clarified and fixed the meaning of timelimit/timeleft when no frames have been processed
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401468
This commit is contained in:
parent
997bab506c
commit
8bbbb57d8c
@ -152,6 +152,7 @@ TimerSystem::TimerSystem()
|
||||
{
|
||||
m_pMapTimer = NULL;
|
||||
m_bHasMapTickedYet = false;
|
||||
m_bHasMapSimulatedYet = false;
|
||||
m_fLastTickedTime = 0.0f;
|
||||
m_LastExecTime = 0.0f;
|
||||
}
|
||||
@ -198,6 +199,7 @@ void TimerSystem::OnSourceModLevelChange(const char *mapName)
|
||||
void TimerSystem::OnSourceModLevelEnd()
|
||||
{
|
||||
m_bHasMapTickedYet = false;
|
||||
m_bHasMapSimulatedYet = false;
|
||||
}
|
||||
|
||||
void TimerSystem::GameFrame(bool simulating)
|
||||
@ -205,6 +207,11 @@ void TimerSystem::GameFrame(bool simulating)
|
||||
if (simulating && m_bHasMapTickedYet)
|
||||
{
|
||||
g_fUniversalTime += gpGlobals->curtime - m_fLastTickedTime;
|
||||
if (!m_bHasMapSimulatedYet)
|
||||
{
|
||||
m_bHasMapSimulatedYet = true;
|
||||
MapTimeLeftChanged();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -450,13 +457,21 @@ float TimerSystem::GetTickedTime()
|
||||
|
||||
bool TimerSystem::GetMapTimeLeft(float *time_left)
|
||||
{
|
||||
int time_limit;
|
||||
if (!m_pMapTimer || (time_limit = m_pMapTimer->GetMapTimeLimit()) < 1)
|
||||
if (!m_pMapTimer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
*time_left = (g_fGameStartTime + time_limit * 60.0f) - gpGlobals->curtime;
|
||||
int time_limit;
|
||||
if (!m_bHasMapSimulatedYet || (time_limit = m_pMapTimer->GetMapTimeLimit()) < 1)
|
||||
{
|
||||
*time_left = -1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
*time_left = (g_fGameStartTime + time_limit * 60.0f) - gpGlobals->curtime;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -93,6 +93,7 @@ private:
|
||||
|
||||
/* This is stuff for our manual ticking escapades. */
|
||||
bool m_bHasMapTickedYet; /** Has the map ticked yet? */
|
||||
bool m_bHasMapSimulatedYet; /** Has the map simulated yet? */
|
||||
float m_fLastTickedTime; /** Last time that the game currently gave
|
||||
us while ticking.
|
||||
*/
|
||||
|
@ -260,23 +260,17 @@ static cell_t smn_GetTickedTime(IPluginContext *pContext, const cell_t *params)
|
||||
|
||||
static cell_t smn_GetMapTimeLeft(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
cell_t *addr;
|
||||
pContext->LocalToPhysAddr(params[1], &addr);
|
||||
|
||||
float time_left;
|
||||
int int_time;
|
||||
if (!g_Timers.GetMapTimeLeft(&time_left))
|
||||
{
|
||||
int_time = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
int_time = (int)time_left;
|
||||
return 0;
|
||||
}
|
||||
|
||||
*addr = int_time;
|
||||
cell_t *addr;
|
||||
pContext->LocalToPhysAddr(params[1], &addr);
|
||||
*addr = (int)time_left;
|
||||
|
||||
return true;
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell_t smn_GetMapTimeLimit(IPluginContext *pContext, const cell_t *params)
|
||||
@ -327,3 +321,4 @@ REGISTER_NATIVES(timernatives)
|
||||
{"IsServerProcessing", smn_IsServerProcessing},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
@ -121,7 +121,9 @@ native TriggerTimer(Handle:timer, bool:reset=false);
|
||||
native Float:GetTickedTime();
|
||||
|
||||
/**
|
||||
* Returns an estimate of the time left before the map ends.
|
||||
* Returns an estimate of the time left before the map ends. If the server
|
||||
* has not processed any frames yet (i.e. no players have joined the map yet),
|
||||
* then the time left returned will always be infinite.
|
||||
*
|
||||
* @param timeleft Variable to store the time, in seconds. If the
|
||||
* value is less than 0, the time limit is infinite.
|
||||
@ -130,7 +132,9 @@ native Float:GetTickedTime();
|
||||
native bool:GetMapTimeLeft(&timeleft);
|
||||
|
||||
/**
|
||||
* Retrieves the current map time limit.
|
||||
* Retrieves the current map time limit. If the server has not processed any
|
||||
* frames yet (i.e. no players have joined the map yet), then the time limit
|
||||
* returned will always be 0.
|
||||
*
|
||||
* @param time Set to the number of total seconds in the map time
|
||||
* limit, or 0 if there is no time limit set.
|
||||
@ -149,7 +153,7 @@ native bool:GetMapTimeLimit(&time);
|
||||
native bool:ExtendMapTimeLimit(time);
|
||||
|
||||
/**
|
||||
* Notification that the map's time left has changed via a change in the time
|
||||
* Notification that the map's time left has changed via a change in the time
|
||||
* limit or a change in the game rules (such as mp_restartgame). This is useful
|
||||
* for plugins trying to create timers based on the time left in the map.
|
||||
*
|
||||
@ -157,6 +161,10 @@ native bool:ExtendMapTimeLimit(time);
|
||||
* cause infinite recursion.
|
||||
*
|
||||
* If the operation is not supported, this will never be called.
|
||||
|
||||
* If the server has not yet processed any frames (i.e. no players have joined
|
||||
* the map yet), then this will be called once the server begins ticking, even
|
||||
* if there is no time limit set.
|
||||
*/
|
||||
forward OnMapTimeLeftChanged();
|
||||
|
||||
@ -188,3 +196,4 @@ stock Handle:CreateDataTimer(Float:interval, Timer:func, &Handle:data, flags=0)
|
||||
flags |= TIMER_HNDL_CLOSE;
|
||||
return CreateTimer(interval, func, data, flags);
|
||||
}
|
||||
|
||||
|
@ -198,8 +198,9 @@ namespace SourceMod
|
||||
* @brief Returns the time left in the map.
|
||||
*
|
||||
* @param pTime Pointer to store time left, in seconds.
|
||||
* @return True on success, false if there no time limit
|
||||
* or if the time limit could not be determined.
|
||||
* If there is no time limit, the number will
|
||||
* be below 0.
|
||||
* @return True on success, false if no support.
|
||||
*/
|
||||
virtual bool GetMapTimeLeft(float *pTime) =0;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user