Add GiveAmmo native to SDKTools (bug 6039, r=psychonic).
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@@ -331,3 +331,16 @@ native ActivateEntity(entity);
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* @error Invalid client index, or client not connected.
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*/
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native SetClientInfo(client, const String:key[], const String:value[]);
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/**
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* Gives ammo of a certain type to a player.
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* This natives obeys the maximum amount of ammo a player can carry per ammo type.
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*
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* @param client The client index.
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* @param amount Amount of ammo to give. Is capped at ammotype's limit.
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* @param ammotype Type of ammo to give to player.
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* @param suppressSound If true, don't play the ammo pickup sound.
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*
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* @return Amount of ammo actually given.
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*/
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native GivePlayerAmmo(client, amount, ammotype, bool:suppressSound=false);
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