Merge pull request #320 from KyleSanderson/dust

Remove Project Files from older outdated build systems.
This commit is contained in:
Kyle Sanderson
2015-04-02 10:34:57 -07:00
101 changed files with 0 additions and 29595 deletions
-108
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@@ -1,108 +0,0 @@
# (C)2004-2008 SourceMod Development Team
# Makefile written by David "BAILOPAN" Anderson
SMSDK = ../..
MMSOURCE17 = ../../../mmsource-1.7
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
BINARY = sourcemod.logic.so
OBJECTS = \
common_logic.cpp \
smn_adt_array.cpp \
smn_sorting.cpp \
smn_maplists.cpp \
smn_adt_stack.cpp \
thread/ThreadWorker.cpp \
thread/BaseWorker.cpp \
thread/PosixThreads.cpp \
ThreadSupport.cpp \
smn_float.cpp \
TextParsers.cpp \
smn_textparse.cpp \
smn_adt_trie.cpp \
Profiler.cpp \
smn_functions.cpp \
sm_crc32.cpp \
smn_timers.cpp \
MemoryUtils.cpp \
smn_admin.cpp \
smn_banning.cpp \
stringutil.cpp \
Translator.cpp \
PhraseCollection.cpp \
smn_lang.cpp \
smn_string.cpp \
smn_handles.cpp \
smn_datapacks.cpp \
smn_gameconfigs.cpp \
GameConfigs.cpp \
smn_players.cpp \
smn_profiler.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -pipe -fno-strict-aliasing
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc
LINK += -lpthread -static-libgcc
INCLUDE += -I. -I$(MMSOURCE17)/core/sourcehook -I$(SMSDK)/public -I$(SMSDK)/public/sourcepawn
CFLAGS += -D_LINUX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp \
-D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp -Wall -Werror \
-Wno-uninitialized -mfpmath=sse -msse -DSOURCEMOD_BUILD -DHAVE_STDINT_H -DSM_DEFAULT_THREADER -m32 \
-DSM_LOGIC
CPPFLAGS += -Wno-non-virtual-dtor -fno-exceptions -fno-rtti
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS += $(C_OPT_FLAGS)
endif
GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
ifeq "$(GCC_VERSION)" "4"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
OBJ_LINUX := $(OBJ_LINUX:%.c=$(BIN_DIR)/%.o)
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
$(BIN_DIR)/%.o: %.c
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)/thread
$(MAKE) -f Makefile sourcemod
sourcemod: $(OBJ_LINUX)
$(CPP) $(INCLUDE) $(OBJ_LINUX) $(LINK) -m32 -shared -ldl -lm -o $(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f Makefile all DEBUG=true
default: all
clean:
rm -rf $(BIN_DIR)/*.o
rm -rf $(BIN_DIR)/thread/*.o
rm -rf $(BIN_DIR)/$(BINARY)
-19
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@@ -1,19 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "logic", "logic.vcxproj", "{6EF06E6E-0ED5-4E2D-A8F3-01DD1EC25BA7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6EF06E6E-0ED5-4E2D-A8F3-01DD1EC25BA7}.Debug|Win32.ActiveCfg = Debug|Win32
{6EF06E6E-0ED5-4E2D-A8F3-01DD1EC25BA7}.Debug|Win32.Build.0 = Debug|Win32
{6EF06E6E-0ED5-4E2D-A8F3-01DD1EC25BA7}.Release|Win32.ActiveCfg = Release|Win32
{6EF06E6E-0ED5-4E2D-A8F3-01DD1EC25BA7}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
-186
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@@ -1,186 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6EF06E6E-0ED5-4E2D-A8F3-01DD1EC25BA7}</ProjectGuid>
<RootNamespace>jitx86</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">sourcemod.logic</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">sourcemod.logic</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;$(MMSOURCE19)\core\sourcehook;..\..\..\public;..\..\..\public\sourcepawn;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;JITX86_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SM_DEFAULT_THREADER;SM_LOGIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<ResourceCompile>
<AdditionalIncludeDirectories>..\..\..\public</AdditionalIncludeDirectories>
</ResourceCompile>
<PostBuildEvent>
<Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;$(MMSOURCE19)\core\sourcehook;..\..\..\public;..\..\..\public\sourcepawn;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;JITX86_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SM_LOGIC;SM_DEFAULT_THREADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<ResourceCompile>
<AdditionalIncludeDirectories>..\..\..\public</AdditionalIncludeDirectories>
</ResourceCompile>
<PostBuildEvent>
<Command>IF NOT "%SMOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%SMOUTDIR%\bin"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\common_logic.cpp" />
<ClCompile Include="..\DebugReporter.cpp" />
<ClCompile Include="..\ExtensionSys.cpp" />
<ClCompile Include="..\GameConfigs.cpp" />
<ClCompile Include="..\HandleSys.cpp" />
<ClCompile Include="..\MemoryUtils.cpp" />
<ClCompile Include="..\NativeInvoker.cpp" />
<ClCompile Include="..\NativeOwner.cpp" />
<ClCompile Include="..\PhraseCollection.cpp" />
<ClCompile Include="..\PluginSys.cpp" />
