initial implementation of message hooks
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40558
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+12
-4
@@ -19,7 +19,9 @@
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#ifndef _INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_
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#define _INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_
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#include <IShareSys.h>
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#include <sp_vm_api.h>
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#include <IForwardSys.h>
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#include <bitbuf.h>
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#include <irecipientfilter.h>
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@@ -59,9 +61,9 @@ namespace SourceMod
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* @param pFtiler Recipient filter.
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* @return True to allow message, false to scrap it.
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*/
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virtual bool InterceptUserMessage(int msg_id, bf_write *bf, IRecipientFilter *pFilter)
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virtual ResultType InterceptUserMessage(int msg_id, bf_write *bf, IRecipientFilter *pFilter)
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{
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return true;
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return Pl_Continue;
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}
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/**
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@@ -73,6 +75,11 @@ namespace SourceMod
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}
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};
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#define USERMSG_PASSTHRU (1<<0) /**< Message will pass through other SourceMM plugins */
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#define USERMSG_PASSTHRU_ALL (1<<1) /**< Message will pass through other SourceMM plugins AND SourceMod */
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#define USERMSG_RELIABLE (1<<2) /**< Message will be set to reliable */
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#define USERMSG_INITMSG (1<<3) /**< Message will be considered to be an initmsg */
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/**
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* @brief Contains functions for hooking user messages.
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*/
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@@ -127,14 +134,15 @@ namespace SourceMod
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* @param players Array containing player indexes.
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* @param playersNum Number of players in the array.
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* @param flags Flags to use for sending the message.
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* @return bf_write structure to write message with.
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* @return bf_write structure to write message with, or NULL on failure.
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*/
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virtual bf_write *StartMessage(int msg_id, cell_t players[], unsigned int playersNum, int flags) =0;
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/**
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* @brief Wrapper around UserMessageEnd for use with StartMessage().
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* @return True on success, false otherwise.
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*/
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virtual void EndMessage() =0;
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virtual bool EndMessage() =0;
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};
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}
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