diff --git a/plugins/include/datapack.inc b/plugins/include/datapack.inc new file mode 100644 index 00000000..3f40df8d --- /dev/null +++ b/plugins/include/datapack.inc @@ -0,0 +1,72 @@ +/** + * =============================================================== + * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. + * =============================================================== + * + * This file is part of the SourceMod/SourcePawn SDK. This file may only be used + * or modified under the Terms and Conditions of its License Agreement, which is found + * in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins + * may change at any time. To view the latest information, see: + * http://www.sourcemod.net/license.php + * + * Version: $Id$ + */ + +#if defined _datapack_included + #endinput +#endif +#define _datapack_included + + +/** + * Creates a new data pack. + * + * @return A Handle to the data pack. Must be closed with CloseHandle(). + */ +native Handle:CreateDataPack(); + +/** + * Packs a normal cell into a data pack. + * + * @param pack Handle to the data pack. + * @param cell Cell to add. + * @noreturn + * @error Invalid handle. + */ +native WritePackCell(Handle:pack, cell); + +/** + * Reads a cell from a data pack. + * + * @param pack Handle to the data pack. + * @return Cell value. + * @error Invalid handle, or bounds error. + */ +native ReadPackCell(Handle:pack); + +/** + * Resets the position in a data pack. + * + * @param pack Handle to the data pack. + * @param clear If true, clears the contained data. + * @noreturn + */ +native ResetPack(Handle:pack, bool:clear=false); + +/** + * Returns the read or write position in a data pack. + * + * @param pack Handle to the data pack. + * @return Numerical position in the data pack. + */ +native GetPackPosition(Handle:pack); + +/** + * Sets the read/write position in a data pack. + * + * @param pack Handle to the data pack. + * @param position New position to set. + * @noreturn + * @error Position is beyond the pack bounds. + */ +native SetPackPosition(Handle:pack, position); \ No newline at end of file diff --git a/plugins/include/sourcemod.inc b/plugins/include/sourcemod.inc deleted file mode 100644 index 936fc2f5..00000000 --- a/plugins/include/sourcemod.inc +++ /dev/null @@ -1,265 +0,0 @@ -/** - * =============================================================== - * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. - * =============================================================== - * - * This file is part of the SourceMod/SourcePawn SDK. This file may only be used - * or modified under the Terms and Conditions of its License Agreement, which is found - * in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins - * may change at any time. To view the latest information, see: - * http://www.sourcemod.net/license.php - * - * Version: $Id$ - */ - -#if defined _sourcemod_included - #endinput -#endif -#define _sourcemod_included - -struct Plugin -{ - const String:name[], /* Plugin Name */ - const String:description[], /* Plugin Description */ - const String:author[], /* Plugin Author */ - const String:version[], /* Plugin Version */ - const String:url[], /* Plugin URL */ -}; - -#include -#include -#include -#include -#include -#include - -/** - * Declare this as a struct in your plugin to expose its information. - * Example: - * - * public Plugin:myinfo = - * { - * name = "My Plugin", - * //etc - * }; - */ -public Plugin:myinfo; - -/** - * Called when the plugin is fully initialized and all known external references are resolved. - * This is called even if the plugin type is "private." - * NOTE: Errors in this function will cause the plugin to stop running. - * - * @noreturn - */ -forward OnPluginStart(Handle:myself); - -/** - * Called before OnPluginStart, in case the plugin wants to check for load failure. - * This is called even if the plugin type is "private." Any natives from modules are - * not available at this point. Thus, this forward should only be used for explicit - * pre-emptive things, such as adding dynamic natives, or setting certain types of load filters. - * - * NOTE: It is not safe to call externally resolved natives until OnPluginStart(). - * NOTE: Any sort of RTE in this function will cause the plugin to fail loading. - * - * @param myself Handle to the plugin. - * @param late Whether or not the plugin was loaded "late" (after map load). - * @param error Error message buffer in case load failed. - * @param err_max Maximum number of characters for error message buffer. - * @return True if load success, false otherwise. - */ -forward bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max); - -/** - * Called when the plugin is about to be unloaded. - * - * @noreturn - */ -forward OnPluginEnd(); - -/** - * Called when the plugin's pause status is changing. - * - * @param pause True if the plugin is being paused, false otherwise. - * @noreturn - */ -forward OnPluginPauseChange(bool:pause); - -/** - * Called on client connection. - * - * @param client Player index. - * @param rejectmsg Buffer to store the rejection message when the connection is refused. - * @param maxlen Maximum number of characters for rejection buffer. - * @return True to validate client's connection, false to refuse it. - */ -forward bool:OnClientConnect(client, String:rejectmsg[], maxlen); - -/** - * Called when a client is entering to the game. - * - * @param client Player index. - * @noreturn - */ -forward OnClientPutInServer(client); - -/** - * Called when a client is disconnecting from the server. - * - * @param client Player index. - * @noreturn - */ -forward OnClientDisconnect(client); - -/** - * Called when a client is disconnected from the server. - * - * @param client Player index. - * @noreturn - */ -forward OnClientDisconnect_Post(client); - -/** - * Called when a client is sending a command. - * - * @param client Player index. - * @noreturn - */ -forward OnClientCommand(client); - -/** - * Called whenever the client's settings are changed. - * - * @param client Player index. - * @noreturn - */ -forward OnClientSettingsChanged(client); - -/** - * Returns the maximum number of clients allowed on the server. - * - * @return Maximum number of clients allowed. - */ -native GetMaxClients(); - -/** - * Returns the client count put in the server. - * - * @param inGameOnly If false connecting players are also counted. - * @return Client count in the server. - */ -native GetClientCount(bool:inGameOnly=true); - -/** - * Returns the client's name. - * - * @param client Player index. - * @param name Buffer to store the client's name. - * @param maxlen Maximum length of string buffer (includes NULL terminator). - * @return True on success, false otherwise. - * @error If the client is not connected an error will be thrown. - */ -native bool:GetClientName(client, String:name[], maxlen); - -/** - * Retrieves a client's IP address. - * - * @param client Player index. - * @param name Buffer to store the client's ip address. - * @param maxlen Maximum length of string buffer (includes NULL terminator). - * @param remport Remove client's port from the ip string (true by default). - * @return True on success, false otherwise. - * @error If the client is not connected an error will be thrown. - */ -native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true); - -/** - * Retrieves a client's authentication string (SteamID). - * - * @param client Player index. - * @param auth Buffer to store the client's auth string. - * @param maxlen Maximum length of string buffer (includes NULL terminator). - * @return True on success, false otherwise. - * @error If the client is not connected an error will be thrown. - */ -native bool:GetClientAuthString(client, String:auth[], maxlen); - -/** - * Returns if a certain player is connected. - * - * @param client Player index. - * @return True if player is connected to the server, false otherwise. - */ -native bool:IsPlayerConnected(client); - -/** - * Returns if a certain player has entered the game. - * - * @param client Player index. - * @return True if player has entered the game, false otherwise. - */ -native bool:IsPlayerInGame(client); - -/** - * Returns if a certain player has been authenticated. - * - * @param client Player index. - * @return True if player has been authenticated, false otherwise. - */ -native bool:IsPlayerAuthorized(client); - -/** - * Returns if a certain player is a fake client. - * - * @param client Player index. - * @return True if player is a fake client, false otherwise. - */ -native bool:IsPlayerFakeClient(client); - -/** - * Sends a message to the server console. - * - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @noreturn - */ -native PrintToServer(const String:format[], {Handle,Float,String,_}:...); - -/** - * Sends a message to a client's console. - * - * @param client Player index. - * @param format Formatting rules. - * @param ... Variable number of format parameters. - * @noreturn - * @error If the client is not connected an error will be thrown. - */ -native PrintToConsole(client, const String:format[], {Handle,Float,String,_}:...); - -/** - * Logs a generic message to the HL2 logs. - * - * @param format String format. - * @param ... Format arguments. - * @noreturn - */ -native LogToGame(const String:format[], {Handle,Float,String,_}:...); - -/** - * Logs a plugin message to the SourceMod logs. - * - * @param format String format. - * @param ... Format arguments. - * @noreturn - */ -native LogMessage(const String:format[], {Handle,Float,String,_}:...); - -/** - * Logs a plugin error message to the SourceMod logs. - * - * @param format String format. - * @param ... Format arguments. - * @noreturn - */ -native LogError(const String:format[], {Handle,Float,String,_}:...); \ No newline at end of file