Populate MaxClients before OnPluginStart is called.
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@@ -320,6 +320,8 @@ void SourceModBase::StartSourceMod(bool late)
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static bool g_LevelEndBarrier = false;
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bool SourceModBase::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
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{
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g_Players.MaxPlayersChanged();
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/* If we're not loaded... */
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if (!g_Loaded)
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{
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