Updated CDetour code in TF2 extension to prevent crashes with spies. Updated windows sig.
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				@ -26,13 +26,13 @@
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 * Version: $Id: detourhelpers.h 248 2008-08-27 00:56:22Z pred $
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 */
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#ifndef _INCLUDE_SOURCEMOD_DETOURHELPERS_H_
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#define _INCLUDE_SOURCEMOD_DETOURHELPERS_H_
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#if defined PLATFORM_POSIX
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#if defined PLATFORM_LINUX
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#include <sys/mman.h>
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#define	PAGE_SIZE	4096
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#define ALIGN(ar) ((long)ar & ~(PAGE_SIZE-1))
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@ -52,7 +52,7 @@ struct patch_t
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inline void ProtectMemory(void *addr, int length, int prot)
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{
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#if defined PLATFORM_POSIX
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#if defined PLATFORM_LINUX
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	void *addr2 = (void *)ALIGN(addr);
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	mprotect(addr2, sysconf(_SC_PAGESIZE), prot);
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#elif defined PLATFORM_WINDOWS
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@ -26,7 +26,7 @@
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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* Version: $Id: detours.cpp 248 2008-08-27 00:56:22Z pred $
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*/
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#include "detours.h"
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@ -34,7 +34,6 @@
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ISourcePawnEngine *CDetourManager::spengine = NULL;
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IGameConfig *CDetourManager::gameconf = NULL;
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int CDetourManager::returnValue = 0;
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void CDetourManager::Init(ISourcePawnEngine *spengine, IGameConfig *gameconf)
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{
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@ -42,9 +41,9 @@ void CDetourManager::Init(ISourcePawnEngine *spengine, IGameConfig *gameconf)
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	CDetourManager::gameconf = gameconf;
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}
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CDetour *CDetourManager::CreateDetour(void *callbackfunction, size_t paramsize, const char *signame)
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CDetour *CDetourManager::CreateDetour(void *callbackfunction, void **trampoline, const char *signame)
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{
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	CDetour *detour = new CDetour(callbackfunction, paramsize, signame);
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	CDetour *detour = new CDetour(callbackfunction, trampoline, signame);
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	if (detour)
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	{
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		if (!detour->Init(spengine, gameconf))
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@ -59,50 +58,17 @@ CDetour *CDetourManager::CreateDetour(void *callbackfunction, size_t paramsize,
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	return NULL;
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}
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void CDetourManager::DeleteDetour(CDetour *detour)
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{
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	delete detour;
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}
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CBlocker * CDetourManager::CreateFunctionBlock( const char *signame, bool isVoid )
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{
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	CBlocker *block = new CBlocker(signame, isVoid);
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	if (block)
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	{
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		if (!block->Init(spengine, gameconf))
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		{
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			delete block;
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			return NULL;
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		}
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		return block;
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	}
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	return NULL;
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}
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void CDetourManager::DeleteFunctionBlock(CBlocker *block)
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{
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	delete block;
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}
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CDetour::CDetour(void *callbackfunction, size_t paramsize, const char *signame)
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CDetour::CDetour(void *callbackfunction, void **trampoline, const char *signame)
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{
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	enabled = false;
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	detoured = false;
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	detour_address = NULL;
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	detour_callback = NULL;
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	detour_trampoline = NULL;
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	this->signame = signame;
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	this->callbackfunction = callbackfunction;
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	this->detour_callback = callbackfunction;
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	spengine = NULL;
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	gameconf = NULL;
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	this->paramsize = paramsize;
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}
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CDetour::~CDetour()
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{
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	DeleteDetour();
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	this->trampoline = trampoline;
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}
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bool CDetour::Init(ISourcePawnEngine *spengine, IGameConfig *gameconf)
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@ -121,6 +87,12 @@ bool CDetour::Init(ISourcePawnEngine *spengine, IGameConfig *gameconf)
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	return enabled;
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}
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void CDetour::Destroy()
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{
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	DeleteDetour();
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	delete this;
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}
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bool CDetour::IsEnabled()
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{
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	return enabled;
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@ -148,7 +120,6 @@ bool CDetour::CreateDetour()
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		detour_restore.patch[i] = ((unsigned char *)detour_address)[i];
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	}
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	//detour_callback = spengine->ExecAlloc(100);
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	JitWriter wr;
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	JitWriter *jit = ≀
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	jit_uint32_t CodeSize = 0;
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@ -158,47 +129,6 @@ bool CDetour::CreateDetour()
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jit_rewind:
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	/* Push all our params onto the stack */
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	for (size_t i=0; i<paramsize; i++)
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	{
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#if defined PLATFORM_WINDOWS
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		IA32_Push_Rm_Disp8_ESP(jit, (paramsize*4));
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#elif defined PLATFORM_LINUX
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		IA32_Push_Rm_Disp8_ESP(jit, 4 +(paramsize*4));
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#endif
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	}
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	/* Push thisptr onto the stack */
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#if defined PLATFORM_WINDOWS
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	IA32_Push_Reg(jit, REG_ECX);
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#elif defined PLATFORM_LINUX
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	IA32_Push_Rm_Disp8_ESP(jit, 4 + (paramsize*4));
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#endif
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	jitoffs_t call = IA32_Call_Imm32(jit, 0); 
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	IA32_Write_Jump32_Abs(jit, call, callbackfunction);
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	/* Pop thisptr */
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#if defined PLATFORM_LINUX
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	IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG);		//add esp, 4
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#elif defined PLATFORM_WINDOWS
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	IA32_Pop_Reg(jit, REG_ECX);
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#endif
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	/* Pop params from the stack */
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	for (size_t i=0; i<paramsize; i++)
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	{
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		IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG);	
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	}
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	//If TempDetour returns non-zero we want to load something into eax and return this value
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	//test eax, eax
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	IA32_Test_Rm_Reg(jit,  REG_EAX, REG_EAX, MOD_REG);
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	//jnz _skip
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	jitoffs_t jmp = IA32_Jump_Cond_Imm8(jit, CC_NZ, 0);
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	/* Patch old bytes in */
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	if (wr.outbase != NULL)
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	{
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@ -207,31 +137,41 @@ jit_rewind:
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	wr.outptr += detour_restore.bytes;
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	/* Return to the original function */
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	call = IA32_Jump_Imm32(jit, 0);
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	jitoffs_t call = IA32_Jump_Imm32(jit, 0);
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	IA32_Write_Jump32_Abs(jit, call, (unsigned char *)detour_address + detour_restore.bytes);
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	//_skip:
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	//mov eax, [g_returnvalue]
