Changed all the char something[] to char[] something as per dvander's comments.
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				| @ -81,7 +81,7 @@ union EventHook | ||||
|  * @noreturn | ||||
|  * @error				Invalid event name or invalid callback function. | ||||
|  */ | ||||
| native void HookEvent(const char name[], EventHook callback, EventHookMode mode=EventHookMode_Post); | ||||
| native void HookEvent(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post); | ||||
| 
 | ||||
| /** | ||||
|  * Creates a hook for when a game event is fired. | ||||
| @ -92,7 +92,7 @@ native void HookEvent(const char name[], EventHook callback, EventHookMode mode= | ||||
|  * @return				True if event exists and was hooked successfully, false otherwise. | ||||
|  * @error				Invalid callback function. | ||||
|  */ | ||||
| native bool HookEventEx(const char name[], EventHook callback, EventHookMode mode=EventHookMode_Post); | ||||
| native bool HookEventEx(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post); | ||||
| 
 | ||||
| /** | ||||
|  * Removes a hook for when a game event is fired. | ||||
| @ -103,7 +103,7 @@ native bool HookEventEx(const char name[], EventHook callback, EventHookMode mod | ||||
|  * @noreturn | ||||
|  * @error				Invalid callback function or no active hook for specified event. | ||||
|  */ | ||||
| native void UnhookEvent(const char name[], EventHook callback, EventHookMode mode=EventHookMode_Post); | ||||
| native void UnhookEvent(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post); | ||||
| 
 | ||||
| /** | ||||
|  * Creates a game event to be fired later. | ||||
| @ -117,7 +117,7 @@ native void UnhookEvent(const char name[], EventHook callback, EventHookMode mod | ||||
|  * @return				Handle to event. INVALID_HANDLE is returned if the event doesn't exist or isn't  | ||||
| 						being hooked (unless force is true). | ||||
|  */ | ||||
| native Event CreateEvent(const char name[], bool force=false); | ||||
| native Event CreateEvent(const char[] name, bool force=false); | ||||
| 
 | ||||
| /** | ||||
|  * Fires a game event. | ||||
| @ -149,7 +149,7 @@ native void CancelCreatedEvent(Handle event); | ||||
|  * @return				The boolean value of the specfied event key. | ||||
|  * @error				Invalid or corrupt Handle. | ||||
|  */ | ||||
| native bool GetEventBool(Handle event, const char key[], bool defValue=false); | ||||
| native bool GetEventBool(Handle event, const char[] key, bool defValue=false); | ||||
| 
 | ||||
| /** | ||||
|  * Sets the boolean value of a game event's key. | ||||
| @ -160,7 +160,7 @@ native bool GetEventBool(Handle event, const char key[], bool defValue=false); | ||||
|  * @noreturn | ||||
|  * @error				Invalid or corrupt Handle. | ||||
|  */ | ||||
| native void SetEventBool(Handle event, const char key[], bool value); | ||||
| native void SetEventBool(Handle event, const char[] key, bool value); | ||||
| 
 | ||||
| /** | ||||
|  * Returns the integer value of a game event's key. | ||||
| @ -171,7 +171,7 @@ native void SetEventBool(Handle event, const char key[], bool value); | ||||
|  * @return				The integer value of the specfied event key. | ||||
|  * @error				Invalid or corrupt Handle. | ||||
|  */ | ||||
| native int GetEventInt(Handle event, const char key[], int defValue=0); | ||||
| native int GetEventInt(Handle event, const char[] key, int defValue=0); | ||||
| 
 | ||||
| /** | ||||
|  * Sets the integer value of a game event's key. | ||||
| @ -187,7 +187,7 @@ native int GetEventInt(Handle event, const char key[], int defValue=0); | ||||
|  * @noreturn | ||||
|  * @error				Invalid or corrupt Handle. | ||||
|  */ | ||||
| native void SetEventInt(Handle event, const char key[], int value); | ||||
| native void SetEventInt(Handle event, const char[] key, int value); | ||||
| 
 | ||||
| /** | ||||
|  * Returns the floating point value of a game event's key. | ||||
| @ -198,7 +198,7 @@ native void SetEventInt(Handle event, const char key[], int value); | ||||
|  * @return				The floating point value of the specfied event key. | ||||
|  * @error				Invalid or corrupt Handle. | ||||
|  */ | ||||
| native float GetEventFloat(Handle event, const char key[], float defValue=0.0); | ||||
| native float GetEventFloat(Handle event, const char[] key, float defValue=0.0); | ||||
| 
 | ||||
| /** | ||||
|  * Sets the floating point value of a game event's key. | ||||
| @ -209,7 +209,7 @@ native float GetEventFloat(Handle event, const char key[], float defValue=0.0); | ||||
|  * @noreturn | ||||
|  * @error				Invalid or corrupt Handle. | ||||
|  */ | ||||
| native void SetEventFloat(Handle event, const char key[], float value); | ||||
| native void SetEventFloat(Handle event, const char[] key, float value); | ||||
| 
 | ||||
| /** | ||||
|  * Retrieves the string value of a game event's key. | ||||
| @ -222,7 +222,7 @@ native void SetEventFloat(Handle event, const char key[], float value); | ||||
|  * @noreturn | ||||
|  * @error				Invalid or corrupt Handle. | ||||
|  */ | ||||
| native void GetEventString(Handle event, const char key[], char value[], int maxlength, const char defvalue[]=""); | ||||
| native void GetEventString(Handle event, const char[] key, char[] value, int maxlength, const char[] defvalue=""); | ||||
| 
 | ||||
| /** | ||||
|  * Sets the string value of a game event's key. | ||||
| @ -233,7 +233,7 @@ native void GetEventString(Handle event, const char key[], char value[], int max | ||||
|  * @noreturn | ||||
|  * @error				Invalid or corrupt Handle. | ||||
|  */ | ||||
| native void SetEventString(Handle event, const char key[], const char value[]); | ||||
| native void SetEventString(Handle event, const char[] key, const char[] value); | ||||
| 
 | ||||
| /** | ||||
|  * Retrieves the name of a game event. | ||||
| @ -244,7 +244,7 @@ native void SetEventString(Handle event, const char key[], const char value[]); | ||||
|  * @noreturn | ||||
|  * @error				Invalid or corrupt Handle.      | ||||
|  */ | ||||
| native void GetEventName(Handle event, char name[], int maxlength); | ||||
| native void GetEventName(Handle event, char[] name, int maxlength); | ||||
| 
 | ||||
| /** | ||||
|  * Sets whether an event's broadcasting will be disabled or not. | ||||
|  | ||||
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