)\public\game\server;$(HL2SDKCSGO)\public\mathlib;$(HL2SDKCSGO)\public\tier0;$(HL2SDKCSGO)\public\tier1;$(HL2SDKCSGO)\public\vstdlib;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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@@ -1723,7 +1723,7 @@
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<AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>$(HL2SDK-CSGO)\lib\public\tier0.lib;$(HL2SDK-CSGO)\lib\public\tier1.lib;$(HL2SDK-CSGO)\lib\public\vstdlib.lib;$(HL2SDK-CSGO)\lib\public\mathlib.lib;$(HL2SDK-CSGO)\lib\public\interfaces.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>$(HL2SDKCSGO)\lib\public\tier0.lib;$(HL2SDKCSGO)\lib\public\tier1.lib;$(HL2SDKCSGO)\lib\public\vstdlib.lib;$(HL2SDKCSGO)\lib\public\mathlib.lib;$(HL2SDKCSGO)\lib\public\interfaces.lib;Wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)sourcemod.2.csgo.dll</OutputFile>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@@ -476,6 +476,10 @@ static cell_t GuessSDKVersion(IPluginContext *pContext, const cell_t *params)
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return 50;
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case SOURCE_ENGINE_ALIENSWARM:
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return 60;
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case SOURCE_ENGINE_PORTAL2:
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return 70;
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case SOURCE_ENGINE_CSGO:
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return 80;
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# endif
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}
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#else
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+1
-1
@@ -32,7 +32,7 @@
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#ifndef _INCLUDE_SOURCEMOD_MM_API_H_
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#define _INCLUDE_SOURCEMOD_MM_API_H_
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#if SOURCE_ENGINE == SE_ALIENSWARM
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#if SOURCE_ENGINE >= SE_ALIENSWARM
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#include "convar_sm_swarm.h"
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#elif (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
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#include "convar_sm_l4d.h"
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Reference in New Issue
Block a user