added request amb515
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401039
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@ -973,10 +973,34 @@ static cell_t KickClient(IPluginContext *pContext, const cell_t *params)
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return 1;
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}
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static cell_t ChangeClientTeam(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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} else if (!pPlayer->IsInGame()) {
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return pContext->ThrowNativeError("Client %d is not in game", client);
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}
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if (!pInfo)
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{
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return pContext->ThrowNativeError("IPlayerInfo not supported by game");
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}
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pInfo->ChangeTeam(params[2]);
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return 1;
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}
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REGISTER_NATIVES(playernatives)
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{
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{"AddUserFlags", AddUserFlags},
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{"CanUserTarget", CanUserTarget},
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{"ChangeClientTeam", ChangeClientTeam},
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{"GetClientAuthString", sm_GetClientAuthStr},
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{"GetClientCount", sm_GetClientCount},
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{"GetClientInfo", sm_GetClientInfo},
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@ -514,3 +514,15 @@ native GetClientOfUserId(userid);
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* @error Invalid client index, or client not connected.
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*/
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native KickClient(client, const String:format[]="", any:...);
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/**
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* Changes a client's team through the mod's generic team changing function.
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* On CS:S, this will kill the player.
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*
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* @param client Client index.
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* @param team Mod-specific team index.
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* @noreturn
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* @error Invalid client index, client not connected, or lack of
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* mod support.
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*/
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native ChangeClientTeam(client, team);
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