Fixed amb1358 - Timeleft not reseting on TF2 restarts
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402183
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@ -120,6 +120,9 @@ bool TF2Tools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool
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GET_V_IFACE_CURRENT(GetServerFactory, gameents, IServerGameEnts, INTERFACEVERSION_SERVERGAMEENTS);
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GET_V_IFACE_CURRENT(GetEngineFactory, m_GameEventManager, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
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m_GameEventManager->AddListener(this, "teamplay_restart_round", true);
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return true;
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}
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@ -144,6 +147,11 @@ bool TF2Tools::RegisterConCommandBase(ConCommandBase *pVar)
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return g_SMAPI->RegisterConCommandBase(g_PLAPI, pVar);
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}
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void TF2Tools::FireGameEvent( IGameEvent *event )
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{
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timersys->NotifyOfGameStart();
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timersys->MapTimeLeftChanged();
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}
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bool TF2Tools::QueryRunning(char *error, size_t maxlength)
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{
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@ -40,6 +40,7 @@
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#include "smsdk_ext.h"
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#include <IBinTools.h>
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#include <server_class.h>
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#include <igameevents.h>
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/**
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* @brief Sample implementation of the SDK Extension.
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@ -48,7 +49,8 @@
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class TF2Tools :
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public SDKExtension,
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public ICommandTargetProcessor,
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public IConCommandBaseAccessor
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public IConCommandBaseAccessor,
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public IGameEventListener2
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{
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public:
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/**
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@ -91,6 +93,9 @@ public:
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public:
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bool ProcessCommandTarget(cmd_target_info_t *info);
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bool RegisterConCommandBase(ConCommandBase *pVar);
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IGameEventManager2 *m_GameEventManager;
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void FireGameEvent( IGameEvent *event );
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public:
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#if defined SMEXT_CONF_METAMOD
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/**
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@ -68,7 +68,7 @@
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#define SMEXT_ENABLE_GAMECONF
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//#define SMEXT_ENABLE_MEMUTILS
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#define SMEXT_ENABLE_GAMEHELPERS
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//#define SMEXT_ENABLE_TIMERSYS
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#define SMEXT_ENABLE_TIMERSYS
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//#define SMEXT_ENABLE_THREADER
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//#define SMEXT_ENABLE_LIBSYS
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//#define SMEXT_ENABLE_USERMSGS
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