<ClCompile Include="..\Profiler.cpp" />
<ClCompile Include="..\ShareSys.cpp" />
<ClCompile Include="..\smn_fakenatives.cpp" />
<ClCompile Include="..\smn_filesystem.cpp" />
<ClCompile Include="..\sm_crc32.cpp" />
<ClCompile Include="..\smn_admin.cpp" />
<ClCompile Include="..\smn_adt_array.cpp" />
<ClCompile Include="..\smn_adt_stack.cpp" />
<ClCompile Include="..\smn_adt_trie.cpp" />
<ClCompile Include="..\smn_banning.cpp" />
<ClCompile Include="..\smn_datapacks.cpp" />
<ClCompile Include="..\smn_float.cpp" />
<ClCompile Include="..\smn_functions.cpp" />
<ClCompile Include="..\smn_gameconfigs.cpp" />
<ClCompile Include="..\smn_handles.cpp" />
<ClCompile Include="..\smn_lang.cpp" />
<ClCompile Include="..\smn_maplists.cpp" />
<ClCompile Include="..\smn_players.cpp" />
<ClCompile Include="..\smn_sorting.cpp" />
<ClCompile Include="..\smn_string.cpp" />
<ClCompile Include="..\smn_textparse.cpp" />
<ClCompile Include="..\smn_timers.cpp" />
<ClCompile Include="..\stringutil.cpp" />
<ClCompile Include="..\TextParsers.cpp" />
<ClCompile Include="..\ThreadSupport.cpp" />
<ClCompile Include="..\Translator.cpp" />
<ClCompile Include="..\thread\BaseWorker.cpp" />
<ClCompile Include="..\thread\ThreadWorker.cpp" />
<ClCompile Include="..\thread\WinThreads.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\public\sm_platform.h" />
<ClInclude Include="..\..\..\public\sm_trie_tpl.h" />
<ClInclude Include="..\..\..\public\sourcemod_version.h" />
<ClInclude Include="..\AutoHandleRooter.h" />
<ClInclude Include="..\CellArray.h" />
<ClInclude Include="..\common_logic.h" />
<ClInclude Include="..\ExtensionSys.h" />
<ClInclude Include="..\GameConfigs.h" />
<ClInclude Include="..\intercom.h" />
<ClInclude Include="..\MemoryUtils.h" />
<ClInclude Include="..\MersenneTwister.h" />
<ClInclude Include="..\NativeInvoker.h" />
<ClInclude Include="..\NativeOwner.h" />
<ClInclude Include="..\PhraseCollection.h" />
<ClInclude Include="..\PluginSys.h" />
<ClInclude Include="..\Profiler.h" />
<ClInclude Include="..\ShareSys.h" />
<ClInclude Include="..\sm_crc32.h" />
<ClInclude Include="..\sm_memtable.h" />
<ClInclude Include="..\sm_symtable.h" />
<ClInclude Include="..\stringutil.h" />
<ClInclude Include="..\TextParsers.h" />
<ClInclude Include="..\ThreadSupport.h" />
<ClInclude Include="..\thread\BaseWorker.h" />
<ClInclude Include="..\thread\ThreadWorker.h" />
<ClInclude Include="..\thread\WinThreads.h" />
<ClInclude Include="..\Translator.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
-231
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@@ -1,231 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
<Filter Include="Threads">
<UniqueIdentifier>{67c1ebce-c1f8-4d2c-9ef4-33f0ef6343e9}</UniqueIdentifier>
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<Filter Include="Threads\Header Files">
<UniqueIdentifier>{c6e2ebb3-4869-4453-9b83-e49f70cb8a05}</UniqueIdentifier>
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<Filter Include="Threads\Source Files">
<UniqueIdentifier>{e6d8a9af-1c1b-4f0c-ae06-a9ebd5cd32e4}</UniqueIdentifier>
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<Filter Include="Natives">
<UniqueIdentifier>{126462f2-e517-4854-8a94-759e56787536}</UniqueIdentifier>
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</ItemGroup>
<ItemGroup>
<ClCompile Include="..\common_logic.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\GameConfigs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\MemoryUtils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\PhraseCollection.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Profiler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\sm_crc32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\stringutil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\TextParsers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ThreadSupport.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Translator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\thread\BaseWorker.cpp">
<Filter>Threads\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\thread\ThreadWorker.cpp">
<Filter>Threads\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\thread\WinThreads.cpp">
<Filter>Threads\Source Files</Filter>
</ClCompile>
<ClCompile Include="..\smn_admin.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_timers.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_adt_array.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_adt_stack.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_adt_trie.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_banning.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_datapacks.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_float.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_functions.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_gameconfigs.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_handles.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_lang.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_maplists.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_players.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_sorting.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\smn_string.cpp">
