diff --git a/plugins/include/tf2_stocks.inc b/plugins/include/tf2_stocks.inc index 20a29ebc..0c970b83 100644 --- a/plugins/include/tf2_stocks.inc +++ b/plugins/include/tf2_stocks.inc @@ -1,521 +1,521 @@ -/** - * vim: set ts=4 : - * ============================================================================= - * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This file is part of the SourceMod/SourcePawn SDK. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see . - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or . - * - * Version: $Id$ - */ - -#if defined _tf2_stocks_included - #endinput -#endif -#define _tf2_stocks_included - -#include -#include - -#define TF_CONDFLAG_NONE 0 -#define TF_CONDFLAG_SLOWED (1 << 0) -#define TF_CONDFLAG_ZOOMED (1 << 1) -#define TF_CONDFLAG_DISGUISING (1 << 2) -#define TF_CONDFLAG_DISGUISED (1 << 3) -#define TF_CONDFLAG_CLOAKED (1 << 4) -#define TF_CONDFLAG_UBERCHARGED (1 << 5) -#define TF_CONDFLAG_TELEPORTGLOW (1 << 6) -#define TF_CONDFLAG_TAUNTING (1 << 7) -#define TF_CONDFLAG_UBERCHARGEFADE (1 << 8) -#define TF_CONDFLAG_CLOAKFLICKER (1 << 9) -#define TF_CONDFLAG_TELEPORTING (1 << 10) -#define TF_CONDFLAG_KRITZKRIEGED (1 << 11) -#define TF_CONDFLAG_DEADRINGERED (1 << 13) -#define TF_CONDFLAG_BONKED (1 << 14) -#define TF_CONDFLAG_DAZED (1 << 15) -#define TF_CONDFLAG_BUFFED (1 << 16) -#define TF_CONDFLAG_CHARGING (1 << 17) -#define TF_CONDFLAG_DEMOBUFF (1 << 18) -#define TF_CONDFLAG_CRITCOLA (1 << 19) -#define TF_CONDFLAG_INHEALRADIUS (1 << 20) -#define TF_CONDFLAG_HEALING (1 << 21) -#define TF_CONDFLAG_ONFIRE (1 << 22) -#define TF_CONDFLAG_OVERHEALED (1 << 23) -#define TF_CONDFLAG_JARATED (1 << 24) -#define TF_CONDFLAG_BLEEDING (1 << 25) -#define TF_CONDFLAG_DEFENSEBUFFED (1 << 26) -#define TF_CONDFLAG_MILKED (1 << 27) -#define TF_CONDFLAG_MEGAHEAL (1 << 28) -#define TF_CONDFLAG_REGENBUFFED (1 << 29) -#define TF_CONDFLAG_MARKEDFORDEATH (1 << 30) - -#define TF_DEATHFLAG_KILLERDOMINATION (1 << 0) -#define TF_DEATHFLAG_ASSISTERDOMINATION (1 << 1) -#define TF_DEATHFLAG_KILLERREVENGE (1 << 2) -#define TF_DEATHFLAG_ASSISTERREVENGE (1 << 3) -#define TF_DEATHFLAG_FIRSTBLOOD (1 << 4) -#define TF_DEATHFLAG_DEADRINGER (1 << 5) -#define TF_DEATHFLAG_INTERRUPTED (1 << 6) -#define TF_DEATHFLAG_GIBBED (1 << 7) -#define TF_DEATHFLAG_PURGATORY (1 << 8) - -// Custom kill identifiers for the customkill property on the player_death event -enum { - TF_CUSTOM_HEADSHOT = 1, - TF_CUSTOM_BACKSTAB, - TF_CUSTOM_BURNING, - TF_CUSTOM_WRENCH_FIX, - TF_CUSTOM_MINIGUN, - TF_CUSTOM_SUICIDE, - TF_CUSTOM_TAUNT_HADOUKEN, - TF_CUSTOM_BURNING_FLARE, - TF_CUSTOM_TAUNT_HIGH_NOON, - TF_CUSTOM_TAUNT_GRAND_SLAM, - TF_CUSTOM_PENETRATE_MY_TEAM, - TF_CUSTOM_PENETRATE_ALL_PLAYERS, - TF_CUSTOM_TAUNT_FENCING, - TF_CUSTOM_PENETRATE_HEADSHOT, - TF_CUSTOM_TAUNT_ARROW_STAB, - TF_CUSTOM_TELEFRAG, - TF_CUSTOM_BURNING_ARROW, - TF_CUSTOM_FLYINGBURN, - TF_CUSTOM_PUMPKIN_BOMB, - TF_CUSTOM_DECAPITATION, - TF_CUSTOM_TAUNT_GRENADE, - TF_CUSTOM_BASEBALL, - TF_CUSTOM_CHARGE_IMPACT, - TF_CUSTOM_TAUNT_BARBARIAN_SWING, - TF_CUSTOM_AIR_STICKY_BURST, - TF_CUSTOM_DEFENSIVE_STICKY, - TF_CUSTOM_PICKAXE, - TF_CUSTOM_ROCKET_DIRECTHIT, - TF_CUSTOM_TAUNT_UBERSLICE, - TF_CUSTOM_PLAYER_SENTRY, - TF_CUSTOM_STANDARD_STICKY, - TF_CUSTOM_SHOTGUN_REVENGE_CRIT, - TF_CUSTOM_TAUNT_ENGINEER_SMASH, - TF_CUSTOM_BLEEDING, - TF_CUSTOM_GOLD_WRENCH, - TF_CUSTOM_CARRIED_BUILDING, - TF_CUSTOM_COMBO_PUNCH, - TF_CUSTOM_TAUNT_ENGINEER_ARM, - TF_CUSTOM_FISH_KILL, - TF_CUSTOM_TRIGGER_HURT, - TF_CUSTOM_DECAPITATION_BOSS, - TF_CUSTOM_STICKBOMB_EXPLOSION, - TF_CUSTOM_AEGIS_ROUND, - TF_CUSTOM_FLARE_EXPLOSION, - TF_CUSTOM_BOOTS_STOMP, - TF_CUSTOM_PLASMA, - TF_CUSTOM_PLASMA_CHARGED, - TF_CUSTOM_PLASMA_GIB, - TF_CUSTOM_PRACTICE_STICKY, - TF_CUSTOM_EYEBALL_ROCKET, - TF_CUSTOM_HEADSHOT_DECAPITATION, - TF_CUSTOM_TAUNT_ARMAGEDDON, - TF_CUSTOM_FLARE_PELLET, - TF_CUSTOM_CLEAVER, - TF_CUSTOM_CLEAVER_CRIT, - TF_CUSTOM_SAPPER_RECORDER_DEATH, - TF_CUSTOM_MERASMUS_PLAYER_BOMB, - TF_CUSTOM_MERASMUS_GRENADE, - TF_CUSTOM_MERASMUS_ZAP, - TF_CUSTOM_MERASMUS_DECAPITATION, - TF_CUSTOM_CANNONBALL_PUSH, - TF_CUSTOM_TAUNT_ALLCLASS_GUITAR_RIFF, -}; - -// Weapon codes as used in some events, such as player_death -// (not to be confused with Item Definition Indexes) -enum { - TF_WEAPON_NONE = 0, - TF_WEAPON_BAT, - TF_WEAPON_BAT_WOOD, - TF_WEAPON_BOTTLE, - TF_WEAPON_FIREAXE, - TF_WEAPON_CLUB, - TF_WEAPON_CROWBAR, - TF_WEAPON_KNIFE, - TF_WEAPON_FISTS, - TF_WEAPON_SHOVEL, - TF_WEAPON_WRENCH, - TF_WEAPON_BONESAW, - TF_WEAPON_SHOTGUN_PRIMARY, - TF_WEAPON_SHOTGUN_SOLDIER, - TF_WEAPON_SHOTGUN_HWG, - TF_WEAPON_SHOTGUN_PYRO, - TF_WEAPON_SCATTERGUN, - TF_WEAPON_SNIPERRIFLE, - TF_WEAPON_MINIGUN, - TF_WEAPON_SMG, - TF_WEAPON_SYRINGEGUN_MEDIC, - TF_WEAPON_TRANQ, - TF_WEAPON_ROCKETLAUNCHER, - TF_WEAPON_GRENADELAUNCHER, - TF_WEAPON_PIPEBOMBLAUNCHER, - TF_WEAPON_FLAMETHROWER, - TF_WEAPON_GRENADE_NORMAL, - TF_WEAPON_GRENADE_CONCUSSION, - TF_WEAPON_GRENADE_NAIL, - TF_WEAPON_GRENADE_MIRV, - TF_WEAPON_GRENADE_MIRV_DEMOMAN, - TF_WEAPON_GRENADE_NAPALM, - TF_WEAPON_GRENADE_GAS, - TF_WEAPON_GRENADE_EMP, - TF_WEAPON_GRENADE_CALTROP, - TF_WEAPON_GRENADE_PIPEBOMB, - TF_WEAPON_GRENADE_SMOKE_BOMB, - TF_WEAPON_GRENADE_HEAL, - TF_WEAPON_GRENADE_STUNBALL, - TF_WEAPON_GRENADE_JAR, - TF_WEAPON_GRENADE_JAR_MILK, - TF_WEAPON_PISTOL, - TF_WEAPON_PISTOL_SCOUT, - TF_WEAPON_REVOLVER, - TF_WEAPON_NAILGUN, - TF_WEAPON_PDA, - TF_WEAPON_PDA_ENGINEER_BUILD, - TF_WEAPON_PDA_ENGINEER_DESTROY, - TF_WEAPON_PDA_SPY, - TF_WEAPON_BUILDER, - TF_WEAPON_MEDIGUN, - TF_WEAPON_GRENADE_MIRVBOMB, - TF_WEAPON_FLAMETHROWER_ROCKET, - TF_WEAPON_GRENADE_DEMOMAN, - TF_WEAPON_SENTRY_BULLET, - TF_WEAPON_SENTRY_ROCKET, - TF_WEAPON_DISPENSER, - TF_WEAPON_INVIS, - TF_WEAPON_FLAREGUN, - TF_WEAPON_LUNCHBOX, - TF_WEAPON_JAR, - TF_WEAPON_COMPOUND_BOW, - TF_WEAPON_BUFF_ITEM, - TF_WEAPON_PUMPKIN_BOMB, - TF_WEAPON_SWORD, - TF_WEAPON_DIRECTHIT, - TF_WEAPON_LIFELINE, - TF_WEAPON_LASER_POINTER, - TF_WEAPON_DISPENSER_GUN, - TF_WEAPON_SENTRY_REVENGE, - TF_WEAPON_JAR_MILK, - TF_WEAPON_HANDGUN_SCOUT_PRIMARY, - TF_WEAPON_BAT_FISH, - TF_WEAPON_CROSSBOW, - TF_WEAPON_STICKBOMB, - TF_WEAPON_HANDGUN_SCOUT_SEC, - TF_WEAPON_SODA_POPPER, - TF_WEAPON_SNIPERRIFLE_DECAP, - TF_WEAPON_RAYGUN, - TF_WEAPON_PARTICLE_CANNON, - TF_WEAPON_MECHANICAL_ARM, - TF_WEAPON_DRG_POMSON, - TF_WEAPON_BAT_GIFTWRAP, - TF_WEAPON_GRENADE_ORNAMENT, - TF_WEAPON_RAYGUN_REVENGE, - TF_WEAPON_PEP_BRAWLER_BLASTER, - TF_WEAPON_CLEAVER, - TF_WEAPON_GRENADE_CLEAVER, - TF_WEAPON_STICKY_BALL_LAUNCHER, - TF_WEAPON_GRENADE_STICKY_BALL, - TF_WEAPON_SHOTGUN_BUILDING_RESCUE, - TF_WEAPON_CANNON, - TF_WEAPON_THROWABLE, - TF_WEAPON_GRENADE_THROWABLE, - TF_WEAPON_PDA_SPY_BUILD, - TF_WEAPON_GRENADE_WATERBALLOON, - TF_WEAPON_HARVESTER_SAW, - TF_WEAPON_SPELLBOOK, - TF_WEAPON_SPELLBOOK_PROJECTILE, -}; - -// TF2 