added some console natives
more consts here and there in the logger --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40285
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@ -35,8 +35,8 @@ public:
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void LogMessage(const char *msg, ...);
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void LogMessage(const char *msg, ...);
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void LogError(const char *msg, ...);
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void LogError(const char *msg, ...);
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void MapChange(const char *mapname);
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void MapChange(const char *mapname);
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const char *GetLogFileName(LogType type);
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const char *GetLogFileName(LogType type) const;
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LoggingMode GetLoggingMode();
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LoggingMode GetLoggingMode() const;
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private:
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private:
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void _CloseFile();
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void _CloseFile();
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void _NewMapFile();
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void _NewMapFile();
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@ -55,7 +55,7 @@ private:
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extern CLogger g_Logger;
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extern CLogger g_Logger;
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inline const char *CLogger::GetLogFileName(LogType type)
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inline const char *CLogger::GetLogFileName(LogType type) const
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{
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{
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switch (type)
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switch (type)
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{
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{
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@ -74,7 +74,7 @@ inline const char *CLogger::GetLogFileName(LogType type)
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}
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}
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}
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}
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inline LoggingMode CLogger::GetLoggingMode()
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inline LoggingMode CLogger::GetLoggingMode() const
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{
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{
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return m_mode;
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return m_mode;
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}
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}
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@ -203,6 +203,10 @@
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RelativePath="..\sm_autonatives.cpp"
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RelativePath="..\sm_autonatives.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\sm_hl2utils.cpp"
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>
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</File>
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<File
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<File
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RelativePath="..\sm_memtable.cpp"
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RelativePath="..\sm_memtable.cpp"
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>
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>
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@ -1,4 +1,5 @@
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#include "CPlayerManager.h"
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#include "CPlayerManager.h"
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#include "sm_stringutil.h"
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static cell_t sm_GetClientCount(IPluginContext *pCtx, const cell_t *params)
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static cell_t sm_GetClientCount(IPluginContext *pCtx, const cell_t *params)
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{
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{
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@ -58,7 +59,15 @@ static cell_t sm_GetClientIP(IPluginContext *pCtx, const cell_t *params)
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return pCtx->ThrowNativeError("Client %d is not connected.", index);
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return pCtx->ThrowNativeError("Client %d is not connected.", index);
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}
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}
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pCtx->StringToLocal(params[2], static_cast<size_t>(params[3]), pPlayer->PlayerIP());
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char buf[64], *ptr;
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strcpy(buf, pPlayer->PlayerIP());
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if (params[4] && (ptr = strchr(buf, ':')))
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{
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*ptr = '\0';
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}
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pCtx->StringToLocal(params[2], static_cast<size_t>(params[3]), buf);
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return 1;
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return 1;
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}
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}
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@ -130,6 +139,52 @@ static cell_t sm_IsPlayerFakeClient(IPluginContext *pCtx, const cell_t *params)
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return (pPlayer->IsPlayerFakeClient()) ? 1 : 0;
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return (pPlayer->IsPlayerFakeClient()) ? 1 : 0;
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}
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}
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static cell_t sm_PrintToServer(IPluginContext *pCtx, const cell_t *params)
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{
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char buffer[1024];
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char *fmt;
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int arg = 2;
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pCtx->LocalToString(params[1], &fmt);
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size_t res = atcprintf(buffer, sizeof(buffer)-2, fmt, pCtx, params, &arg);
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buffer[res++] = '\n';
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buffer[res] = '\0';
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META_CONPRINT(buffer);
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return 1;
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}
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static cell_t sm_PrintToConsole(IPluginContext *pCtx, const cell_t *params)
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{
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int index = params[1];
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if ((index < 1) || (index > g_PlayerManager.GetMaxClients()))
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{
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return pCtx->ThrowNativeError("Invalid client index %d.", index);
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}
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CPlayer *pPlayer = g_PlayerManager.GetPlayerByIndex(index);
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if (!pPlayer->IsPlayerInGame())
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{
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return pCtx->ThrowNativeError("Client %d is not in game.", index);
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}
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char buffer[1024];
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char *fmt;
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int arg = 3;
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pCtx->LocalToString(params[2], &fmt);
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size_t res = atcprintf(buffer, sizeof(buffer)-2, fmt, pCtx, params, &arg);
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buffer[res++] = '\n';
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buffer[res] = '\0';
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engine->ClientPrintf(pPlayer->GetPlayerEdict(), buffer);
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return 1;
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}
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REGISTER_NATIVES(playernatives)
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REGISTER_NATIVES(playernatives)
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{
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{
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{"GetMaxClients", sm_GetMaxClients},
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{"GetMaxClients", sm_GetMaxClients},
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@ -141,5 +196,7 @@ REGISTER_NATIVES(playernatives)
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{"IsPlayerInGame", sm_IsPlayerIngame},
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{"IsPlayerInGame", sm_IsPlayerIngame},
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{"IsPlayerAuthorized", sm_IsPlayerAuthorized},
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{"IsPlayerAuthorized", sm_IsPlayerAuthorized},
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{"IsPlayerFakeClient", sm_IsPlayerFakeClient},
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{"IsPlayerFakeClient", sm_IsPlayerFakeClient},
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{"PrintToServer", sm_PrintToServer},
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{"PrintToConsole", sm_PrintToConsole},
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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@ -155,10 +155,11 @@ native bool:GetClientName(client, String:name[], maxlen);
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* @param client Player index.
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* @param client Player index.
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* @param name Buffer to store the client's ip address.
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* @param name Buffer to store the client's ip address.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @param remport Remove client's port from the ip string (true by default).
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* @return True on success, false otherwise.
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* @return True on success, false otherwise.
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* @error If the client is not connected an error will be thrown.
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* @error If the client is not connected an error will be thrown.
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*/
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*/
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native bool:GetClientIP(client, String:ip[], maxlen);
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native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
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/**
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/**
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* Retrieves a client's authentication string (SteamID).
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* Retrieves a client's authentication string (SteamID).
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@ -202,3 +203,23 @@ native bool:IsPlayerAuthorized(client);
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* @return True if player is a fake client, false otherwise.
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* @return True if player is a fake client, false otherwise.
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*/
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*/
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native bool:IsPlayerFakeClient(client);
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native bool:IsPlayerFakeClient(client);
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/**
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* Sends a message to the server console.
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*
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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*/
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native PrintToServer(const String:format[], {Handle,Float,String,_}:...);
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/**
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* Sends a message to a client's console.
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*
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* @param client Player index.
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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* @error If the client is not connected an error will be thrown.
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*/
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native PrintToConsole(client, const String:format[], {Handle,Float,String,_}:...);
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