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	//ret
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	IA32_Send_Jump8_Here(jit, jmp);
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	IA32_Mov_Eax_Mem(jit, (jit_int32_t)&CDetourManager::returnValue);
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	IA32_Return(jit);
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	if (wr.outbase == NULL)
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	{
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		CodeSize = wr.get_outputpos();
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		wr.outbase = (jitcode_t)spengine->AllocatePageMemory(CodeSize);
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		spengine->SetReadWrite(wr.outbase);
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		wr.outptr = wr.outbase;
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		detour_callback = wr.outbase;
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		detour_trampoline = wr.outbase;
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		goto jit_rewind;
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	}
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	spengine->SetReadExecute(wr.outbase);
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	*trampoline = detour_trampoline;
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	return true;
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}
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void CDetour::DeleteDetour()
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{
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	if (detoured)
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	{
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		DisableDetour();
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	}
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	if (detour_trampoline)
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	{
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		/* Free the allocated trampoline memory */
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		spengine->FreePageMemory(detour_trampoline);
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		detour_trampoline = NULL;
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	}
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}
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void CDetour::EnableDetour()
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{
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	if (!detoured)
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@ -241,132 +181,12 @@ void CDetour::EnableDetour()
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	}
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}
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void CDetour::DeleteDetour()
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{
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	if (detoured)
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	{
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		DisableDetour();
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	}
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	if (detour_callback)
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	{
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		/* Free the gate */
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		spengine->FreePageMemory(detour_callback);
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		detour_callback = NULL;
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	}
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}
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void CDetour::DisableDetour()
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{
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	if (detoured)
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	{
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		/* Remove the patch */
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		/* This may screw up */
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		ApplyPatch(detour_address, 0, &detour_restore, NULL);
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		detoured = false;
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	}
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}
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CBlocker::CBlocker( const char *signame, bool isVoid )
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{
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	this->isVoid = isVoid;
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	isEnabled = false;
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	isValid = false;
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	spengine = NULL;
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	gameconf = NULL;
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	block_address = NULL;
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	block_sig = signame;
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	if (isVoid)
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	{
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		/* Void functions we only patch in a 'ret' (1 byte) */
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		block_restore.bytes = 1;
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	}
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	else
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	{
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		/* Normal functions need an mov eax, value */
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		block_restore.bytes = 6;
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	}
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}
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void CBlocker::EnableBlock( int returnValue )
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{
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	if (!isValid || isEnabled)
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	{
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		return;
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	}
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	/* First, save restore bits */
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	for (size_t i=0; i<block_restore.bytes; i++)
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	{
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		block_restore.patch[i] = ((unsigned char *)block_address)[i];
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	}
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	JitWriter wr;
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	JitWriter *jit = ≀
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	wr.outbase = (jitcode_t)block_address;
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	wr.outptr = wr.outbase;
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	if (isVoid)
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	{
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		IA32_Return(jit);
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	}
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	else
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	{
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		IA32_Mov_Reg_Imm32(jit, REG_EAX, returnValue);
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		IA32_Return(jit);
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	}
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	isEnabled = true;
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}
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void CBlocker::DisableBlock()
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{
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	if (!isValid || !isEnabled)
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	{
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		return;
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	}
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	/* First, save restore bits */
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	for (size_t i=0; i<block_restore.bytes; i++)
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	{
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		((unsigned char *)block_address)[i] = block_restore.patch[i];
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	}
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	isEnabled = false;
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}
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CBlocker::~CBlocker()
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{
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	if (!isValid || !isEnabled)
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	{
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		return;
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	}
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	DisableBlock();
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}
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bool CBlocker::Init( ISourcePawnEngine *spengine, IGameConfig *gameconf )
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{
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	this->spengine = spengine;
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	this->gameconf = gameconf;
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	if (!gameconf->GetMemSig(block_sig, &block_address))
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	{
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		g_pSM->LogError(myself, "Could not locate %s - Disabling blocker", block_sig);
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		isValid = false;
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		return false;
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	}
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	if (!block_address)
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	{
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		g_pSM->LogError(myself, "Sigscan for %s failed - Disabling blocker", block_sig);
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		isValid = false;
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		return false;
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	}
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	isValid = true;
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	return true;
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}
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@ -26,7 +26,7 @@
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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* Version: $Id: detours.h 257 2008-09-23 03:12:13Z pred $
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*/
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#ifndef _INCLUDE_SOURCEMOD_DETOURS_H_
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@ -40,9 +40,103 @@
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/**
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 * CDetours class for SourceMod Extensions by pRED*
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 * detourhelpers.h entirely stolen from CSS:DM and were written by BAILOPAN (I assume).
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 * asm.h/c from devmaster.net (thanks cybermind)
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 * asm.h/c from devmaster.net (thanks cybermind) edited by pRED* to handle gcc -fPIC thunks correctly
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 * Concept by Nephyrin Zey (http://www.doublezen.net/) and Windows Detour Library (http://research.microsoft.com/sn/detours/)
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 * Member function pointer ideas by Don Clugston (http://www.codeproject.com/cpp/FastDelegate.asp)
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 */
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#define DETOUR_MEMBER_CALL(name) (this->*name##_Actual)
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#define DETOUR_STATIC_CALL(name) (name##_Actual)
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#define DETOUR_DECL_STATIC0(name, ret) \
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ret (*name##_Actual)(void) = NULL; \
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ret name(void)
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#define DETOUR_DECL_STATIC1(name, ret, p1type, p1name) \
 | 
			
