Allow access to unvalidated authstrings (bug 5587, r=psychonic).
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@@ -69,15 +69,12 @@ public:
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public:
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const char *GetName();
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const char *GetIPAddress();
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const char *GetAuthString();
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const char *GetAuthString(bool validated = true);
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edict_t *GetEdict();
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bool IsInGame();
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bool WasCountedAsInGame();
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bool IsConnected();
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bool IsAuthorized();
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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bool IsAuthedBySteam();
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#endif
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bool IsFakeClient();
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bool IsSourceTV() const;
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bool IsReplay() const;
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@@ -102,9 +99,11 @@ private:
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void Disconnect();
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void SetName(const char *name);
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void DumpAdmin(bool deleting);
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void Authorize(const char *auth);
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void SetAuthString(const char *auth);
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void Authorize();
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void Authorize_Post();
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void DoPostConnectAuthorization();
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bool IsAuthStringValidated();
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private:
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bool m_IsConnected;
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bool m_IsInGame;
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@@ -220,7 +219,7 @@ private:
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unsigned int *m_AuthQueue;
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String m_PassInfoVar;
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bool m_QueryLang;
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bool m_bUseSteamAdminAuth; // are we validating admins with steam before authorizing?
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bool m_bAuthstringValidation; // are we validating admins with steam before authorizing?
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bool m_bIsListenServer;
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int m_ListenClient;
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bool m_bIsSourceTVActive;
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