Fixed TF2_RemoveCondition being called for added conds instead of removed conds.

This commit is contained in:
Nicholas Hastings 2012-12-26 12:27:24 -05:00
parent 02b8e3f7c0
commit 8f0c442024

View File

@ -114,7 +114,7 @@ void Conditions_OnGameFrame(bool simulating)
g_addCondForward->Execute(NULL, NULL);
}
for (j = 0; (j = addedconds->FindNextSetBit( j )) != -1; ++j)
for (j = 0; (j = removedconds->FindNextSetBit( j )) != -1; ++j)
{
g_removeCondForward->PushCell(i);
g_removeCondForward->PushCell(j);