		||||
ret (*name##_Actual)(p1type) = NULL; \
 | 
			
		||||
ret name(p1type p1name)
 | 
			
		||||
 | 
			
		||||
#define DETOUR_DECL_STATIC4(name, ret, p1type, p1name, p2type, p2name, p3type, p3name, p4type, p4name) \
 | 
			
		||||
ret (*name##_Actual)(p1type, p2type, p3type, p4type) = NULL; \
 | 
			
		||||
ret name(p1type p1name, p2type p2name, p3type p3name, p4type p4name)
 | 
			
		||||
 | 
			
		||||
#define DETOUR_DECL_MEMBER0(name, ret) \
 | 
			
		||||
class name##Class \
 | 
			
		||||
{ \
 | 
			
		||||
public: \
 | 
			
		||||
	ret name(); \
 | 
			
		||||
	static ret (name##Class::* name##_Actual)(void); \
 | 
			
		||||
}; \
 | 
			
		||||
ret (name##Class::* name##Class::name##_Actual)(void) = NULL; \
 | 
			
		||||
ret name##Class::name()
 | 
			
		||||
 | 
			
		||||
#define DETOUR_DECL_MEMBER1(name, ret, p1type, p1name) \
 | 
			
		||||
class name##Class \
 | 
			
		||||
{ \
 | 
			
		||||
public: \
 | 
			
		||||
	ret name(p1type p1name); \
 | 
			
		||||
	static ret (name##Class::* name##_Actual)(p1type); \
 | 
			
		||||
}; \
 | 
			
		||||
ret (name##Class::* name##Class::name##_Actual)(p1type) = NULL; \
 | 
			
		||||
ret name##Class::name(p1type p1name)
 | 
			
		||||
 | 
			
		||||
#define DETOUR_DECL_MEMBER2(name, ret, p1type, p1name, p2type, p2name) \
 | 
			
		||||
class name##Class \
 | 
			
		||||
{ \
 | 
			
		||||
public: \
 | 
			
		||||
	ret name(p1type p1name, p2type p2name); \
 | 
			
		||||
	static ret (name##Class::* name##_Actual)(p1type, p2type); \
 | 
			
		||||
}; \
 | 
			
		||||
ret (name##Class::* name##Class::name##_Actual)(p1type, p2type) = NULL; \
 | 
			
		||||
ret name##Class::name(p1type p1name, p2type p2name)
 | 
			
		||||
 | 
			
		||||
#define DETOUR_DECL_MEMBER3(name, ret, p1type, p1name, p2type, p2name, p3type, p3name) \
 | 
			
		||||
class name##Class \
 | 
			
		||||
{ \
 | 
			
		||||
public: \
 | 
			
		||||
	ret name(p1type p1name, p2type p2name, p3type p3name); \
 | 
			
		||||
	static ret (name##Class::* name##_Actual)(p1type, p2type, p3type); \
 | 
			
		||||
}; \
 | 
			
		||||
ret (name##Class::* name##Class::name##_Actual)(p1type, p2type, p3type) = NULL; \
 | 
			
