Add GiveAmmo native to SDKTools (bug 6039, r=psychonic).

This commit is contained in:
Peace-Maker 2014-02-10 10:49:19 -05:00
parent 5abd9edf62
commit 75d950e4b0
4 changed files with 54 additions and 0 deletions

View File

@ -1293,6 +1293,34 @@ static cell_t GetPlayerResourceEntity(IPluginContext *pContext, const cell_t *pa
return -1;
}
static cell_t GivePlayerAmmo(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[3];
InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("GiveAmmo", ValveCall_Player, &pass[0], pass, 3, &pCall))
{
return pContext->ThrowNativeError("\"GiveAmmo\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"GiveAmmo\" wrapper failed to initialize");
}
}
int ammoGiven;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
DECODE_VALVE_PARAM(4, vparams, 2);
FINISH_CALL_SIMPLE(&ammoGiven);
return ammoGiven;
}
sp_nativeinfo_t g_Natives[] =
{
{"ExtinguishEntity", ExtinguishEntity},
@ -1322,5 +1350,6 @@ sp_nativeinfo_t g_Natives[] =
{"ActivateEntity", ActivateEntity},
{"SetClientInfo", SetClientInfo},
{"GetPlayerResourceEntity", GetPlayerResourceEntity},
{"GivePlayerAmmo", GivePlayerAmmo},
{NULL, NULL},
};

View File

@ -334,6 +334,12 @@
"linux" "464"
"mac" "464"
}
"GiveAmmo"
{
"windows" "272"
"linux" "273"
"mac" "273"
}
}
}
}

View File

@ -110,6 +110,12 @@
"linux" "419"
"mac" "419"
}
"GiveAmmo"
{
"windows" "251"
"linux" "252"
"mac" "252"
}
}
}
}

View File

@ -331,3 +331,16 @@ native ActivateEntity(entity);
* @error Invalid client index, or client not connected.
*/
native SetClientInfo(client, const String:key[], const String:value[]);
/**
* Gives ammo of a certain type to a player.
* This natives obeys the maximum amount of ammo a player can carry per ammo type.
*
* @param client The client index.
* @param amount Amount of ammo to give. Is capped at ammotype's limit.
* @param ammotype Type of ammo to give to player.
* @param suppressSound If true, don't play the ammo pickup sound.
*
* @return Amount of ammo actually given.
*/
native GivePlayerAmmo(client, amount, ammotype, bool:suppressSound=false);