Merge pull request #313 from alliedmodders/set-client-name

Add SetClientName native.
This commit is contained in:
Nicholas Hastings 2015-04-01 22:29:44 -04:00
commit 91302da050
24 changed files with 276 additions and 28 deletions

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@ -50,6 +50,9 @@
*/
SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
#if SOURCE_ENGINE == SE_CSS
SH_DECL_HOOK1_void_vafmt(IVEngineServer, ClientCommand, SH_NOATTRIB, 0, edict_t *);
#endif
SDKTools g_SdkTools; /**< Global singleton for extension's main interface */
IServerGameEnts *gameents = NULL;
@ -261,6 +264,10 @@ bool SDKTools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool
#endif
GET_V_IFACE_ANY(GetEngineFactory, soundemitterbase, ISoundEmitterSystemBase, SOUNDEMITTERSYSTEM_INTERFACE_VERSION);
#if SOURCE_ENGINE == SE_CSS
SH_ADD_HOOK(IVEngineServer, ClientCommand, engine, SH_MEMBER(this, &SDKTools::OnSendClientCommand), false);
#endif
gpGlobals = ismm->GetCGlobals();
enginePatch = SH_GET_CALLCLASS(engine);
enginesoundPatch = SH_GET_CALLCLASS(engsound);
@ -268,6 +275,14 @@ bool SDKTools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool
return true;
}
bool SDKTools::SDK_OnMetamodUnload(char *error, size_t maxlen)
{
#if SOURCE_ENGINE == SE_CSS
SH_REMOVE_HOOK(IVEngineServer, ClientCommand, engine, SH_MEMBER(this, &SDKTools::OnSendClientCommand), false);
#endif
return true;
}
void SDKTools::SDK_OnAllLoaded()
{
SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools);
@ -456,6 +471,21 @@ void SDKTools::OnClientPutInServer(int client)
g_Hooks.OnClientPutInServer(client);
}
#if SOURCE_ENGINE == SE_CSS
void SDKTools::OnSendClientCommand(edict_t *pPlayer, const char *szFormat)
{
// Due to legacy code, CS:S still sends "name \"newname\"" to the client after a
// name change. The engine has a change hook on name causing it to reset to the
// player's Steam name. This quashes that to make SetClientName work properly.
if (!strncmp(szFormat, "name ", 5))
{
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
#endif
class SDKTools_API : public ISDKTools
{
public:

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@ -83,7 +83,7 @@ public: //public SDKExtension
public:
#if defined SMEXT_CONF_METAMOD
virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late);
//virtual bool SDK_OnMetamodUnload(char *error, size_t maxlen);
virtual bool SDK_OnMetamodUnload(char *error, size_t maxlen);
//virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlen);
#endif
public: //IConCommandBaseAccessor
@ -101,6 +101,9 @@ public: // IVoiceServer
#else
void OnClientCommand(edict_t *pEntity);
#endif
#if SOURCE_ENGINE == SE_CSS
void OnSendClientCommand(edict_t *pPlayer, const char *szFormat);
#endif
public: //ICommandTargetProcessor
bool ProcessCommandTarget(cmd_target_info_t *info);

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@ -1267,6 +1267,61 @@ static cell_t ActivateEntity(IPluginContext *pContext, const cell_t *params)
return 1;
}
static cell_t SetClientName(IPluginContext *pContext, const cell_t *params)
{
if (iserver == NULL)
{
return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
}
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
IClient *pClient = iserver->GetClient(params[1] - 1);
if (player == NULL || pClient == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
if (!player->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
}
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo params[1];
InitPass(params[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("SetClientName", ValveCall_Entity, NULL, params, 1, &pCall))
{
return pContext->ThrowNativeError("\"SetClientName\" not supported by this mod");
}
else if (!pCall)
{
return pContext->ThrowNativeError("\"SetClientName\" wrapper failed to initialize");
}
}
// The IClient vtable is +4 from the CBaseClient vtable due to multiple inheritance.
void *pGameClient = (void *)((intptr_t)pClient - 4);
// Change the name in the engine.
START_CALL();
void **ebuf = (void **)vptr;
*ebuf = pGameClient;
DECODE_VALVE_PARAM(2, vparams, 0);
FINISH_CALL_SIMPLE(NULL);
// Notify the server of the change.
#if SOURCE_ENGINE == SE_DOTA
serverClients->ClientSettingsChanged(player->GetIndex());
#else
serverClients->ClientSettingsChanged(player->GetEdict());
#endif
return 1;
}
static cell_t SetClientInfo(IPluginContext *pContext, const cell_t *params)
{
if (iserver == NULL)
@ -1418,6 +1473,7 @@ sp_nativeinfo_t g_Natives[] =
{"EquipPlayerWeapon", WeaponEquip},
{"ActivateEntity", ActivateEntity},
{"SetClientInfo", SetClientInfo},
{"SetClientName", SetClientName},
{"GetPlayerResourceEntity", GetPlayerResourceEntity},
{"GivePlayerAmmo", GivePlayerAmmo},
{NULL, NULL},

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@ -119,6 +119,15 @@
"windows" "17"
}
/**
* CBaseClient::SetName(char const*);
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "16"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.

