Fix OnClientConnect rejectmsg handling, improve doc (bug 3690, r=dvander)
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@ -421,7 +421,7 @@ bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const
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pPlayer->Initialize(pszName, pszAddress, pEntity);
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m_clconnect->PushCell(client);
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m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
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m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
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m_clconnect->PushCell(maxrejectlen);
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m_clconnect->Execute(&res);
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@ -63,6 +63,10 @@ public const MaxClients; /**< Maximum number of players the server supports (dyn
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* If you return false (or return nothing), the client will be rejected. If the client is
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* rejected by this forward or any other, OnClientDisconnect will not be called.
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*
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* Note: Do not write to rejectmsg if you plan on returning true. If multiple plugins write
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* to the string buffer, it is not defined which plugin's string will be shown to the client,
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* but it is guaranteed one of them will.
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*
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* @param client Client index.
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* @param rejectmsg Buffer to store the rejection message when the connection is refused.
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* @param maxlen Maximum number of characters for rejection buffer.
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