Eliminate need for sv gamedata on sdk2013 and soon css/dods/hl2dm (already on tf2).
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@ -130,9 +130,19 @@ bool UTIL_VerifySignature(const void *addr, const char *sig, size_t len)
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void GetIServer()
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{
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#if SOURCE_ENGINE == SE_TF2
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iserver = engine->GetIServer();
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#else
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#if SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_HL2DM \
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|| SOURCE_ENGINE == SE_CSS \
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|| SOURCE_ENGINE == SE_SDK2013
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if (g_SMAPI->GetEngineFactory(false)("VEngineServer022", nullptr))
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{
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iserver = engine->GetIServer();
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return;
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}
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#endif
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void *addr;
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const char *sigstr;
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char sig[32];
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@ -191,7 +201,6 @@ void GetIServer()
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/* Finally we have the interface we were looking for */
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iserver = *reinterpret_cast<IServer **>(reinterpret_cast<unsigned char *>(vfunc) + offset);
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#endif // !TF2
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}
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void GetResourceEntity()
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