Fixed amb1358 - Timeleft not reseting on TF2 restarts

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402183
This commit is contained in:
Matt Woodrow 2008-05-25 02:07:52 +00:00
parent 02faa8fbd6
commit 8cd8228251
3 changed files with 15 additions and 2 deletions

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@ -120,6 +120,9 @@ bool TF2Tools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool
GET_V_IFACE_CURRENT(GetServerFactory, gameents, IServerGameEnts, INTERFACEVERSION_SERVERGAMEENTS);
GET_V_IFACE_CURRENT(GetEngineFactory, m_GameEventManager, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
m_GameEventManager->AddListener(this, "teamplay_restart_round", true);
return true;
}
@ -144,6 +147,11 @@ bool TF2Tools::RegisterConCommandBase(ConCommandBase *pVar)
return g_SMAPI->RegisterConCommandBase(g_PLAPI, pVar);
}
void TF2Tools::FireGameEvent( IGameEvent *event )
{
timersys->NotifyOfGameStart();
timersys->MapTimeLeftChanged();
}
bool TF2Tools::QueryRunning(char *error, size_t maxlength)
{

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@ -40,6 +40,7 @@
#include "smsdk_ext.h"
#include <IBinTools.h>
#include <server_class.h>
#include <igameevents.h>
/**
* @brief Sample implementation of the SDK Extension.
@ -48,7 +49,8 @@
class TF2Tools :
public SDKExtension,
public ICommandTargetProcessor,
public IConCommandBaseAccessor
public IConCommandBaseAccessor,
public IGameEventListener2
{
public:
/**
@ -91,6 +93,9 @@ public:
public:
bool ProcessCommandTarget(cmd_target_info_t *info);
bool RegisterConCommandBase(ConCommandBase *pVar);
IGameEventManager2 *m_GameEventManager;
void FireGameEvent( IGameEvent *event );
public:
#if defined SMEXT_CONF_METAMOD
/**

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@ -68,7 +68,7 @@
#define SMEXT_ENABLE_GAMECONF
//#define SMEXT_ENABLE_MEMUTILS
#define SMEXT_ENABLE_GAMEHELPERS
//#define SMEXT_ENABLE_TIMERSYS
#define SMEXT_ENABLE_TIMERSYS
//#define SMEXT_ENABLE_THREADER
//#define SMEXT_ENABLE_LIBSYS
//#define SMEXT_ENABLE_USERMSGS