Ifdefing out usermessaging on CS:GO to fix builds.
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22cbe23f85
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7f26803dee
@ -34,12 +34,14 @@
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UserMessages g_UserMsgs;
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#ifndef CSGO_USERMESSAGES_ENABLE
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#if SOURCE_ENGINE >= SE_LEFT4DEAD
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SH_DECL_HOOK3(IVEngineServer, UserMessageBegin, SH_NOATTRIB, 0, bf_write *, IRecipientFilter *, int, const char *);
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#else
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SH_DECL_HOOK2(IVEngineServer, UserMessageBegin, SH_NOATTRIB, 0, bf_write *, IRecipientFilter *, int);
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#endif
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SH_DECL_HOOK0_void(IVEngineServer, MessageEnd, SH_NOATTRIB, 0);
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#endif
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UserMessages::UserMessages() : m_InterceptBuffer(m_pBase, 2500)
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{
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@ -78,10 +80,12 @@ void UserMessages::OnSourceModAllShutdown()
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{
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if (m_HookCount)
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{
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#ifndef CSGO_USERMESSAGES_ENABLE
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SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, UserMessageBegin, engine, this, &UserMessages::OnStartMessage_Pre, false);
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SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, UserMessageBegin, engine, this, &UserMessages::OnStartMessage_Post, true);
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SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, MessageEnd, engine, this, &UserMessages::OnMessageEnd_Pre, false);
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SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, MessageEnd, engine, this, &UserMessages::OnMessageEnd_Post, true);
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#endif
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}
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m_HookCount = 0;
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}
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@ -98,6 +102,7 @@ int UserMessages::GetMessageIndex(const char *msg)
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int size;
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msgid = 0;
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#ifndef CSGO_USERMESSAGES_ENABLE
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while (gamedll->GetUserMessageInfo(msgid, msgbuf, sizeof(msgbuf), size))
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{
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if (strcmp(msgbuf, msg) == 0)
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@ -107,6 +112,7 @@ int UserMessages::GetMessageIndex(const char *msg)
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}
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msgid++;
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}
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#endif
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}
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msgid = g_SMAPI->FindUserMessage(msg);
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@ -122,11 +128,13 @@ int UserMessages::GetMessageIndex(const char *msg)
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bool UserMessages::GetMessageName(int msgid, char *buffer, size_t maxlength) const
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{
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#ifndef CSGO_USERMESSAGES_ENABLE
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if (m_FallbackSearch)
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{
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int size;
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return gamedll->GetUserMessageInfo(msgid, buffer, maxlength, size);
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}
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#endif
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const char *msg = g_SMAPI->GetUserMessage(msgid);
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@ -168,6 +176,7 @@ bf_write *UserMessages::StartMessage(int msg_id, const cell_t players[], unsigne
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if (m_CurFlags & USERMSG_BLOCKHOOKS)
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{
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#ifndef CSGO_USERMESSAGES_ENABLE
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#if SOURCE_ENGINE >= SE_LEFT4DEAD
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buffer = ENGINE_CALL(UserMessageBegin)(static_cast<IRecipientFilter *>(&m_CellRecFilter), msg_id, g_SMAPI->GetUserMessage(msg_id));
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#else
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@ -178,6 +187,7 @@ bf_write *UserMessages::StartMessage(int msg_id, const cell_t players[], unsigne
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buffer = engine->UserMessageBegin(static_cast<IRecipientFilter *>(&m_CellRecFilter), msg_id, g_SMAPI->GetUserMessage(msg_id));
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#else
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buffer = engine->UserMessageBegin(static_cast<IRecipientFilter *>(&m_CellRecFilter), msg_id);
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#endif
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#endif
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}
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@ -252,10 +262,12 @@ bool UserMessages::InternalHook(int msg_id, IUserMessageListener *pListener, boo
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if (!m_HookCount++)
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{
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#ifndef CSGO_USERMESSAGES_ENABLE
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SH_ADD_HOOK_MEMFUNC(IVEngineServer, UserMessageBegin, engine, this, &UserMessages::OnStartMessage_Pre, false);
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SH_ADD_HOOK_MEMFUNC(IVEngineServer, UserMessageBegin, engine, this, &UserMessages::OnStartMessage_Post, true);
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SH_ADD_HOOK_MEMFUNC(IVEngineServer, MessageEnd, engine, this, &UserMessages::OnMessageEnd_Pre, false);
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SH_ADD_HOOK_MEMFUNC(IVEngineServer, MessageEnd, engine, this, &UserMessages::OnMessageEnd_Post, true);
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#endif
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}
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if (intercept)
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@ -309,10 +321,12 @@ void UserMessages::_DecRefCounter()
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{
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if (--m_HookCount == 0)
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{
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#ifndef CSGO_USERMESSAGES_ENABLE
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SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, UserMessageBegin, engine, this, &UserMessages::OnStartMessage_Pre, false);
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SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, UserMessageBegin, engine, this, &UserMessages::OnStartMessage_Post, true);
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SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, MessageEnd, engine, this, &UserMessages::OnMessageEnd_Pre, false);
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SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, MessageEnd, engine, this, &UserMessages::OnMessageEnd_Post, true);
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#endif
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}
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}
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@ -500,6 +514,7 @@ void UserMessages::OnMessageEnd_Pre()
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{
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bf_write *engine_bfw;
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#ifndef CSGO_USERMESSAGES_ENABLE
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#if SOURCE_ENGINE >= SE_LEFT4DEAD
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engine_bfw = ENGINE_CALL(UserMessageBegin)(m_CurRecFilter, m_CurId, g_SMAPI->GetUserMessage(m_CurId));
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#else
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@ -508,6 +523,7 @@ void UserMessages::OnMessageEnd_Pre()
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m_ReadBuffer.StartReading(m_InterceptBuffer.GetBasePointer(), m_InterceptBuffer.GetNumBytesWritten());
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engine_bfw->WriteBitsFromBuffer(&m_ReadBuffer, m_InterceptBuffer.GetNumBitsWritten());
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ENGINE_CALL(MessageEnd)();
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#endif
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}
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pList = &m_msgHooks[m_CurId];
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