Weapon Loadout Slots -enum -{ - TFWeaponSlot_Primary, - TFWeaponSlot_Secondary, - TFWeaponSlot_Melee, - TFWeaponSlot_Grenade, - TFWeaponSlot_Building, - TFWeaponSlot_PDA, - TFWeaponSlot_Item1, - TFWeaponSlot_Item2 -}; - -// Identifiers for the eventtype property on the teamplay_flag_event event -enum { - TF_FLAGEVENT_PICKEDUP = 1, - TF_FLAGEVENT_CAPTURED, - TF_FLAGEVENT_DEFENDED, - TF_FLAGEVENT_DROPPED, - TF_FLAGEVENT_RETURNED -}; - -enum TFResourceType -{ - TFResource_Ping, - TFResource_Score, - TFResource_Deaths, - TFResource_TotalScore, - TFResource_Captures, - TFResource_Defenses, - TFResource_Dominations, - TFResource_Revenge, - TFResource_BuildingsDestroyed, - TFResource_Headshots, - TFResource_Backstabs, - TFResource_HealPoints, - TFResource_Invulns, - TFResource_Teleports, - TFResource_ResupplyPoints, - TFResource_KillAssists, - TFResource_MaxHealth, - TFResource_PlayerClass -}; - -static const String:TFResourceNames[TFResourceType][] = -{ - "m_iPing", - "m_iScore", - "m_iDeaths", - "m_iTotalScore", - "m_iCaptures", - "m_iDefenses", - "m_iDominations", - "m_iRevenge", - "m_iBuildingsDestroyed", - "m_iHeadshots", - "m_iBackstabs", - "m_iHealPoints", - "m_iInvulns", - "m_iTeleports", - "m_iResupplyPoints", - "m_iKillAssists", - "m_iMaxHealth", - "m_iPlayerClass" -}; - -/** - * Get's a Clients current class. - * - * @param client Player's index. - * @return Current TFClassType of player. - * @error Invalid client index. - */ -stock TFClassType:TF2_GetPlayerClass(client) -{ - return TFClassType:GetEntProp(client, Prop_Send, "m_iClass"); -} - -/** - * Set's a Clients class. - * - * Note: If setting player class in a player spawn hook weapons should be set to false. - * - * @param client Player's index. - * @param class TFClassType class symbol. - * @param weapons This paramater is ignored. - * @param persistent If true changes the players desired class so the change stays after death. - * @noreturn - * @error Invalid client index. - */ -stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistent=true) -{ - SetEntProp(client, Prop_Send, "m_iClass", _:class); - - if (persistent) - { - SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class); - } -} - -/** - * Retrieves client data from the resource entity - * - * @param client Player's index. - * @param type ResourceType constant - * @return Value or -1 on failure. - * @error Invalid client index, client not in game or failed to find resource entity. - */ -#pragma deprecated Use GetPlayerResourceEntity and GetEntProp instead -stock TF2_GetPlayerResourceData(client, TFResourceType:type) -{ - if (!IsClientConnected(client)) - { - return -1; - } - - new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]); - - if (offset < 1) - { - return -1; - } - - new entity = TF2_GetResourceEntity(); - - if (entity == -1) - { - return -1; - } - - return GetEntData(entity, offset + (client*4)); -} - -/** - * Sets client data in the resource entity - * - * Note: The game overwrites these values every frame, so changing them will have very little effect. - * - * @param client Player's index. - * @param type ResourceType constant - * @param value Value to set. - * @return Value or -1 on failure. - * @error Invalid client index, client not in game or failed to find resource entity. - */ -#pragma deprecated Use GetPlayerResourceEntity and SetEntProp instead -stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value) -{ - if (!IsClientConnected(client)) - { - return false; - } - - new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]); - - if (offset < 1) - { - return false; - } - - new entity = TF2_GetResourceEntity(); - - if (entity == -1) - { - return false; - } - - SetEntData(entity, offset + (client*4), value); - - return true; -} - -/** - * Removes all weapons from a client's weapon slot - * - * @param client Player's index. - * @param slot Slot index (0-5) - * @noreturn - * @error Invalid client, invalid slot or lack of mod support - */ -stock TF2_RemoveWeaponSlot(client, slot) -{ - new weaponIndex; - while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1) - { - RemovePlayerItem(client, weaponIndex); - AcceptEntityInput(weaponIndex, "Kill"); - } -} - -/** - * Removes all weapons from a client - * - * @param client Player's index. - * @noreturn - */ -stock TF2_RemoveAllWeapons(client) -{ - for (new i = 0; i <= 5; i++) - { - TF2_RemoveWeaponSlot(client, i); - } -} - -/** - * Gets a player's condition bits - * - * @param client Player's index. - * @return Player's condition bits - */ -#pragma deprecated Use TF2_IsPlayerInCondition instead. -stock TF2_GetPlayerConditionFlags(client) -{ - return GetEntProp(client, Prop_Send, "m_nPlayerCond")|GetEntProp(client, Prop_Send, "_condition_bits"); -} - -/** - * Check whether or not a condition is set on a player - * - * @param client Player's index. - * @param cond TFCond constant - * @return True if set, false otherwise - */ -stock bool:TF2_IsPlayerInCondition(client, TFCond:cond) -{ - // Conditions are stored across two netprops now, one for each 32-bit segment. - if (_:cond < 32) - { - new bit = 1 << _:cond; - if ((GetEntProp(client, Prop_Send, "m_nPlayerCond") & bit) == bit) - { - return true; - } - - if ((GetEntProp(client, Prop_Send, "_condition_bits") & bit) == bit) - { - return true; - } - } - else if (_:cond < 64) - { - new bit = (1 << (_:cond - 32)); - if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx") & bit) == bit) - { - return true; - } - } - else - { - new bit = (1 << (_:cond - 64)); - if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx2") & bit) == bit) - { - return true; - } - } - - return false; -} - -/** - * Gets an entity's object type. - * +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see . + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or . + * + * Version: $Id$ + */ + +#if defined _tf2_stocks_included + #endinput +#endif +#define _tf2_stocks_included + +#include +#include + +#define TF_CONDFLAG_NONE 0 +#define TF_CONDFLAG_SLOWED (1 << 0) +#define TF_CONDFLAG_ZOOMED (1 << 1) +#define TF_CONDFLAG_DISGUISING (1 << 2) +#define