Add additional native, fix include file.
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@ -877,6 +877,20 @@ static cell_t CS_ItemDefIndexToID(IPluginContext *pContext, const cell_t *params
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#endif
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#endif
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}
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}
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static cell_t CS_WeaponIDToItemDefIndex(IPluginContext *pContext, const cell_t *params)
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{
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#if SOURCE_ENGINE == SE_CSGO
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WeaponIDMap::Result res = g_mapWeaponIDToDefIdx.find((uint16_t)params[1]);
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if (!res.found())
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return pContext->ThrowNativeError("Invalid weapon id passed.");
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return res->value.m_iDefIdx;
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#else
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return pContext->ThrowNativeError("CS_WeaponIDToItemDefIndex is not supported on this game");
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#endif
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}
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sp_nativeinfo_t g_CSNatives[] =
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sp_nativeinfo_t g_CSNatives[] =
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{
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{
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{"CS_RespawnPlayer", CS_RespawnPlayer},
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{"CS_RespawnPlayer", CS_RespawnPlayer},
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@ -899,7 +913,8 @@ sp_nativeinfo_t g_CSNatives[] =
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{"CS_SetClientAssists", CS_SetClientAssists},
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{"CS_SetClientAssists", CS_SetClientAssists},
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{"CS_UpdateClientModel", CS_UpdateClientModel},
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{"CS_UpdateClientModel", CS_UpdateClientModel},
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{"CS_IsValidWeaponID", CS_IsValidWeaponID},
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{"CS_IsValidWeaponID", CS_IsValidWeaponID},
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{"CS_ItemDefIndexToID", CS_ItemDefIndexToID },
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{"CS_ItemDefIndexToID", CS_ItemDefIndexToID},
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{"CS_WeaponIDToItemDefIndex", CS_WeaponIDToItemDefIndex},
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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@ -141,7 +141,7 @@ enum CSWeaponID
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CSWeapon_CZ75A = 63,
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CSWeapon_CZ75A = 63,
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CSWeapon_REVOLVER = 64,
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CSWeapon_REVOLVER = 64,
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CSWeapon_TAGGRENADE = 68,
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CSWeapon_TAGGRENADE = 68,
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CSWeapon_MAX_WEAPONS_NO_KNIFES, // Max without the knife item defs, usefull when treating all knives as a regular knife.
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CSWeapon_MAX_WEAPONS_NO_KNIFES, // Max without the knife item defs, useful when treating all knives as a regular knife.
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CSWeapon_BAYONET = 500,
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CSWeapon_BAYONET = 500,
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CSWeapon_KNIFE_FLIP = 505,
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CSWeapon_KNIFE_FLIP = 505,
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CSWeapon_KNIFE_GUT = 506,
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CSWeapon_KNIFE_GUT = 506,
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@ -380,7 +380,7 @@ native int CS_WeaponIDToAlias(CSWeaponID weaponID, char[] destination, int len);
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* @param weaponID WeaponID to check
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* @param weaponID WeaponID to check
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* @return Returns true if its a valid WeaponID false otherwise.
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* @return Returns true if its a valid WeaponID false otherwise.
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*
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*
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* @note This will return false always for CSWeapon_NONE
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* @note This will return false always for CSWeapon_NONE. Should only be called after OnMapStart since weapon info isnt intialized before.
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*/
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*/
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native bool CS_IsValidWeaponID(CSWeaponID id);
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native bool CS_IsValidWeaponID(CSWeaponID id);
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@ -395,13 +395,24 @@ native void CS_UpdateClientModel(int client);
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/**
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/**
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* Returns a CSWeaponID equivalent based on the item definition index.
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* Returns a CSWeaponID equivalent based on the item definition index.
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*
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*
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* @param ItemDefinitionIndex Definition index to get the CSWeaponID value for.
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* @param iDefIndex Definition index to get the CSWeaponID value for.
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* @return Returns CSWeaponID value for the definition index.
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* @return Returns CSWeaponID value for the definition index.
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*
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*
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* @error Invalid definition index.
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* @error Invalid definition index.
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* @note In most cases the id will be the item definition index.
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* @note In most cases the id will be the item definition index. Works for CS:GO ONLY.
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*/
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*/
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native CSWeaponID CS_ItemDefIndexToID(int ItemDefinitionIndex);
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native CSWeaponID CS_ItemDefIndexToID(int iDefIndex);
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/**
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* Returns a item definition index equivalent based on the CSWeaponID.
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*
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* @param id CSWeaponID to get the item definition for.
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* @return Returns item definition index value for the weapon id.
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*
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* @error Invalid weapon id.
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* @note In most cases the item deinition index will be the id. Works for CS:GO ONLY.
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*/
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native int CS_WeaponIDToItemDefIndex(CSWeaponID id);
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/**
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/**
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* Do not edit below this line!
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* Do not edit below this line!
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@ -442,5 +453,6 @@ public void __ext_cstrike_SetNTVOptional()
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MarkNativeAsOptional("CS_IsValidWeaponID");
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MarkNativeAsOptional("CS_IsValidWeaponID");
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MarkNativeAsOptional("CS_UpdateClientModel");
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MarkNativeAsOptional("CS_UpdateClientModel");
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MarkNativeAsOptional("CS_ItemDefIndexToID");
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MarkNativeAsOptional("CS_ItemDefIndexToID");
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MarkNativeAsOptional("CS_WeaponIDToItemDefIndex");
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}
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}
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#endif
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#endif
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