		||||
ret name##Class::name(p1type p1name, p2type p2name, p3type p3name)
 | 
			
		||||
 | 
			
		||||
#define DETOUR_DECL_MEMBER4(name, ret, p1type, p1name, p2type, p2name, p3type, p3name, p4type, p4name) \
 | 
			
		||||
class name##Class \
 | 
			
		||||
{ \
 | 
			
		||||
public: \
 | 
			
		||||
        ret name(p1type p1name, p2type p2name, p3type p3name, p4type p4name); \
 | 
			
		||||
        static ret (name##Class::* name##_Actual)(p1type, p2type, p3type, p4type); \
 | 
			
		||||
}; \
 | 
			
		||||
ret (name##Class::* name##Class::name##_Actual)(p1type, p2type, p3type, p4type) = NULL; \
 | 
			
		||||
ret name##Class::name(p1type p1name, p2type p2name, p3type p3name, p4type p4name)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define GET_MEMBER_CALLBACK(name) (void *)GetCodeAddress(&name##Class::name)
 | 
			
		||||
#define GET_MEMBER_TRAMPOLINE(name) (void **)(&name##Class::name##_Actual)
 | 
			
		||||
 | 
			
		||||
#define GET_STATIC_CALLBACK(name) (void *)&name
 | 
			
		||||
#define GET_STATIC_TRAMPOLINE(name) (void **)&name##_Actual
 | 
			
		||||
 | 
			
		||||
#define DETOUR_CREATE_MEMBER(name, gamedata) CDetourManager::CreateDetour(GET_MEMBER_CALLBACK(name), GET_MEMBER_TRAMPOLINE(name), gamedata);
 | 
			
		||||
#define DETOUR_CREATE_STATIC(name, gamedata) CDetourManager::CreateDetour(GET_STATIC_CALLBACK(name), GET_STATIC_TRAMPOLINE(name), gamedata);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class GenericClass {};
 | 
			
		||||
typedef void (GenericClass::*VoidFunc)();
 | 
			
		||||
 | 
			
		||||
inline void *GetCodeAddr(VoidFunc mfp)
 | 
			
		||||
{
 | 
			
		||||
	return *(void **)&mfp;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Converts a member function pointer to a void pointer.
 | 
			
		||||
 * This relies on the assumption that the code address lies at mfp+0
 | 
			
		||||
 * This is the case for both g++ and later MSVC versions on non virtual functions but may be different for other compilers
 | 
			
		||||
 * Based on research by Don Clugston : http://www.codeproject.com/cpp/FastDelegate.asp
 | 
			
		||||
 */
 | 
			
		||||
#define GetCodeAddress(mfp) GetCodeAddr(reinterpret_cast<VoidFunc>(mfp))
 | 
			
		||||
 | 
			
		||||
class CDetourManager;
 | 
			
		||||
 | 
			
		||||
class CDetour
 | 
			
		||||
@ -57,11 +151,12 @@ public:
 | 
			
		||||
	void EnableDetour();
 | 
			
		||||
	void DisableDetour();
 | 
			
		||||
 | 
			
		||||
	void Destroy();
 | 
			
		||||
 | 
			
		||||
	friend class CDetourManager;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
	CDetour(void *callbackfunction, size_t paramsize, const char *signame);
 | 
			
		||||
	~CDetour();
 | 
			
		||||
	CDetour(void *callbackfunction, void **trampoline, const char *signame);
 | 
			
		||||
 | 
			
		||||
	bool Init(ISourcePawnEngine *spengine, IGameConfig *gameconf);
 | 
			
		||||
private:
 | 
			
		||||
@ -74,42 +169,16 @@ private:
 | 
			
		||||
	bool detoured;
 | 
			
		||||
 | 
			
		||||
	patch_t detour_restore;
 | 
			
		||||
	/* Address of the detoured function */
 | 
			
		||||
	void *detour_address;
 | 
			
		||||
	/* Address of the allocated trampoline function */
 | 
			
		||||
	void *detour_trampoline;
 | 
			
		||||
	/* Address of the callback handler */
 | 
			
		||||
	void *detour_callback;
 | 
			
		||||
	/* The function pointer used to call our trampoline */
 | 
			
		||||
	void **trampoline;
 | 
			
		||||
	
 | 
			
		||||
	const char *signame;
 | 
			
		||||
 | 
			
		||||
	void *callbackfunction;
 | 
			
		||||
 | 
			
		||||
	size_t paramsize;
 | 
			
		||||
 | 
			
		||||
	ISourcePawnEngine *spengine;
 | 
			
		||||
	IGameConfig *gameconf;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class CBlocker
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
	void EnableBlock(int returnValue = 0);
 | 
			
		||||
	void DisableBlock();
 | 
			
		||||
 | 
			
		||||
	friend class CDetourManager;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
	CBlocker(const char *signame, bool isVoid);
 | 
			
		||||
	~CBlocker();
 | 
			
		||||
 | 
			
		||||
	bool Init(ISourcePawnEngine *spengine, IGameConfig *gameconf);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	bool isValid;
 | 
			
