Merge pull request #43 from hlstriker/master

Added a new function SetFilePermissions to set permissions of a file (r=psychonic).
This commit is contained in:
Nicholas Hastings
2014-08-16 10:02:09 -04:00
2 changed files with 49 additions and 0 deletions
+40
View File
@@ -39,6 +39,20 @@
#include <ITranslator.h>
#include "common_logic.h"
#if defined PLATFORM_WINDOWS
#include <io.h>
#define FPERM_U_READ 0x0100 /* User can read. */
#define FPERM_U_WRITE 0x0080 /* User can write. */
#define FPERM_U_EXEC 0x0040 /* User can exec. */
#define FPERM_G_READ 0x0020 /* Group can read. */
#define FPERM_G_WRITE 0x0010 /* Group can write. */
#define FPERM_G_EXEC 0x0008 /* Group can exec. */
#define FPERM_O_READ 0x0004 /* Anyone can read. */
#define FPERM_O_WRITE 0x0002 /* Anyone can write. */
#define FPERM_O_EXEC 0x0001 /* Anyone can exec. */
#endif
HandleType_t g_FileType;
HandleType_t g_DirType;
IChangeableForward *g_pLogHook = NULL;
@@ -465,6 +479,31 @@ static cell_t sm_FileSize(IPluginContext *pContext, const cell_t *params)
#endif
}
static cell_t sm_SetFilePermissions(IPluginContext *pContext, const cell_t *params)
{
char *name;
char realpath[PLATFORM_MAX_PATH];
pContext->LocalToString(params[1], &name);
g_pSM->BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
#if defined PLATFORM_WINDOWS
int mask = 0;
if (params[2] & FPERM_U_WRITE || params[2] & FPERM_G_WRITE || params[2] & FPERM_O_WRITE)
{
mask |= _S_IWRITE;
}
if (params[2] & FPERM_U_READ || params[2] & FPERM_G_READ || params[2] & FPERM_O_READ ||
params[2] & FPERM_U_EXEC || params[2] & FPERM_G_EXEC || params[2] & FPERM_O_EXEC)
{
mask |= _S_IREAD;
}
return _chmod(realpath, mask) == 0;
#else
return chmod(realpath, params[2]) == 0;
#endif
}
static cell_t sm_CreateDirectory(IPluginContext *pContext, const cell_t *params)
{
char *name;
@@ -971,5 +1010,6 @@ REGISTER_NATIVES(filesystem)
{"AddGameLogHook", sm_AddGameLogHook},
{"RemoveGameLogHook", sm_RemoveGameLogHook},
{"CreateDirectory", sm_CreateDirectory},
{"SetFilePermissions", sm_SetFilePermissions},
{NULL, NULL},
};