ClearArray was changed to Clear in recent SourceMod builds.
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@ -220,8 +220,8 @@ public void OnConfigsExecuted()
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g_MapVoteCompleted = false;
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g_MapVoteCompleted = false;
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g_NominateList.ClearArray();
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g_NominateList.Clear();
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g_NominateOwners.ClearArray();
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g_NominateOwners.Clear();
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for (int i=0; i<MAXTEAMS; i++)
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for (int i=0; i<MAXTEAMS; i++)
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{
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{
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@ -635,8 +635,8 @@ void InitiateVote(MapChange when, ArrayList inputlist=null)
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}
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}
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/* Wipe out our nominations list - Nominations have already been informed of this */
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/* Wipe out our nominations list - Nominations have already been informed of this */
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g_NominateOwners.ClearArray();
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g_NominateOwners.Clear();
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g_NominateList.ClearArray();
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g_NominateList.Clear();
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}
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}
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else //We were given a list of maps to start the vote with
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else //We were given a list of maps to start the vote with
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{
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{
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