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@ -210,6 +210,17 @@
"linux" "64"
"mac" "64"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "16"
"linux" "63"
"mac" "63"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.

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@ -169,6 +169,17 @@
"linux" "63"
"mac" "63"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "16"
"linux" "62"
"mac" "62"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.

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@ -189,6 +189,17 @@
"SetUserCvar"
{
/* Not 100% sure on this, why would windows change and not linux - TEST ME */
"windows" "28"
"linux" "65"
"mac" "65"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "27"
"linux" "64"
"mac" "64"

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@ -157,6 +157,17 @@
"linux" "58"
"mac" "58"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "17"
"linux" "57"
"mac" "57"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.

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@ -190,6 +190,15 @@
"windows" "17"
}
/**
* CBaseClient::SetName(char const*);
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "16"
}
"UpdateUserSettings"
{
"windows" "7"

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@ -218,6 +218,17 @@
"SetUserCvar"
{
"windows" "26"
"linux" "63"
"mac" "63"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "25"
"linux" "62"
"mac" "62"
}

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@ -254,6 +254,16 @@
"windows" "17"
"linux" "53"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "16"
"linux" "52"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.

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@ -219,6 +219,16 @@
"windows" "17"
"linux" "55"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "16"
"linux" "54"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.

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@ -162,6 +162,17 @@
"linux" "58"
"mac" "58"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "17"
"linux" "57"
"mac" "57"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.

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@ -149,6 +149,14 @@
{
"windows" "17"
}
/**
* CBaseClient::SetName(char const*);
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "16"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.

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@ -177,6 +177,17 @@
"linux" "67"
"mac" "67"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "19"
"linux" "66"
"mac" "66"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.

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@ -185,6 +185,17 @@
"linux" "63"
"mac" "63"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "16"
"linux" "62"
"mac" "62"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.

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@ -60,6 +60,17 @@
"linux" "63"
"mac" "63"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "16"
"linux" "62"
"mac" "62"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.

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@ -91,6 +91,17 @@
"linux" "58"
"mac" "58"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "17"
"linux" "57"
"mac" "57"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.

View File

@ -144,6 +144,14 @@
/* Not 100% sure on this, why would windows change and not linux - TEST ME */
"windows" "17"
}
/**
* CBaseClient::SetName(char const*);
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "16"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.

View File

@ -119,6 +119,17 @@
"linux" "63"
"mac" "63"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "16"
"linux" "62"
"mac" "62"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.

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@ -332,6 +332,15 @@ native ActivateEntity(entity);
*/
native SetClientInfo(client, const String:key[], const String:value[]);
/**
* Changes a client's name.
*
* @param client Player's index.
* @param name New name.
* @error Invalid client index, or client not connected.
*/
native void SetClientName(int client, const char[] name);
/**
* Gives ammo of a certain type to a player.
* This natives obeys the maximum amount of ammo a player can carry per ammo type.

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@ -50,9 +50,6 @@ public Plugin:myinfo =
TopMenu hTopMenu;
/* Used to get the SDK / Engine version. */
/* This is used in sm_rename and sm_changeteam */
new EngineVersion:g_ModVersion = Engine_Unknown;
#include "playercommands/slay.sp"
#include "playercommands/slap.sp"
#include "playercommands/rename.sp"
@ -66,8 +63,6 @@ public OnPluginStart()
RegAdminCmd("sm_slay", Command_Slay, ADMFLAG_SLAY, "sm_slay <#userid|name>");
RegAdminCmd("sm_rename", Command_Rename, ADMFLAG_SLAY, "sm_rename <#userid|name>");
g_ModVersion = GetEngineVersion();
/* Account for late loading */
TopMenu topmenu;
if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != null))

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@ -37,22 +37,8 @@ PerformRename(client, target)
{
LogAction(client, target, "\"%L\" renamed \"%L\" to \"%s\")", client, target, g_NewName[target]);
/* Used on OB / L4D engine */
if (g_ModVersion != Engine_SourceSDK2006)
{
SetClientInfo(target, "name", g_NewName[target]);
}
else /* Used on CSS and EP1 / older engine */
{
if (!IsPlayerAlive(target)) /* Lets tell them about the player renamed on the next round since they're dead. */
{
decl String:m_TargetName[MAX_NAME_LENGTH];
SetClientName(target, g_NewName[target]);
GetClientName(target, m_TargetName, sizeof(m_TargetName));
ReplyToCommand(client, "[SM] %t", "Dead Player Rename", m_TargetName);
}
ClientCommand(target, "name %s", g_NewName[target]);
}
g_NewName[target][0] = '\0';
}

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@ -16,12 +16,6 @@
"en" "Rename player"
}
"Dead Player Rename"
{
"#format" "{1:s}"
"en" "{1} will be renamed on the next round."
}
"Slap player"
{
"en" "Slap player"