Changed all the char something[] to char[] something as per dvander's comments.
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@ -81,7 +81,7 @@ union EventHook
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* @noreturn
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* @error Invalid event name or invalid callback function.
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*/
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native void HookEvent(const char name[], EventHook callback, EventHookMode mode=EventHookMode_Post);
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native void HookEvent(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post);
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/**
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* Creates a hook for when a game event is fired.
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@ -92,7 +92,7 @@ native void HookEvent(const char name[], EventHook callback, EventHookMode mode=
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* @return True if event exists and was hooked successfully, false otherwise.
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* @error Invalid callback function.
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*/
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native bool HookEventEx(const char name[], EventHook callback, EventHookMode mode=EventHookMode_Post);
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native bool HookEventEx(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post);
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/**
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* Removes a hook for when a game event is fired.
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@ -103,7 +103,7 @@ native bool HookEventEx(const char name[], EventHook callback, EventHookMode mod
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* @noreturn
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* @error Invalid callback function or no active hook for specified event.
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*/
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native void UnhookEvent(const char name[], EventHook callback, EventHookMode mode=EventHookMode_Post);
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native void UnhookEvent(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post);
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/**
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* Creates a game event to be fired later.
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@ -117,7 +117,7 @@ native void UnhookEvent(const char name[], EventHook callback, EventHookMode mod
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* @return Handle to event. INVALID_HANDLE is returned if the event doesn't exist or isn't
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being hooked (unless force is true).
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*/
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native Event CreateEvent(const char name[], bool force=false);
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native Event CreateEvent(const char[] name, bool force=false);
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/**
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* Fires a game event.
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@ -149,7 +149,7 @@ native void CancelCreatedEvent(Handle event);
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* @return The boolean value of the specfied event key.
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* @error Invalid or corrupt Handle.
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*/
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native bool GetEventBool(Handle event, const char key[], bool defValue=false);
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native bool GetEventBool(Handle event, const char[] key, bool defValue=false);
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/**
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* Sets the boolean value of a game event's key.
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@ -160,7 +160,7 @@ native bool GetEventBool(Handle event, const char key[], bool defValue=false);
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native void SetEventBool(Handle event, const char key[], bool value);
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native void SetEventBool(Handle event, const char[] key, bool value);
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/**
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* Returns the integer value of a game event's key.
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@ -171,7 +171,7 @@ native void SetEventBool(Handle event, const char key[], bool value);
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* @return The integer value of the specfied event key.
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* @error Invalid or corrupt Handle.
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*/
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native int GetEventInt(Handle event, const char key[], int defValue=0);
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native int GetEventInt(Handle event, const char[] key, int defValue=0);
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/**
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* Sets the integer value of a game event's key.
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@ -187,7 +187,7 @@ native int GetEventInt(Handle event, const char key[], int defValue=0);
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native void SetEventInt(Handle event, const char key[], int value);
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native void SetEventInt(Handle event, const char[] key, int value);
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/**
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* Returns the floating point value of a game event's key.
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@ -198,7 +198,7 @@ native void SetEventInt(Handle event, const char key[], int value);
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* @return The floating point value of the specfied event key.
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* @error Invalid or corrupt Handle.
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*/
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native float GetEventFloat(Handle event, const char key[], float defValue=0.0);
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native float GetEventFloat(Handle event, const char[] key, float defValue=0.0);
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/**
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* Sets the floating point value of a game event's key.
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@ -209,7 +209,7 @@ native float GetEventFloat(Handle event, const char key[], float defValue=0.0);
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native void SetEventFloat(Handle event, const char key[], float value);
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native void SetEventFloat(Handle event, const char[] key, float value);
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/**
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* Retrieves the string value of a game event's key.
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@ -222,7 +222,7 @@ native void SetEventFloat(Handle event, const char key[], float value);
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native void GetEventString(Handle event, const char key[], char value[], int maxlength, const char defvalue[]="");
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native void GetEventString(Handle event, const char[] key, char[] value, int maxlength, const char[] defvalue="");
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/**
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* Sets the string value of a game event's key.
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@ -233,7 +233,7 @@ native void GetEventString(Handle event, const char key[], char value[], int max
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native void SetEventString(Handle event, const char key[], const char value[]);
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native void SetEventString(Handle event, const char[] key, const char[] value);
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/**
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* Retrieves the name of a game event.
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@ -244,7 +244,7 @@ native void SetEventString(Handle event, const char key[], const char value[]);
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native void GetEventName(Handle event, char name[], int maxlength);
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native void GetEventName(Handle event, char[] name, int maxlength);
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/**
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* Sets whether an event's broadcasting will be disabled or not.
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