Update metamod-attached extensions to use same engine ptr lookup as core.
(On TF2-branch games, always search for engine v23 first, falling back to v22.)
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@ -340,8 +340,25 @@ bool SDKExtension::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen,
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GET_V_IFACE_CURRENT(engineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
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#else
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GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
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#if SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_SDK2013
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// Shim to avoid hooking shims
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engine = (IVEngineServer *) ismm->GetEngineFactory()("VEngineServer023", nullptr);
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if (!engine)
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{
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engine = (IVEngineServer *) ismm->GetEngineFactory()("VEngineServer022", nullptr);
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if (!engine)
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{
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if (error && maxlen)
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{
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ismm->Format(error, maxlen, "Could not find interface: VEngineServer023 or VEngineServer022");
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}
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return false;
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}
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}
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#else
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GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
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#endif
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#endif // TF2 / CSS / DODS / HL2DM / SDK2013
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#endif // !METAMOD_PLAPI_VERSION
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#endif //META_NO_HL2SDK
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m_SourceMMLoaded = true;
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