TF_CONDFLAG_DISGUISED (1 << 3) +#define TF_CONDFLAG_CLOAKED (1 << 4) +#define TF_CONDFLAG_UBERCHARGED (1 << 5) +#define TF_CONDFLAG_TELEPORTGLOW (1 << 6) +#define TF_CONDFLAG_TAUNTING (1 << 7) +#define TF_CONDFLAG_UBERCHARGEFADE (1 << 8) +#define TF_CONDFLAG_CLOAKFLICKER (1 << 9) +#define TF_CONDFLAG_TELEPORTING (1 << 10) +#define TF_CONDFLAG_KRITZKRIEGED (1 << 11) +#define TF_CONDFLAG_DEADRINGERED (1 << 13) +#define TF_CONDFLAG_BONKED (1 << 14) +#define TF_CONDFLAG_DAZED (1 << 15) +#define TF_CONDFLAG_BUFFED (1 << 16) +#define TF_CONDFLAG_CHARGING (1 << 17) +#define TF_CONDFLAG_DEMOBUFF (1 << 18) +#define TF_CONDFLAG_CRITCOLA (1 << 19) +#define TF_CONDFLAG_INHEALRADIUS (1 << 20) +#define TF_CONDFLAG_HEALING (1 << 21) +#define TF_CONDFLAG_ONFIRE (1 << 22) +#define TF_CONDFLAG_OVERHEALED (1 << 23) +#define TF_CONDFLAG_JARATED (1 << 24) +#define TF_CONDFLAG_BLEEDING (1 << 25) +#define TF_CONDFLAG_DEFENSEBUFFED (1 << 26) +#define TF_CONDFLAG_MILKED (1 << 27) +#define TF_CONDFLAG_MEGAHEAL (1 << 28) +#define TF_CONDFLAG_REGENBUFFED (1 << 29) +#define TF_CONDFLAG_MARKEDFORDEATH (1 << 30) + +#define TF_DEATHFLAG_KILLERDOMINATION (1 << 0) +#define TF_DEATHFLAG_ASSISTERDOMINATION (1 << 1) +#define TF_DEATHFLAG_KILLERREVENGE (1 << 2) +#define TF_DEATHFLAG_ASSISTERREVENGE (1 << 3) +#define TF_DEATHFLAG_FIRSTBLOOD (1 << 4) +#define TF_DEATHFLAG_DEADRINGER (1 << 5) +#define TF_DEATHFLAG_INTERRUPTED (1 << 6) +#define TF_DEATHFLAG_GIBBED (1 << 7) +#define TF_DEATHFLAG_PURGATORY (1 << 8) + +// Custom kill identifiers for the customkill property on the player_death event +enum { + TF_CUSTOM_HEADSHOT = 1, + TF_CUSTOM_BACKSTAB, + TF_CUSTOM_BURNING, + TF_CUSTOM_WRENCH_FIX, + TF_CUSTOM_MINIGUN, + TF_CUSTOM_SUICIDE, + TF_CUSTOM_TAUNT_HADOUKEN, + TF_CUSTOM_BURNING_FLARE, + TF_CUSTOM_TAUNT_HIGH_NOON, + TF_CUSTOM_TAUNT_GRAND_SLAM, + TF_CUSTOM_PENETRATE_MY_TEAM, + TF_CUSTOM_PENETRATE_ALL_PLAYERS, + TF_CUSTOM_TAUNT_FENCING, + TF_CUSTOM_PENETRATE_HEADSHOT, + TF_CUSTOM_TAUNT_ARROW_STAB, + TF_CUSTOM_TELEFRAG, + TF_CUSTOM_BURNING_ARROW, + TF_CUSTOM_FLYINGBURN, + TF_CUSTOM_PUMPKIN_BOMB, + TF_CUSTOM_DECAPITATION, + TF_CUSTOM_TAUNT_GRENADE, + TF_CUSTOM_BASEBALL, + TF_CUSTOM_CHARGE_IMPACT, + TF_CUSTOM_TAUNT_BARBARIAN_SWING, + TF_CUSTOM_AIR_STICKY_BURST, + TF_CUSTOM_DEFENSIVE_STICKY, + TF_CUSTOM_PICKAXE, + TF_CUSTOM_ROCKET_DIRECTHIT, + TF_CUSTOM_TAUNT_UBERSLICE, + TF_CUSTOM_PLAYER_SENTRY, + TF_CUSTOM_STANDARD_STICKY, + TF_CUSTOM_SHOTGUN_REVENGE_CRIT, + TF_CUSTOM_TAUNT_ENGINEER_SMASH, + TF_CUSTOM_BLEEDING, + TF_CUSTOM_GOLD_WRENCH, + TF_CUSTOM_CARRIED_BUILDING, + TF_CUSTOM_COMBO_PUNCH, + TF_CUSTOM_TAUNT_ENGINEER_ARM, + TF_CUSTOM_FISH_KILL, + TF_CUSTOM_TRIGGER_HURT, + TF_CUSTOM_DECAPITATION_BOSS, + TF_CUSTOM_STICKBOMB_EXPLOSION, + TF_CUSTOM_AEGIS_ROUND, + TF_CUSTOM_FLARE_EXPLOSION, + TF_CUSTOM_BOOTS_STOMP, + TF_CUSTOM_PLASMA, + TF_CUSTOM_PLASMA_CHARGED, + TF_CUSTOM_PLASMA_GIB, + TF_CUSTOM_PRACTICE_STICKY, + TF_CUSTOM_EYEBALL_ROCKET, + TF_CUSTOM_HEADSHOT_DECAPITATION, + TF_CUSTOM_TAUNT_ARMAGEDDON, + TF_CUSTOM_FLARE_PELLET, + TF_CUSTOM_CLEAVER, + TF_CUSTOM_CLEAVER_CRIT, + TF_CUSTOM_SAPPER_RECORDER_DEATH, + TF_CUSTOM_MERASMUS_PLAYER_BOMB, + TF_CUSTOM_MERASMUS_GRENADE, + TF_CUSTOM_MERASMUS_ZAP, + TF_CUSTOM_MERASMUS_DECAPITATION, + TF_CUSTOM_CANNONBALL_PUSH, + TF_CUSTOM_TAUNT_ALLCLASS_GUITAR_RIFF, +}; + +// Weapon