added a new forward for OnServerActivate

included timers from sourcemod.inc

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40649
This commit is contained in:
David Anderson 2007-03-17 20:25:08 +00:00
parent 3250b1d2b7
commit 88eae4ad1e
4 changed files with 13 additions and 1 deletions

View File

@ -60,6 +60,7 @@ void PlayerManager::OnSourceModAllInitialized()
m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
}
void PlayerManager::OnSourceModShutdown()
@ -80,6 +81,7 @@ void PlayerManager::OnSourceModShutdown()
g_Forwards.ReleaseForward(m_clcommand);
g_Forwards.ReleaseForward(m_clinfochanged);
g_Forwards.ReleaseForward(m_clauth);
g_Forwards.ReleaseForward(m_onActivate);
delete [] m_Players;
}
@ -97,6 +99,7 @@ void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int cl
memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
}
m_onActivate->Execute(NULL);
}
void PlayerManager::RunAuthChecks()

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@ -111,6 +111,7 @@ private:
IForward *m_clcommand;
IForward *m_clinfochanged;
IForward *m_clauth;
IForward *m_onActivate;
CPlayer *m_Players;
int m_maxClients;
int m_PlayerCount;

View File

@ -43,6 +43,7 @@ struct Plugin
#include <usermessages>
#include <events>
#include <functions>
#include <timers>
/**
* Declare this as a struct in your plugin to expose its information.
@ -104,6 +105,13 @@ forward OnPluginPauseChange(bool:pause);
*/
forward OnGameFrame();
/**
* Called when the map is loaded and configs have been parsed.
* Note that commands are processed per-frame, and thus config
* files may not be fully loaded until a few seconds later.
*/
forward OnServerLoad();
/**
* Returns the calling plugin's Handle.
*

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@ -67,7 +67,7 @@ funcenum Timer
* @param flags Flags to set (such as repeatability or auto-Handle closing).
* @return Handle to the timer object. You do not need to call CloseHandle().
*/
native Handle:CreateTimer(Float:interval, Timer:func, {Handle,_}:value, flags);
native Handle:CreateTimer(Float:interval, Timer:func, {Handle,_}:value, flags=0);
/**
* Kills a timer. Use this instead of CloseHandle() if you need more options.