Merge pull request #313 from alliedmodders/set-client-name

Add SetClientName native.
This commit is contained in:
Nicholas Hastings
2015-04-01 22:29:44 -04:00
24 changed files with 276 additions and 28 deletions
+30
View File
@@ -50,6 +50,9 @@
*/
SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
#if SOURCE_ENGINE == SE_CSS
SH_DECL_HOOK1_void_vafmt(IVEngineServer, ClientCommand, SH_NOATTRIB, 0, edict_t *);
#endif
SDKTools g_SdkTools; /**< Global singleton for extension's main interface */
IServerGameEnts *gameents = NULL;
@@ -261,6 +264,10 @@ bool SDKTools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool
#endif
GET_V_IFACE_ANY(GetEngineFactory, soundemitterbase, ISoundEmitterSystemBase, SOUNDEMITTERSYSTEM_INTERFACE_VERSION);
#if SOURCE_ENGINE == SE_CSS
SH_ADD_HOOK(IVEngineServer, ClientCommand, engine, SH_MEMBER(this, &SDKTools::OnSendClientCommand), false);
#endif
gpGlobals = ismm->GetCGlobals();
enginePatch = SH_GET_CALLCLASS(engine);
enginesoundPatch = SH_GET_CALLCLASS(engsound);
@@ -268,6 +275,14 @@ bool SDKTools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool
return true;
}
bool SDKTools::SDK_OnMetamodUnload(char *error, size_t maxlen)
{
#if SOURCE_ENGINE == SE_CSS
SH_REMOVE_HOOK(IVEngineServer, ClientCommand, engine, SH_MEMBER(this, &SDKTools::OnSendClientCommand), false);
#endif
return true;
}
void SDKTools::SDK_OnAllLoaded()
{
SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools);
@@ -456,6 +471,21 @@ void SDKTools::OnClientPutInServer(int client)
g_Hooks.OnClientPutInServer(client);
}
#if SOURCE_ENGINE == SE_CSS
void SDKTools::OnSendClientCommand(edict_t *pPlayer, const char *szFormat)
{
// Due to legacy code, CS:S still sends "name \"newname\"" to the client after a
// name change. The engine has a change hook on name causing it to reset to the
// player's Steam name. This quashes that to make SetClientName work properly.
if (!strncmp(szFormat, "name ", 5))
{
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
#endif
class SDKTools_API : public ISDKTools
{
public:
+4 -1
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@@ -83,7 +83,7 @@ public: //public SDKExtension
public:
#if defined SMEXT_CONF_METAMOD
virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late);
//virtual bool SDK_OnMetamodUnload(char *error, size_t maxlen);
virtual bool SDK_OnMetamodUnload(char *error, size_t maxlen);
//virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlen);
#endif
public: //IConCommandBaseAccessor
@@ -101,6 +101,9 @@ public: // IVoiceServer
#else
void OnClientCommand(edict_t *pEntity);
#endif
#if SOURCE_ENGINE == SE_CSS
void OnSendClientCommand(edict_t *pPlayer, const char *szFormat);
#endif
public: //ICommandTargetProcessor
bool ProcessCommandTarget(cmd_target_info_t *info);
+57 -1
View File
@@ -2,7 +2,7 @@
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
@@ -1267,6 +1267,61 @@ static cell_t ActivateEntity(IPluginContext *pContext, const cell_t *params)
return 1;
}
static cell_t SetClientName(IPluginContext *pContext, const cell_t *params)
{
if (iserver == NULL)
{
return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
}
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
IClient *pClient = iserver->GetClient(params[1] - 1);
if (player == NULL || pClient == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
if (!player->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
}
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo params[1];
InitPass(params[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("SetClientName", ValveCall_Entity, NULL, params, 1, &pCall))
{
return pContext->ThrowNativeError("\"SetClientName\" not supported by this mod");
}
else if (!pCall)
{
return pContext->ThrowNativeError("\"SetClientName\" wrapper failed to initialize");
}
}
// The IClient vtable is +4 from the CBaseClient vtable due to multiple inheritance.
void *pGameClient = (void *)((intptr_t)pClient - 4);
// Change the name in the engine.
START_CALL();
void **ebuf = (void **)vptr;
*ebuf = pGameClient;
DECODE_VALVE_PARAM(2, vparams, 0);
FINISH_CALL_SIMPLE(NULL);
// Notify the server of the change.
#if SOURCE_ENGINE == SE_DOTA
serverClients->ClientSettingsChanged(player->GetIndex());
#else
serverClients->ClientSettingsChanged(player->GetEdict());
#endif
return 1;
}
static cell_t SetClientInfo(IPluginContext *pContext, const cell_t *params)
{
if (iserver == NULL)
@@ -1418,6 +1473,7 @@ sp_nativeinfo_t g_Natives[] =
{"EquipPlayerWeapon", WeaponEquip},
{"ActivateEntity", ActivateEntity},
{"SetClientInfo", SetClientInfo},
{"SetClientName", SetClientName},
{"GetPlayerResourceEntity", GetPlayerResourceEntity},
{"GivePlayerAmmo", GivePlayerAmmo},
{NULL, NULL},