		||||
	bool isEnabled;
 | 
			
		||||
	bool isVoid;
 | 
			
		||||
	patch_t block_restore;
 | 
			
		||||
	void *block_address;
 | 
			
		||||
 | 
			
		||||
	const char *block_sig;
 | 
			
		||||
 | 
			
		||||
	ISourcePawnEngine *spengine;
 | 
			
		||||
	IGameConfig *gameconf;
 | 
			
		||||
};
 | 
			
		||||
@ -118,25 +187,13 @@ class CDetourManager
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Return Types for Detours
 | 
			
		||||
	 */
 | 
			
		||||
	enum DetourReturn
 | 
			
		||||
	{
 | 
			
		||||
		DetourReturn_Ignored = 0,		/** Ignore our result and let the original function run */
 | 
			
		||||
		DetourReturn_Override = 1,		/** Block the original function from running and use our return value */
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	static void Init(ISourcePawnEngine *spengine, IGameConfig *gameconf);
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Creates a new detour
 | 
			
		||||
	 * @param callbackfunction			Void pointer to your detour callback function. This should be a static function.
 | 
			
		||||
	 *									It should have pointer to the thisptr as the first param and then the same params 
 | 
			
		||||
	 *									as the original function. Use void * for unknown types.
 | 
			
		||||
	 * @param paramsize					This is usually the number of params the function has (not including thisptr). If the function
 | 
			
		||||
	 *									passes complex types by value you need to add the sizeof() the type (aligned to 4 bytes).
 | 
			
		||||
	 *									Ie: passing something of size 8 would count as 2 in the param count.
 | 
			
		||||
	 *
 | 
			
		||||
	 * @param callbackfunction			Void pointer to your detour callback function.
 | 
			
		||||
	 * @param trampoline				Address of the trampoline pointer
 | 
			
		||||
	 * @param signame					Section name containing a signature to fetch from the gamedata file.
 | 
			
		||||
	 * @return							A new CDetour pointer to control your detour.
 | 
			
		||||
	 *
 | 
			
		||||
@ -144,37 +201,34 @@ public:
 | 
			
		||||
	 *
 | 
			
		||||
	 * CBaseServer::ConnectClient(netadr_s &, int, int, int, char  const*, char  const*, char  const*, int)
 | 
			
		||||
	 *
 | 
			
		||||
	 * Callback: 
 | 
			
		||||
	 * DetourReturn ConnectClientDetour(void *CBaseServer, void *netaddr_s, int something, int something2, int something3, char  const* name, char  const* pass, const char* steamcert, int len);
 | 
			
		||||
	 * Define a new class with the required function and a member function pointer to the same type:
 | 
			
		||||
	 *
 | 
			
		||||
	 * class CBaseServerDetour
 | 
			
		||||
	 * {
 | 
			
		||||
	 * public:
 | 
			
		||||
	 *		 bool ConnectClient(void *netaddr_s, int, int, int, char  const*, char  const*, char  const*, int);
 | 
			
		||||
	 *		 static bool (CBaseServerDetour::* ConnectClient_Actual)(void *netaddr_s, int, int, int, char  const*, char  const*, char  const*, int);
 | 
			
		||||
	 * }
 | 
			
		||||
	 *
 | 
			
		||||
	 *	void *callbackfunc = GetCodeAddress(&CBaseServerDetour::ConnectClient);
 | 
			
		||||
	 *	void **trampoline = (void **)(&CBaseServerDetour::ConnectClient_Actual);
 | 
			
		||||
	 *
 | 
			
		||||
	 * Creation:
 | 
			
		||||
	 * CDetourManager::CreateDetour((void *)&ConnectClientDetour, 8, "ConnectClient");
 | 
			
		||||
	 */
 | 
			
		||||
	static CDetour *CreateDetour(void *callbackfunction, size_t paramsize, const char *signame);
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Deletes a detour
 | 
			
		||||
	 */
 | 
			
		||||
	static void DeleteDetour(CDetour *detour);
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Creates a function blocker. This is slightly faster than a detour because it avoids a call.
 | 
			
		||||
	 * CDetourManager::CreateDetour(callbackfunc,  trampoline, "ConnectClient");
 | 
			
		||||
	 *
 | 
			
		||||
	 * @param signame					Section name containing a signature to fetch from the gamedata file.
 | 
			
		||||
	 * @param isVoid					Specifies if the function can return void.
 | 
			
		||||
	 * Usage:
 | 
			
		||||
	 *
 | 
			
		||||
	 * CBaseServerDetour::ConnectClient(void *netaddr_s, int, int, int, char  const*, char  const*, char  const*, int)
 | 
			
		||||
	 * {
 | 
			
		||||
	 *			//pre hook code
 | 
			
		||||
	 *			bool result = (this->*ConnectClient_Actual)(netaddr_s, rest of params);
 | 
			
