Don't hardcode paths to tier0/vstdlib in ICommandLine lookup (nobug).
--HG-- extra : rebase_source : 43d9d34a73ad9f89806507a521aed3f30d351586
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9a0918a354
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876ba3bef5
@ -201,49 +201,41 @@ void CHalfLife2::InitLogicalEntData()
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void CHalfLife2::InitCommandLine()
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{
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char path[PLATFORM_MAX_PATH];
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char error[256];
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g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "../bin/" TIER0_NAME);
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if (!g_LibSys.IsPathFile(path))
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if (!is_original_engine)
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{
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g_Logger.LogError("Could not find path for: " TIER0_NAME);
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return;
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}
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ke::AutoPtr<ILibrary> lib(g_LibSys.OpenLibrary(path, error, sizeof(error)));
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m_pGetCommandLine = lib->GetSymbolAddress("CommandLine_Tier0");
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/* '_Tier0' dropped on Alien Swarm version */
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if (m_pGetCommandLine == NULL)
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{
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m_pGetCommandLine = lib->GetSymbolAddress("CommandLine");
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}
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if (m_pGetCommandLine == NULL)
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{
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/* We probably have a Ship engine. */
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g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "../bin/" VSTDLIB_NAME);
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if (!g_LibSys.IsPathFile(path))
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ke::AutoPtr<ILibrary> lib(g_LibSys.OpenLibrary(TIER0_NAME, error, sizeof(error)));
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if (lib == NULL)
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{
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g_Logger.LogError("Could not find path for: " VSTDLIB_NAME);
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g_Logger.LogError("Could not load %s: %s", TIER0_NAME, error);
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return;
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}
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m_pGetCommandLine = lib->GetSymbolAddress("CommandLine_Tier0");
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if ((lib = g_LibSys.OpenLibrary(path, error, sizeof(error))) == NULL)
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{
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g_Logger.LogError("Could not load %s: %s", path, error);
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return;
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}
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m_pGetCommandLine = lib->GetSymbolAddress("CommandLine");
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/* '_Tier0' dropped on Alien Swarm version */
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if (m_pGetCommandLine == NULL)
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{
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g_Logger.LogError("Could not locate any command line functionality");
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m_pGetCommandLine = lib->GetSymbolAddress("CommandLine");
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}
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}
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else
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{
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ke::AutoPtr<ILibrary> lib(g_LibSys.OpenLibrary(VSTDLIB_NAME, error, sizeof(error)));
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if (lib == NULL)
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{
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g_Logger.LogError("Could not load %s: %s", VSTDLIB_NAME, error);
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return;
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}
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m_pGetCommandLine = lib->GetSymbolAddress("CommandLine");
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}
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if (m_pGetCommandLine == NULL)
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{
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g_Logger.LogError("Could not locate any command line functionality");
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}
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}
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ICommandLine *CHalfLife2::GetValveCommandLine()
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