amb283 - Renamed IsPlayerInGame() to IsClientInGame()
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40790
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@ -111,7 +111,7 @@ static cell_t sm_GetClientAuthStr(IPluginContext *pCtx, const cell_t *params)
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return 1;
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}
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static cell_t sm_IsPlayerConnected(IPluginContext *pCtx, const cell_t *params)
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static cell_t sm_IsClientConnected(IPluginContext *pCtx, const cell_t *params)
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{
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int index = params[1];
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if ((index < 1) || (index > g_Players.GetMaxClients()))
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@ -122,7 +122,7 @@ static cell_t sm_IsPlayerConnected(IPluginContext *pCtx, const cell_t *params)
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return (g_Players.GetPlayerByIndex(index)->IsConnected()) ? 1 : 0;
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}
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static cell_t sm_IsPlayerIngame(IPluginContext *pCtx, const cell_t *params)
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static cell_t sm_IsClientInGame(IPluginContext *pCtx, const cell_t *params)
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{
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int index = params[1];
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if ((index < 1) || (index > g_Players.GetMaxClients()))
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@ -133,7 +133,7 @@ static cell_t sm_IsPlayerIngame(IPluginContext *pCtx, const cell_t *params)
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return (g_Players.GetPlayerByIndex(index)->IsInGame()) ? 1 : 0;
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}
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static cell_t sm_IsPlayerAuthorized(IPluginContext *pCtx, const cell_t *params)
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static cell_t sm_IsClientAuthorized(IPluginContext *pCtx, const cell_t *params)
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{
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int index = params[1];
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if ((index < 1) || (index > g_Players.GetMaxClients()))
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@ -144,7 +144,7 @@ static cell_t sm_IsPlayerAuthorized(IPluginContext *pCtx, const cell_t *params)
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return (g_Players.GetPlayerByIndex(index)->IsAuthorized()) ? 1 : 0;
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}
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static cell_t sm_IsPlayerFakeClient(IPluginContext *pCtx, const cell_t *params)
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static cell_t sm_IsClientFakeClient(IPluginContext *pCtx, const cell_t *params)
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{
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int index = params[1];
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if ((index < 1) || (index > g_Players.GetMaxClients()))
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@ -830,10 +830,11 @@ REGISTER_NATIVES(playernatives)
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{"GetMaxClients", sm_GetMaxClients},
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{"GetUserAdmin", GetUserAdmin},
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{"GetUserFlagBits", GetUserFlagBits},
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{"IsClientAuthorized", sm_IsPlayerAuthorized},
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{"IsClientConnected", sm_IsPlayerConnected},
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{"IsFakeClient", sm_IsPlayerFakeClient},
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{"IsPlayerInGame", sm_IsPlayerIngame},
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{"IsClientAuthorized", sm_IsClientAuthorized},
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{"IsClientConnected", sm_IsClientConnected},
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{"IsFakeClient", sm_IsClientFakeClient},
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{"IsPlayerInGame", sm_IsClientInGame}, /* Backwards compat shim */
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{"IsClientInGame", sm_IsClientInGame},
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{"RemoveUserFlags", RemoveUserFlags},
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{"SetUserAdmin", SetUserAdmin},
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{"SetUserFlagBits", SetUserFlagBits},
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@ -158,7 +158,16 @@ native bool:IsClientConnected(client);
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* @param client Player index.
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* @return True if player has entered the game, false otherwise.
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*/
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native bool:IsPlayerInGame(client);
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native bool:IsClientInGame(client);
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/**
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* Backwards compatibility stock - use IsClientInGame
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* @deprecated Renamed to IsClientInGame
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*/
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stock bool:IsPlayerInGame(client)
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{
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return IsClientInGame(client);
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}
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/**
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* Returns if a certain player has been authenticated.
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