		||||
	 *			//post hook code
 | 
			
		||||
	 *			return result;
 | 
			
		||||
	 * }
 | 
			
		||||
	 *
 | 
			
		||||
	 * Note we changed the netadr_s reference into a void* to avoid needing to define the type
 | 
			
		||||
	 */
 | 
			
		||||
	static CBlocker *CreateFunctionBlock(const char *signame, bool isVoid);
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Delete a function blocker.
 | 
			
		||||
	 */
 | 
			
		||||
	static void DeleteFunctionBlock(CBlocker *block);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Global DetourReturn value to use for the current hook
 | 
			
		||||
	 */
 | 
			
		||||
	static int returnValue;
 | 
			
		||||
	static CDetour *CreateDetour(void *callbackfunction, void **trampoline, const char *signame);
 | 
			
		||||
 | 
			
		||||
	friend class CBlocker;
 | 
			
		||||
	friend class CDetour;
 | 
			
		||||
@ -184,13 +238,4 @@ private:
 | 
			
		||||
	static IGameConfig *gameconf;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
typedef bool DetourReturn;
 | 
			
		||||
 | 
			
		||||
#define DETOUR_RESULT_IGNORED false
 | 
			
		||||
#define DETOUR_RESULT_OVERRIDE true
 | 
			
		||||
 | 
			
		||||
#define SET_DETOUR_RETURN_VALUE(value)		CDetourManager::returnValue=(int)value
 | 
			
		||||
#define RETURN_DETOUR(result)				return result
 | 
			
		||||
#define RETURN_DETOUR_VALUE(result,value)	do { SET_DETOUR_RETURN_VALUE(value); return (result); } while(0)
 | 
			
		||||
 | 
			
		||||
#endif // _INCLUDE_SOURCEMOD_DETOURS_H_
 | 
			
		||||
 | 
			
		||||
@ -1,5 +1,91 @@
 | 
			
		||||
#include "asm.h"
 | 
			
		||||
 | 
			
		||||
#ifndef WIN32
 | 
			
		||||
#define _GNU_SOURCE
 | 
			
		||||
#include <dlfcn.h>
 | 
			
		||||
#include <string.h>
 | 
			
		||||
 | 
			
		||||
#define REG_EAX			0
 | 
			
		||||
#define REG_ECX			1
 | 
			
		||||
#define REG_EDX			2
 | 
			
		||||
#define REG_EBX			3
 | 
			
		||||
 | 
			
		||||
#define IA32_MOV_REG_IMM		0xB8	// encoding is +r <imm32>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
extern void Msg( const char *, ... );
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
* Checks if a call to a fpic thunk has just been written into dest.
 | 
			
		||||
* If found replaces it with a direct mov that sets the required register to the value of pc.
 | 
			
		||||
*
 | 
			
		||||
* @param dest		Destination buffer where a call opcode + addr (5 bytes) has just been written.
 | 
			
		||||
* @param pc		The program counter value that needs to be set (usually the next address from the source).
 | 
			
		||||
* @noreturn
 | 
			
		||||
*/
 | 
			
		||||
void check_thunks(unsigned char *dest, unsigned char *pc)
 | 
			
		||||
{
 | 
			
		||||
#if defined WIN32
 | 
			
		||||
	return;
 | 
			
		||||
#else
 | 
			
		||||
	/* Step write address back 4 to the start of the function address */
 | 
			
		||||
	unsigned char *writeaddr = dest - 4;
 | 
			
		||||
	unsigned char *calloffset = *(unsigned char **)writeaddr;
 | 
			
		||||
	unsigned char *calladdr = (unsigned char *)(dest + (unsigned int)calloffset);
 | 
			
		||||
 | 
			
		||||
	/* Lookup name of function being called */
 | 
			
		||||
	if ((*calladdr == 0x8B) && (*(calladdr+2) == 0x24) && (*(calladdr+3) == 0xC3))
 | 
			
		||||
	{
 | 
			
		||||
		//a thunk maybe?
 | 
			
		||||
		char movByte = IA32_MOV_REG_IMM;
 | 
			
		||||
 | 
			
		||||
		/* Calculate the correct mov opcode */
 | 
			
		||||
		switch (*(calladdr+1))
 | 
			
		||||
		{
 | 
			
		||||
		case 0x04:
 | 
			
		||||
			{
 | 
			
		||||
				movByte += REG_EAX;
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
		case 0x1C:
 | 
			
		||||
			{
 | 
			
		||||
				movByte += REG_EBX;
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
		case 0x0C:
 | 
			
		||||
			{
 | 
			
		||||
				movByte += REG_ECX;
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
		case 0x14:
 | 
			
		||||
			{
 | 
			
		||||
				movByte += REG_EDX;
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
		default:
 | 
			
		||||
			{
 | 
			
		||||
				Msg("Unknown thunk: %c\n", *(calladdr+1));
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		/* Move our write address back one to where the call opcode was */
 | 
			
		||||
		writeaddr--;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		/* Write our mov */
 | 
			
