Merge branch 'master' into redo-noms
This commit is contained in:
@@ -301,7 +301,7 @@ methodmap ArrayList < Handle {
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public SwapAt() = SwapArrayItems;
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public FindString() = FindStringInArray;
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public FindValue() = FindValueInArray;
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property int Size {
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property int Length {
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public get() = GetArraySize;
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}
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};
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@@ -78,7 +78,7 @@ native Handle:CloneHandle(Handle:hndl, Handle:plugin=INVALID_HANDLE);
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/**
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* Helper for object-oriented syntax.
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*/
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methodmap Handle
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methodmap Handle __nullable__
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{
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public Clone() = CloneHandle;
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public ~Handle() = CloseHandle;
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@@ -98,7 +98,7 @@ native bool:EndOfMapVoteEnabled();
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* Called when mapchooser removes a nomination from its list.
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* Nominations cleared on map start will not trigger this forward
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*/
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forward void OnNominationRemoved(char[] map, int owner);
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forward void OnNominationRemoved(const char[] map, int owner);
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/**
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* Called when mapchooser starts a Map Vote.
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+14
-16
@@ -453,7 +453,7 @@ native GetMenuOptionFlags(Handle:menu);
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* @noreturn
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* @error Invalid Handle.
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*/
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native SetMenuOptionFlags(Handle:menu, flags);
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native void SetMenuOptionFlags(Handle:menu, flags);
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/**
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* Returns whether a vote is in progress.
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@@ -562,24 +562,29 @@ methodmap Menu < Handle {
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public DisplayVote() = VoteMenu;
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public DisplayVoteToAll() = VoteMenuToAll;
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public SetPagination() = SetMenuPagination;
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property int Pagination {
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public get() = GetMenuPagination;
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public set(int value) {
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SetMenuPagination(this, value);
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}
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}
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public SetOptionFlags() = SetMenuOptionFlags;
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property int OptionFlags {
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public get() = GetMenuOptionFlags;
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public set() = SetMenuOptionFlags;
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}
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public SetExitButton() = SetMenuExitButton;
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property bool ExitButton {
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public get() = GetMenuExitButton;
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public set(bool value) {
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SetMenuExitButton(this, value);
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}
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}
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public SetExitBackButton() = SetMenuExitBackButton;
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property bool ExitBackButton {
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public get() = GetMenuExitBackButton;
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public set(bool value) {
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SetMenuExitBackButton(this, value);
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}
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}
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public SetNoVoteButton() = SetMenuNoVoteButton;
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public SetVoteResultCallback() = SetVoteResultCallback;
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@@ -589,18 +594,11 @@ methodmap Menu < Handle {
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property Handle Style {
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public get() = GetMenuStyle;
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}
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property bool VoteInProgress {
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property int SelectionPosition {
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public get() {
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return IsVoteInProgress(this);
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return GetMenuSelectionPosition();
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}
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}
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public void CancelVote() {
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CancelVote();
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}
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public int GetSelectionPosition() {
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return GetMenuSelectionPosition();
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}
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};
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/**
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@@ -254,12 +254,12 @@ native TF2_SetPlayerPowerPlay(client, bool:enabled);
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*
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* @param client Player's index.
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* @param team Team to disguise the player as (only TFTeam_Red and TFTeam_Blue have an effect)
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* @param class TFClassType class to disguise the player as
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* @param classType TFClassType class to disguise the player as
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* @param target Specific target player to disguise as (0 for any)
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* @noreturn
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native TF2_DisguisePlayer(client, TFTeam:team, TFClassType:class, target=0);
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native TF2_DisguisePlayer(client, TFTeam:team, TFClassType:classType, target=0);
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/**
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* Removes the current disguise from a client. Only has an effect on spies.
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@@ -335,19 +335,19 @@ stock TFClassType:TF2_GetPlayerClass(client)
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* Note: If setting player class in a player spawn hook weapons should be set to false.
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*
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* @param client Player's index.
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* @param class TFClassType class symbol.
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* @param classType TFClassType class symbol.
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* @param weapons This paramater is ignored.
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* @param persistent If true changes the players desired class so the change stays after death.
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* @noreturn
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* @error Invalid client index.
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*/
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stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistent=true)
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stock TF2_SetPlayerClass(client, TFClassType:classType, bool:weapons=true, bool:persistent=true)
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{
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SetEntProp(client, Prop_Send, "m_iClass", _:class);
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SetEntProp(client, Prop_Send, "m_iClass", _:classType);
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if (persistent)
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{
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SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
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SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:classType);
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}
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}
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