codes as used in some events, such as player_death +// (not to be confused with Item Definition Indexes) +enum { + TF_WEAPON_NONE = 0, + TF_WEAPON_BAT, + TF_WEAPON_BAT_WOOD, + TF_WEAPON_BOTTLE, + TF_WEAPON_FIREAXE, + TF_WEAPON_CLUB, + TF_WEAPON_CROWBAR, + TF_WEAPON_KNIFE, + TF_WEAPON_FISTS, + TF_WEAPON_SHOVEL, + TF_WEAPON_WRENCH, + TF_WEAPON_BONESAW, + TF_WEAPON_SHOTGUN_PRIMARY, + TF_WEAPON_SHOTGUN_SOLDIER, + TF_WEAPON_SHOTGUN_HWG, + TF_WEAPON_SHOTGUN_PYRO, + TF_WEAPON_SCATTERGUN, + TF_WEAPON_SNIPERRIFLE, + TF_WEAPON_MINIGUN, + TF_WEAPON_SMG, + TF_WEAPON_SYRINGEGUN_MEDIC, + TF_WEAPON_TRANQ, + TF_WEAPON_ROCKETLAUNCHER, + TF_WEAPON_GRENADELAUNCHER, + TF_WEAPON_PIPEBOMBLAUNCHER, + TF_WEAPON_FLAMETHROWER, + TF_WEAPON_GRENADE_NORMAL, + TF_WEAPON_GRENADE_CONCUSSION, + TF_WEAPON_GRENADE_NAIL, + TF_WEAPON_GRENADE_MIRV, + TF_WEAPON_GRENADE_MIRV_DEMOMAN, + TF_WEAPON_GRENADE_NAPALM, + TF_WEAPON_GRENADE_GAS, + TF_WEAPON_GRENADE_EMP, + TF_WEAPON_GRENADE_CALTROP, + TF_WEAPON_GRENADE_PIPEBOMB, + TF_WEAPON_GRENADE_SMOKE_BOMB, + TF_WEAPON_GRENADE_HEAL, + TF_WEAPON_GRENADE_STUNBALL, + TF_WEAPON_GRENADE_JAR, + TF_WEAPON_GRENADE_JAR_MILK, + TF_WEAPON_PISTOL, + TF_WEAPON_PISTOL_SCOUT, + TF_WEAPON_REVOLVER, + TF_WEAPON_NAILGUN, + TF_WEAPON_PDA, + TF_WEAPON_PDA_ENGINEER_BUILD, + TF_WEAPON_PDA_ENGINEER_DESTROY, + TF_WEAPON_PDA_SPY, + TF_WEAPON_BUILDER, + TF_WEAPON_MEDIGUN, + TF_WEAPON_GRENADE_MIRVBOMB, + TF_WEAPON_FLAMETHROWER_ROCKET, + TF_WEAPON_GRENADE_DEMOMAN, + TF_WEAPON_SENTRY_BULLET, + TF_WEAPON_SENTRY_ROCKET, + TF_WEAPON_DISPENSER, + TF_WEAPON_INVIS, + TF_WEAPON_FLAREGUN, + TF_WEAPON_LUNCHBOX, + TF_WEAPON_JAR, + TF_WEAPON_COMPOUND_BOW, + TF_WEAPON_BUFF_ITEM, + TF_WEAPON_PUMPKIN_BOMB, + TF_WEAPON_SWORD, + TF_WEAPON_DIRECTHIT, + TF_WEAPON_LIFELINE, + TF_WEAPON_LASER_POINTER, + TF_WEAPON_DISPENSER_GUN, + TF_WEAPON_SENTRY_REVENGE, + TF_WEAPON_JAR_MILK, + TF_WEAPON_HANDGUN_SCOUT_PRIMARY, + TF_WEAPON_BAT_FISH, + TF_WEAPON_CROSSBOW, + TF_WEAPON_STICKBOMB, + TF_WEAPON_HANDGUN_SCOUT_SEC, + TF_WEAPON_SODA_POPPER, + TF_WEAPON_SNIPERRIFLE_DECAP, + TF_WEAPON_RAYGUN, + TF_WEAPON_PARTICLE_CANNON, + TF_WEAPON_MECHANICAL_ARM, + TF_WEAPON_DRG_POMSON, + TF_WEAPON_BAT_GIFTWRAP, + TF_WEAPON_GRENADE_ORNAMENT, + TF_WEAPON_RAYGUN_REVENGE, + TF_WEAPON_PEP_BRAWLER_BLASTER, + TF_WEAPON_CLEAVER, + TF_WEAPON_GRENADE_CLEAVER, + TF_WEAPON_STICKY_BALL_LAUNCHER, + TF_WEAPON_GRENADE_STICKY_BALL, + TF_WEAPON_SHOTGUN_BUILDING_RESCUE, + TF_WEAPON_CANNON, + TF_WEAPON_THROWABLE, + TF_WEAPON_GRENADE_THROWABLE, + TF_WEAPON_PDA_SPY_BUILD, + TF_WEAPON_GRENADE_WATERBALLOON, + TF_WEAPON_HARVESTER_SAW, + TF_WEAPON_SPELLBOOK, + TF_WEAPON_SPELLBOOK_PROJECTILE, +}; + +// TF2 Weapon Loadout Slots +enum +{ + TFWeaponSlot_Primary, + TFWeaponSlot_Secondary, + TFWeaponSlot_Melee, + TFWeaponSlot_Grenade, + TFWeaponSlot_Building, + TFWeaponSlot_PDA, + TFWeaponSlot_Item1, + TFWeaponSlot_Item2 +}; + +// Identifiers for the eventtype property on the teamplay_flag_event event +enum { + TF_FLAGEVENT_PICKEDUP = 1, + TF_FLAGEVENT_CAPTURED, + TF_FLAGEVENT_DEFENDED, + TF_FLAGEVENT_DROPPED, + TF_FLAGEVENT_RETURNED +}; + +enum TFResourceType +{ + TFResource_Ping, + TFResource_Score, + TFResource_Deaths, + TFResource_TotalScore, + TFResource_Captures, + TFResource_Defenses, + TFResource_Dominations, + TFResource_Revenge, + TFResource_BuildingsDestroyed, + TFResource_Headshots, + TFResource_Backstabs, + TFResource_HealPoints, + TFResource_Invulns, + TFResource_Teleports, + TFResource_ResupplyPoints, + TFResource_KillAssists, + TFResource_MaxHealth, + TFResource_PlayerClass +}; + +static const String:TFResourceNames[TFResourceType][] = +{ + "m_iPing", + "m_iScore", + "m_iDeaths", + "m_iTotalScore", + "m_iCaptures", + "m_iDefenses", + "m_iDominations", + "m_iRevenge", + "m_iBuildingsDestroyed", + "m_iHeadshots", + "m_iBackstabs", + "m_iHealPoints", + "m_iInvulns", + "m_iTeleports", + "m_iResupplyPoints", + "m_iKillAssists", + "m_iMaxHealth", + "m_iPlayerClass" +}; + +/** + * Get's a Clients current class. + * + * @param client Player's index. + * @return Current TFClassType of player. + * @error Invalid client index. + */ +stock TFClassType:TF2_GetPlayerClass(client) +{ + return TFClassType:GetEntProp(client, Prop_Send, "m_iClass"); +} + +/** + * Set's a Clients class. + * + * Note: If setting player class in a player spawn hook weapons should be set to false. + * + * @param client Player's index. + * @param class TFClassType class symbol. + * @param weapons This paramater is ignored. + * @param persistent If true changes the players desired class so the change stays after death. + * @noreturn + * @error Invalid client index. + */ +stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistent=true) +{ + SetEntProp(client, Prop_Send, "m_iClass", _:class); + + if (persistent) + { + SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class); + } +} + +/** + * Retrieves client data from the resource entity + * + * @param client Player's index. + * @param type ResourceType constant + * @return Value or -1 on failure. + * @error Invalid client index, client not in game or failed to find resource entity. + */ +#pragma deprecated Use GetPlayerResourceEntity and GetEntProp instead +stock TF2_GetPlayerResourceData(client, TFResourceType:type) +{ + if (!IsClientConnected(client)) + { + return -1; + } + + new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]); + + if (offset < 1) + { + return -1; + } + + new entity = TF2_GetResourceEntity(); + + if (entity == -1) + { + return -1; + } + + return GetEntData(entity, offset + (client*4)); +} + +/** + * Sets client data in the resource entity + * + * Note: The game overwrites these values every frame, so changing them will have very little effect. + * + * @param client Player's index. + * @param type ResourceType constant + * @param value Value to set. + * @return Value or -1 on failure. + * @error Invalid client index, client not in game or failed to find resource entity. + */ +#pragma deprecated Use GetPlayerResourceEntity and SetEntProp instead +stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value) +{ + if (!IsClientConnected(client)) + { + return false; + } + + new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]); + + if (offset < 1) + { + return false; + } + + new entity = TF2_GetResourceEntity(); + + if (entity == -1) + { + return false; + } + + SetEntData(entity, offset + (client*4), value); + + return true; +} + +/** + * Removes all weapons from a client's weapon slot + * + * @param client Player's index. + * @param slot Slot index (0-5) + * @noreturn + * @error Invalid client, invalid slot or lack of mod support + */ +stock TF2_RemoveWeaponSlot(client, slot) +{ + new weaponIndex; + while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1) + { + RemovePlayerItem(client, weaponIndex); + AcceptEntityInput(weaponIndex, "Kill"); + } +} + +/** + * Removes all weapons from a client + * + * @param client Player's index. + * @noreturn + */ +stock TF2_RemoveAllWeapons(client) +{ + for (new i = 0; i <= 5; i++) + { + TF2_RemoveWeaponSlot(client, i); + } +} + +/** + * Gets a player's condition bits + * + * @param client Player's index. + * @return Player's condition bits + */ +#pragma deprecated Use TF2_IsPlayerInCondition instead. +stock TF2_GetPlayerConditionFlags(client) +{ + return GetEntProp(client, Prop_Send, "m_nPlayerCond")|GetEntProp(client, Prop_Send, "_condition_bits"); +} + +/** + * Check whether or not a condition is set on a player + * + * @param client Player's index. + * @param cond TFCond constant + * @return True if set, false otherwise + */ +stock bool:TF2_IsPlayerInCondition(client, TFCond:cond) +{ + // Conditions are stored across two netprops now, one for each 32-bit segment. + if (_:cond < 32) + { + new bit = 1 << _:cond; + if ((GetEntProp(client, Prop_Send, "m_nPlayerCond") & bit) == bit) + { + return true; + } + + if ((GetEntProp(client, Prop_Send, "_condition_bits") & bit) == bit) + { + return true; + } + } + else if (_:cond < 64) + { + new bit = (1 << (_:cond - 32)); + if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx") & bit) == bit) + { + return true; + } + } + else + { + new bit = (1 << (_:cond - 64)); + if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx2") & bit) == bit) + { + return true; + } + } + + return false; +} + +/** + * Gets an entity's object type. + * * @param entity Entity index. - * @return Current TFObjectType of entity. - * @error Invalid entity index. - */ -stock TFObjectType:TF2_GetObjectType(entity) + * @return Current TFObjectType of entity. + * @error Invalid entity index. + */ +stock TFObjectType:TF2_GetObjectType(entity) { new offset = GetEntSendPropOffs(entity, "m_iObjectType"); @@ -523,18 +523,18 @@ stock TFObjectType:TF2_GetObjectType(entity) { ThrowError("Entity index %d is not an object", entity); } - - return TFObjectType:GetEntData(entity, offset); -} - -/** - * Gets an entity's object mode. - * + + return TFObjectType:GetEntData(entity, offset); +} + +/** + * Gets an entity's object mode. + * * @param entity Entity index. - * @return Current TFObjectMode of entity. - * @error Invalid entity index. - */ -stock TFObjectMode:TF2_GetObjectMode(entity) + * @return Current TFObjectMode of entity. + * @error Invalid entity index. + */ +stock TFObjectMode:TF2_GetObjectMode(entity) { new offset = GetEntSendPropOffs(entity, "m_iObjectMode"); @@ -542,6 +542,6 @@ stock TFObjectMode:TF2_GetObjectMode(entity) { ThrowError("Entity index %d is not an object", entity); } - - return TFObjectMode:GetEntData(entity, offset); -} + + return TFObjectMode:GetEntData(entity, offset); +}