		||||
		*writeaddr = movByte;
 | 
			
		||||
		writeaddr++;
 | 
			
		||||
 | 
			
		||||
		/* Write the value - The provided program counter value */
 | 
			
		||||
		*(void **)writeaddr = (void *)pc;
 | 
			
		||||
		writeaddr += 4;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return;
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//if dest is NULL, returns minimum number of bytes needed to be copied
 | 
			
		||||
//if dest is not NULL, it will copy the bytes to dest as well as fix CALLs and JMPs
 | 
			
		||||
//http://www.devmaster.net/forums/showthread.php?t=2311
 | 
			
		||||
@ -195,9 +281,15 @@ int copy_bytes(unsigned char *func, unsigned char* dest, int required_len) {
 | 
			
		||||
					//Fix CALL/JMP offset
 | 
			
		||||
					if ((opcode & 0xFE) == 0xE8) {
 | 
			
		||||
						if (operandSize == 4)
 | 
			
		||||
						{
 | 
			
		||||
							*(long*)dest = ((func + *(long*)func) - dest);
 | 
			
		||||
 | 
			
		||||
							//pRED* edit. func is the current address of the call address, +4 is the next instruction, so the value of $pc
 | 
			
		||||
							check_thunks(dest+4, func+4);
 | 
			
		||||
						}
 | 
			
		||||
						else
 | 
			
		||||
							*(short*)dest = ((func + *(short*)func) - dest);
 | 
			
		||||
 | 
			
		||||
					} else {
 | 
			
		||||
						if (operandSize == 4)
 | 
			
		||||
							*(unsigned long*)dest = *(unsigned long*)func;
 | 
			
		||||
 | 
			
		||||
@ -17,6 +17,8 @@
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
void check_thunks(unsigned char *dest, unsigned char *pc);
 | 
			
		||||
 | 
			
		||||
//if dest is NULL, returns minimum number of bytes needed to be copied
 | 
			
		||||
//if dest is not NULL, it will copy the bytes to dest as well as fix CALLs and JMPs
 | 
			
		||||
//http://www.devmaster.net/forums/showthread.php?t=2311
 | 
			
		||||
 | 
			
		||||
@ -39,40 +39,6 @@ CDetour *calcIsAttackCriticalKnifeDetour = NULL;
 | 
			
		||||
 | 
			
		||||
IForward *g_critForward = NULL;
 | 
			
		||||
 | 
			
		||||
void InitialiseDetours()
 | 
			
		||||
{
 | 
			
		||||
	calcIsAttackCriticalDetour = CDetourManager::CreateDetour((void *)&TempDetour, 0, "CalcCritical");
 | 
			
		||||
	calcIsAttackCriticalMeleeDetour = CDetourManager::CreateDetour((void *)&TempDetour, 0, "CalcCriticalMelee");
 | 
			
		||||
	calcIsAttackCriticalKnifeDetour = CDetourManager::CreateDetour((void *)&TempDetour, 0, "CalcCriticalKnife");
 | 
			
		||||
 | 
			
		||||
	bool HookCreated = false;
 | 
			
		||||
 | 
			
		||||
	if (calcIsAttackCriticalDetour != NULL)
 | 
			
		||||
	{
 | 
			
		||||
		calcIsAttackCriticalDetour->EnableDetour();
 | 
			
		||||
		HookCreated = true;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (calcIsAttackCriticalMeleeDetour != NULL)
 | 
			
		||||
	{
 | 
			
		||||
		calcIsAttackCriticalMeleeDetour->EnableDetour();
 | 
			
		||||
		HookCreated = true;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (calcIsAttackCriticalKnifeDetour != NULL)
 | 
			
		||||
	{
 | 
			
		||||
		calcIsAttackCriticalKnifeDetour->EnableDetour();
 | 
			
		||||
		HookCreated = true;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (!HookCreated)
 | 
			
		||||
	{
 | 
			
		||||
		g_pSM->LogError(myself, "No critical hit forwards could be initialized - Disabled critical hit hooks");
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int CheckBaseHandle(CBaseHandle &hndl)
 | 
			
		||||
{
 | 
			
		||||
	if (!hndl.IsValid())
 | 
			
		||||
@ -106,9 +72,9 @@ int CheckBaseHandle(CBaseHandle &hndl)
 | 
			
		||||
	return index;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
DetourReturn TempDetour(void *pWeapon)
 | 
			
		||||
DETOUR_DECL_MEMBER0(CalcIsAttackCriticalHelper, bool)
 | 
			
		||||
{
 | 
			
		||||
	edict_t *pEdict = gameents->BaseEntityToEdict((CBaseEntity *)pWeapon);
 | 
			
		||||
	edict_t *pEdict = gameents->BaseEntityToEdict((CBaseEntity *)this);
 | 
			
		||||
	
 | 
			
		||||
	if (!pEdict)
 | 
			
		||||
	{
 | 
			
		||||
@ -132,7 +98,7 @@ DetourReturn TempDetour(void *pWeapon)
 | 
			
		||||
 | 
			
		||||
	int returnValue=0;
 | 
			
		||||
	
 | 
			
		||||
	CBaseHandle &hndl = *(CBaseHandle *)((uint8_t *)pWeapon + info.actual_offset);
 | 
			