<Filter>Natives</Filter>
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<ClCompile Include="..\smn_textparse.cpp">
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<ClCompile Include="..\DebugReporter.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="..\smn_filesystem.cpp">
<Filter>Natives</Filter>
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<ClCompile Include="..\smn_fakenatives.cpp">
<Filter>Natives</Filter>
</ClCompile>
<ClCompile Include="..\ExtensionSys.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ShareSys.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\PluginSys.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\NativeInvoker.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\NativeOwner.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\HandleSys.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\CellArray.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common_logic.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\intercom.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Profiler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\TextParsers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\ThreadSupport.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\thread\BaseWorker.h">
<Filter>Threads\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\thread\ThreadWorker.h">
<Filter>Threads\Header Files</Filter>
</ClInclude>
<ClInclude Include="..\thread\WinThreads.h">
<Filter>Threads\Header Files</Filter>
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<ClInclude Include="..\AutoHandleRooter.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\GameConfigs.h">
<Filter>Header Files</Filter>
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<ClInclude Include="..\MemoryUtils.h">
<Filter>Header Files</Filter>
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<ClInclude Include="..\MersenneTwister.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\PhraseCollection.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sm_crc32.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sm_memtable.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sm_symtable.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\stringutil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Translator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\public\sm_trie_tpl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\public\sourcemod_version.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\public\sm_platform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\ExtensionSys.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\NativeInvoker.h">
<Filter>Header Files</Filter>
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<ClInclude Include="..\NativeOwner.h">
<Filter>Header Files</Filter>
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<ClInclude Include="..\PluginSys.h">
<Filter>Header Files</Filter>
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<ClInclude Include="..\ShareSys.h">
<Filter>Header Files</Filter>
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</Project>
-20
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@@ -1,20 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "logic", "logic.vcproj", "{6EF06E6E-0ED5-4E2D-A8F3-01DD1EC25BA7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6EF06E6E-0ED5-4E2D-A8F3-01DD1EC25BA7}.Debug|Win32.ActiveCfg = Debug|Win32
{6EF06E6E-0ED5-4E2D-A8F3-01DD1EC25BA7}.Debug|Win32.Build.0 = Debug|Win32
{6EF06E6E-0ED5-4E2D-A8F3-01DD1EC25BA7}.Release|Win32.ActiveCfg = Release|Win32
{6EF06E6E-0ED5-4E2D-A8F3-01DD1EC25BA7}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
-379
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@@ -1,379 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="logic"
ProjectGUID="{6EF06E6E-0ED5-4E2D-A8F3-01DD1EC25BA7}"
RootNamespace="jitx86"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..;&quot;$(MMSOURCE17)\core\sourcehook&quot;;..\..\..\public;..\..\..\public\sourcepawn"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;JITX86_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SM_DEFAULT_THREADER;SM_LOGIC"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\sourcemod.logic.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
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