Add GiveAmmo native to SDKTools (bug 6039, r=psychonic).
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@ -1293,6 +1293,34 @@ static cell_t GetPlayerResourceEntity(IPluginContext *pContext, const cell_t *pa
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return -1;
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}
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static cell_t GivePlayerAmmo(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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ValvePassInfo pass[3];
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InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("GiveAmmo", ValveCall_Player, &pass[0], pass, 3, &pCall))
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{
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return pContext->ThrowNativeError("\"GiveAmmo\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"GiveAmmo\" wrapper failed to initialize");
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}
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}
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int ammoGiven;
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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DECODE_VALVE_PARAM(3, vparams, 1);
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DECODE_VALVE_PARAM(4, vparams, 2);
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FINISH_CALL_SIMPLE(&ammoGiven);
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return ammoGiven;
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}
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sp_nativeinfo_t g_Natives[] =
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{
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{"ExtinguishEntity", ExtinguishEntity},
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@ -1322,5 +1350,6 @@ sp_nativeinfo_t g_Natives[] =
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{"ActivateEntity", ActivateEntity},
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{"SetClientInfo", SetClientInfo},
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{"GetPlayerResourceEntity", GetPlayerResourceEntity},
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{"GivePlayerAmmo", GivePlayerAmmo},
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{NULL, NULL},
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};
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@ -334,6 +334,12 @@
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"linux" "464"
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"mac" "464"
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}
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"GiveAmmo"
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{
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"windows" "272"
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"linux" "273"
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"mac" "273"
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}
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}
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}
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}
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@ -110,6 +110,12 @@
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"linux" "419"
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"mac" "419"
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}
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"GiveAmmo"
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{
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"windows" "251"
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"linux" "252"
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"mac" "252"
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}
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}
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}
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}
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@ -331,3 +331,16 @@ native ActivateEntity(entity);
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* @error Invalid client index, or client not connected.
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*/
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native SetClientInfo(client, const String:key[], const String:value[]);
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/**
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* Gives ammo of a certain type to a player.
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* This natives obeys the maximum amount of ammo a player can carry per ammo type.
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*
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* @param client The client index.
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* @param amount Amount of ammo to give. Is capped at ammotype's limit.
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* @param ammotype Type of ammo to give to player.
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* @param suppressSound If true, don't play the ammo pickup sound.
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*
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* @return Amount of ammo actually given.
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*/
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native GivePlayerAmmo(client, amount, ammotype, bool:suppressSound=false);
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