Changed all the char something[] to char[] something as per dvander's comments.

This commit is contained in:
Ross Bemrose 2014-11-07 19:13:46 -05:00
parent 3579977b28
commit 9175c081ee

View File

@ -81,7 +81,7 @@ union EventHook
* @noreturn
* @error Invalid event name or invalid callback function.
*/
native void HookEvent(const char name[], EventHook callback, EventHookMode mode=EventHookMode_Post);
native void HookEvent(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post);
/**
* Creates a hook for when a game event is fired.
@ -92,7 +92,7 @@ native void HookEvent(const char name[], EventHook callback, EventHookMode mode=
* @return True if event exists and was hooked successfully, false otherwise.
* @error Invalid callback function.
*/
native bool HookEventEx(const char name[], EventHook callback, EventHookMode mode=EventHookMode_Post);
native bool HookEventEx(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post);
/**
* Removes a hook for when a game event is fired.
@ -103,7 +103,7 @@ native bool HookEventEx(const char name[], EventHook callback, EventHookMode mod
* @noreturn
* @error Invalid callback function or no active hook for specified event.
*/
native void UnhookEvent(const char name[], EventHook callback, EventHookMode mode=EventHookMode_Post);
native void UnhookEvent(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post);
/**
* Creates a game event to be fired later.
@ -117,7 +117,7 @@ native void UnhookEvent(const char name[], EventHook callback, EventHookMode mod
* @return Handle to event. INVALID_HANDLE is returned if the event doesn't exist or isn't
being hooked (unless force is true).
*/
native Event CreateEvent(const char name[], bool force=false);
native Event CreateEvent(const char[] name, bool force=false);
/**
* Fires a game event.
@ -149,7 +149,7 @@ native void CancelCreatedEvent(Handle event);
* @return The boolean value of the specfied event key.
* @error Invalid or corrupt Handle.
*/
native bool GetEventBool(Handle event, const char key[], bool defValue=false);
native bool GetEventBool(Handle event, const char[] key, bool defValue=false);
/**
* Sets the boolean value of a game event's key.
@ -160,7 +160,7 @@ native bool GetEventBool(Handle event, const char key[], bool defValue=false);
* @noreturn
* @error Invalid or corrupt Handle.
*/
native void SetEventBool(Handle event, const char key[], bool value);
native void SetEventBool(Handle event, const char[] key, bool value);
/**
* Returns the integer value of a game event's key.
@ -171,7 +171,7 @@ native void SetEventBool(Handle event, const char key[], bool value);
* @return The integer value of the specfied event key.
* @error Invalid or corrupt Handle.
*/
native int GetEventInt(Handle event, const char key[], int defValue=0);
native int GetEventInt(Handle event, const char[] key, int defValue=0);
/**
* Sets the integer value of a game event's key.
@ -187,7 +187,7 @@ native int GetEventInt(Handle event, const char key[], int defValue=0);
* @noreturn
* @error Invalid or corrupt Handle.
*/
native void SetEventInt(Handle event, const char key[], int value);
native void SetEventInt(Handle event, const char[] key, int value);
/**
* Returns the floating point value of a game event's key.
@ -198,7 +198,7 @@ native void SetEventInt(Handle event, const char key[], int value);
* @return The floating point value of the specfied event key.
* @error Invalid or corrupt Handle.
*/
native float GetEventFloat(Handle event, const char key[], float defValue=0.0);
native float GetEventFloat(Handle event, const char[] key, float defValue=0.0);
/**
* Sets the floating point value of a game event's key.
@ -209,7 +209,7 @@ native float GetEventFloat(Handle event, const char key[], float defValue=0.0);
* @noreturn
* @error Invalid or corrupt Handle.
*/
native void SetEventFloat(Handle event, const char key[], float value);
native void SetEventFloat(Handle event, const char[] key, float value);
/**
* Retrieves the string value of a game event's key.
@ -222,7 +222,7 @@ native void SetEventFloat(Handle event, const char key[], float value);
* @noreturn
* @error Invalid or corrupt Handle.
*/
native void GetEventString(Handle event, const char key[], char value[], int maxlength, const char defvalue[]="");
native void GetEventString(Handle event, const char[] key, char[] value, int maxlength, const char[] defvalue="");
/**
* Sets the string value of a game event's key.
@ -233,7 +233,7 @@ native void GetEventString(Handle event, const char key[], char value[], int max
* @noreturn
* @error Invalid or corrupt Handle.
*/
native void SetEventString(Handle event, const char key[], const char value[]);
native void SetEventString(Handle event, const char[] key, const char[] value);
/**
* Retrieves the name of a game event.
@ -244,7 +244,7 @@ native void SetEventString(Handle event, const char key[], const char value[]);
* @noreturn
* @error Invalid or corrupt Handle.
*/
native void GetEventName(Handle event, char name[], int maxlength);
native void GetEventName(Handle event, char[] name, int maxlength);
/**
* Sets whether an event's broadcasting will be disabled or not.