Fix OnClientConnect rejectmsg handling, improve doc (bug 3690, r=dvander)
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@@ -63,6 +63,10 @@ public const MaxClients; /**< Maximum number of players the server supports (dyn
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* If you return false (or return nothing), the client will be rejected. If the client is
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* rejected by this forward or any other, OnClientDisconnect will not be called.
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*
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* Note: Do not write to rejectmsg if you plan on returning true. If multiple plugins write
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* to the string buffer, it is not defined which plugin's string will be shown to the client,
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* but it is guaranteed one of them will.
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*
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* @param client Client index.
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* @param rejectmsg Buffer to store the rejection message when the connection is refused.
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* @param maxlen Maximum number of characters for rejection buffer.
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