Add additional native, fix include file.
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				@ -877,6 +877,20 @@ static cell_t CS_ItemDefIndexToID(IPluginContext *pContext, const cell_t *params
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#endif
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					#endif
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}
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					}
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					static cell_t CS_WeaponIDToItemDefIndex(IPluginContext *pContext, const cell_t *params)
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					{
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					#if SOURCE_ENGINE == SE_CSGO
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						WeaponIDMap::Result res = g_mapWeaponIDToDefIdx.find((uint16_t)params[1]);
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						if (!res.found())
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							return  pContext->ThrowNativeError("Invalid weapon id passed.");
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						return res->value.m_iDefIdx;
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					#else
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						return pContext->ThrowNativeError("CS_WeaponIDToItemDefIndex is not supported on this game");
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					#endif
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					}
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sp_nativeinfo_t g_CSNatives[] = 
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					sp_nativeinfo_t g_CSNatives[] = 
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{
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					{
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	{"CS_RespawnPlayer",			CS_RespawnPlayer}, 
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						{"CS_RespawnPlayer",			CS_RespawnPlayer}, 
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@ -899,7 +913,8 @@ sp_nativeinfo_t g_CSNatives[] =
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	{"CS_SetClientAssists",			CS_SetClientAssists},
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						{"CS_SetClientAssists",			CS_SetClientAssists},
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	{"CS_UpdateClientModel",		CS_UpdateClientModel},
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						{"CS_UpdateClientModel",		CS_UpdateClientModel},
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	{"CS_IsValidWeaponID",			CS_IsValidWeaponID},
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						{"CS_IsValidWeaponID",			CS_IsValidWeaponID},
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	{"CS_ItemDefIndexToID",			CS_ItemDefIndexToID },
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						{"CS_ItemDefIndexToID",			CS_ItemDefIndexToID},
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						{"CS_WeaponIDToItemDefIndex",	CS_WeaponIDToItemDefIndex},
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	{NULL,							NULL}
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						{NULL,							NULL}
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};
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					};
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@ -141,7 +141,7 @@ enum CSWeaponID
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	CSWeapon_CZ75A = 63,
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						CSWeapon_CZ75A = 63,
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	CSWeapon_REVOLVER = 64,
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						CSWeapon_REVOLVER = 64,
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	CSWeapon_TAGGRENADE = 68,
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						CSWeapon_TAGGRENADE = 68,
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	CSWeapon_MAX_WEAPONS_NO_KNIFES, // Max without the knife item defs, usefull when treating all knives as a regular knife.
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						CSWeapon_MAX_WEAPONS_NO_KNIFES, // Max without the knife item defs, useful when treating all knives as a regular knife.
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	CSWeapon_BAYONET = 500,
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						CSWeapon_BAYONET = 500,
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	CSWeapon_KNIFE_FLIP = 505,
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						CSWeapon_KNIFE_FLIP = 505,
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	CSWeapon_KNIFE_GUT = 506,
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						CSWeapon_KNIFE_GUT = 506,
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@ -380,7 +380,7 @@ native int CS_WeaponIDToAlias(CSWeaponID weaponID, char[] destination, int len);
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 * @param weaponID		WeaponID to check
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					 * @param weaponID		WeaponID to check
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 * @return				Returns true if its a valid WeaponID false otherwise.
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					 * @return				Returns true if its a valid WeaponID false otherwise.
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 *
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					 *
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 * @note This will return false always for CSWeapon_NONE
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					 * @note This will return false always for CSWeapon_NONE. Should only be called after OnMapStart since weapon info isnt intialized before.
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 */
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					 */
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native bool CS_IsValidWeaponID(CSWeaponID id);
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					native bool CS_IsValidWeaponID(CSWeaponID id);
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@ -395,13 +395,24 @@ native void CS_UpdateClientModel(int client);
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/**
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					/**
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 * Returns a CSWeaponID equivalent based on the item definition index.
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					 * Returns a CSWeaponID equivalent based on the item definition index.
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 *
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					 *
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 * @param ItemDefinitionIndex	Definition index to get the CSWeaponID value for.
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					 * @param iDefIndex	Definition index to get the CSWeaponID value for.
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 * @return			Returns CSWeaponID value for the definition index.
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					 * @return			Returns CSWeaponID value for the definition index.
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 * 
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					 * 
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 * @error			Invalid definition index.
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					 * @error			Invalid definition index.
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 * @note			In most cases the id will be the item definition index.
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					 * @note			In most cases the id will be the item definition index. Works for CS:GO ONLY.
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 */
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					 */
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native CSWeaponID CS_ItemDefIndexToID(int ItemDefinitionIndex);
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					native CSWeaponID CS_ItemDefIndexToID(int iDefIndex);
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					/**
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					 * Returns a item definition index equivalent based on the CSWeaponID.
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					 *
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					 * @param id CSWeaponID to get the item definition for.
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					 * @return			Returns item definition index value for the weapon id.
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					 * 
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					 * @error			Invalid weapon id.
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					 * @note			In most cases the item deinition index will be the id. Works for CS:GO ONLY.
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					 */
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					native int CS_WeaponIDToItemDefIndex(CSWeaponID id);
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/**
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					/**
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 * Do not edit below this line!
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					 * Do not edit below this line!
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@ -442,5 +453,6 @@ public void __ext_cstrike_SetNTVOptional()
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	MarkNativeAsOptional("CS_IsValidWeaponID");
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						MarkNativeAsOptional("CS_IsValidWeaponID");
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	MarkNativeAsOptional("CS_UpdateClientModel");
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						MarkNativeAsOptional("CS_UpdateClientModel");
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	MarkNativeAsOptional("CS_ItemDefIndexToID");
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						MarkNativeAsOptional("CS_ItemDefIndexToID");
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						MarkNativeAsOptional("CS_WeaponIDToItemDefIndex");
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}
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					}
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#endif
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					#endif
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