		||||
	CBaseHandle &hndl = *(CBaseHandle *)((uint8_t *)this + info.actual_offset);
 | 
			
		||||
	int index = CheckBaseHandle(hndl);
 | 
			
		||||
 | 
			
		||||
	g_critForward->PushCell(index); //Client index
 | 
			
		||||
@ -146,18 +112,52 @@ DetourReturn TempDetour(void *pWeapon)
 | 
			
		||||
 | 
			
		||||
	if (result)
 | 
			
		||||
	{
 | 
			
		||||
		RETURN_DETOUR_VALUE(DETOUR_RESULT_OVERRIDE, returnValue);
 | 
			
		||||
		return !!returnValue;
 | 
			
		||||
	}
 | 
			
		||||
	else
 | 
			
		||||
	{
 | 
			
		||||
		RETURN_DETOUR_VALUE(DETOUR_RESULT_IGNORED, returnValue);
 | 
			
		||||
		return DETOUR_MEMBER_CALL(CalcIsAttackCriticalHelper)();
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void InitialiseDetours()
 | 
			
		||||
{
 | 
			
		||||
	calcIsAttackCriticalDetour = DETOUR_CREATE_MEMBER(CalcIsAttackCriticalHelper, "CalcCritical");
 | 
			
		||||
	calcIsAttackCriticalMeleeDetour = DETOUR_CREATE_MEMBER(CalcIsAttackCriticalHelper, "CalcCriticalMelee");
 | 
			
		||||
	calcIsAttackCriticalKnifeDetour = DETOUR_CREATE_MEMBER(CalcIsAttackCriticalHelper, "CalcCriticalKnife");
 | 
			
		||||
 | 
			
		||||
	bool HookCreated = false;
 | 
			
		||||
 | 
			
		||||
	if (calcIsAttackCriticalDetour != NULL)
 | 
			
		||||
	{
 | 
			
		||||
		calcIsAttackCriticalDetour->EnableDetour();
 | 
			
		||||
		HookCreated = true;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (calcIsAttackCriticalMeleeDetour != NULL)
 | 
			
		||||
	{
 | 
			
		||||
		calcIsAttackCriticalMeleeDetour->EnableDetour();
 | 
			
		||||
		HookCreated = true;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (calcIsAttackCriticalKnifeDetour != NULL)
 | 
			
		||||
	{
 | 
			
		||||
		calcIsAttackCriticalKnifeDetour->EnableDetour();
 | 
			
		||||
		HookCreated = true;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (!HookCreated)
 | 
			
		||||
	{
 | 
			
		||||
		g_pSM->LogError(myself, "No critical hit forwards could be initialized - Disabled critical hit hooks");
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RemoveDetours()
 | 
			
		||||
{
 | 
			
		||||
	CDetourManager::DeleteDetour(calcIsAttackCriticalDetour);
 | 
			
		||||
	CDetourManager::DeleteDetour(calcIsAttackCriticalMeleeDetour);
 | 
			
		||||
	CDetourManager::DeleteDetour(calcIsAttackCriticalKnifeDetour);
 | 
			
		||||
	calcIsAttackCriticalDetour->Destroy();
 | 
			
		||||
	calcIsAttackCriticalMeleeDetour->Destroy();
 | 
			
		||||
	calcIsAttackCriticalKnifeDetour->Destroy();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -40,8 +40,6 @@
 | 
			
		||||
void InitialiseDetours();
 | 
			
		||||
void RemoveDetours();
 | 
			
		||||
 | 
			
		||||
bool TempDetour(void *pWeapon);
 | 
			
		||||
 | 
			
		||||
extern IForward *g_critForward;
 | 
			
		||||
 | 
			
		||||
extern IServerGameEnts *gameents;
 | 
			
		||||
 | 
			
		||||
@ -90,7 +90,7 @@ bool TF2Tools::SDK_OnLoad(char *error, size_t maxlength, bool late)
 | 
			
		||||
	char conf_error[255] = "";
 | 
			
		||||
	if (!gameconfs->LoadGameConfigFile("sm-tf2.games", &g_pGameConf, conf_error, sizeof(conf_error)))
 | 
			
		||||
	{
 | 
			
		||||
		if (conf_error)
 | 
			
		||||
		if (conf_error[0])
 | 
			
		||||
		{
 | 
			
		||||
			UTIL_Format(error, maxlength, "Could not read sm-tf2.games.txt: %s", conf_error);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@ -38,7 +38,7 @@
 | 
			
		||||
			{
 | 
			
		||||
				"library"	"server"
 | 
			
		||||
				"linux"		"@_ZN8CTFKnife26CalcIsAttackCriticalHelperEv"
 | 
			
		||||
				"windows"	"\x33\xC0\x83\xB9\x30\x13\x00\x00\x01\x0F\x94\xC0\xC3"
 | 
			
		||||
				"windows"	"\x8B\x81\xF0\x13\x00\x00\x83\xF8\xFF\x74\x29\x8B\x15"
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user