Add more TF2 specific DMG_ definitions (#756)
* Add more TF2 DMG_ definitions * Guard them all * Inline doccomments
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@ -72,8 +72,31 @@
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#endif
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#endif
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#if !defined DMG_CRIT
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#if !defined DMG_CRIT
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// TF2 crits and minicrits
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#define DMG_CRIT DMG_ACID /**< TF2 crits and minicrits */
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#define DMG_CRIT DMG_ACID
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#endif
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#if !defined DMG_RADIUS_MAX
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#define DMG_RADIUS_MAX DMG_ENERGYBEAM /**< No damage falloff */
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#endif
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#if !defined DMG_NOCLOSEDISTANCEMOD
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#define DMG_NOCLOSEDISTANCEMOD DMG_POISON /**< Don't do damage falloff too close */
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#endif
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#if !defined DMG_HALF_FALLOFF
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#define DMG_HALF_FALLOFF DMG_RADIATION /**< 50% damage falloff */
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#endif
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#if !defined DMG_USEDISTANCEMOD
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#define DMG_USEDISTANCEMOD DMG_SLOWBURN /**< Do damage falloff */
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#endif
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#if !defined DMG_IGNITE
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#define DMG_IGNITE DMG_PLASMA /**< Ignite victim */
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#endif
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#if !defined DMG_USE_HITLOCATIONS
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#define DMG_USE_HITLOCATIONS DMG_AIRBOAT /**< Do hit location damage (Like the sniperrifle and ambassador) */
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#endif
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#endif
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enum SDKHookType
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enum SDKHookType
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