Remove Project Files from older outdated build systems.

This commit is contained in:
Kyle Sanderson
2015-04-01 19:54:34 -07:00
parent d49c72cf8b
commit 7341bd184e
101 changed files with 0 additions and 29595 deletions
-206
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@@ -1,206 +0,0 @@
# (C)2004-2008 SourceMod Development Team
# Makefile written by David "BAILOPAN" Anderson
SMSDK = ../..
HL2SDK_ORIG = ../../../hl2sdk
HL2SDK_OB = ../../../hl2sdk-ob
HL2SDK_CSS = ../../../hl2sdk-css
HL2SDK_OB_VALVE = ../../../hl2sdk-ob-valve
HL2SDK_L4D = ../../../hl2sdk-l4d
HL2SDK_L4D2 = ../../../hl2sdk-l4d2
HL2SDK_CSGO = ../../../hl2sdk-csgo
MMSOURCE19 = ../../../mmsource-central
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
PROJECT = sdktools
#Uncomment for Metamod: Source enabled extension
USEMETA = true
OBJECTS = sdk/smsdk_ext.cpp extension.cpp vdecoder.cpp vcallbuilder.cpp vcaller.cpp \
vnatives.cpp vsound.cpp tenatives.cpp trnatives.cpp tempents.cpp vstringtable.cpp \
vhelpers.cpp vglobals.cpp voice.cpp inputnatives.cpp teamnatives.cpp output.cpp \
outputnatives.cpp hooks.cpp gamerulesnatives.cpp CDetour/detours.cpp asm/asm.c \
clientnatives.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -pipe -fno-strict-aliasing
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc
override ENGSET = false
ifeq "$(ENGINE)" "original"
HL2SDK = $(HL2SDK_ORIG)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/linux_sdk
CFLAGS += -DSOURCE_ENGINE=1
METAMOD = $(MMSOURCE19)/core-legacy
INCLUDE += -I$(HL2SDK)/public/dlls -I$(HL2SDK)/game_shared
GAMEFIX = 1.ep1
override ENGSET = true
endif
ifeq "$(ENGINE)" "orangebox"
HL2SDK = $(HL2SDK_OB)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=3
METAMOD = $(MMSOURCE19)/core
INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
GAMEFIX = 2.ep2
override ENGSET = true
endif
ifeq "$(ENGINE)" "css"
HL2SDK = $(HL2SDK_CSS)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=6
METAMOD = $(MMSOURCE19)/core
INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
GAMEFIX = 2.css
override ENGSET = true
endif
ifeq "$(ENGINE)" "orangeboxvalve"
HL2SDK = $(HL2SDK_OB_VALVE)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=7
METAMOD = $(MMSOURCE19)/core
INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
GAMEFIX = 2.ep2v
override ENGSET = true
endif
ifeq "$(ENGINE)" "left4dead"
HL2SDK = $(HL2SDK_L4D)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=8
METAMOD = $(MMSOURCE19)/core
INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
GAMEFIX = 2.l4d
override ENGSET = true
endif
ifeq "$(ENGINE)" "left4dead2"
HL2SDK = $(HL2SDK_L4D2)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=9
METAMOD = $(MMSOURCE19)/core
INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
GAMEFIX = 2.l4d2
override ENGSET = true
endif
ifeq "$(ENGINE)" "csgo"
HL2SDK = $(HL2SDK_CSGO)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=12
METAMOD = $(MMSOURCE19)/core
INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
GAMEFIX = 2.csgo
override ENGSET = true
endif
ifeq ($(ENGINE),$(filter $(ENGINE), csgo left4dead2 orangeboxvalve css))
LINK_HL2 = $(HL2LIB)/tier1_i486.a $(HL2LIB)/mathlib_i486.a libvstdlib.so libtier0.so
else
LINK_HL2 = $(HL2LIB)/tier1_i486.a $(HL2LIB)/mathlib_i486.a vstdlib_i486.so tier0_i486.so
endif
ifeq "$(ENGINE)" "csgo"
LINK_HL2 += $(HL2LIB)/interfaces_i486.a
endif
LINK += $(LINK_HL2)
INCLUDE += -I. -I.. -Isdk -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/mathlib -I$(HL2PUB)/tier0 \
-I$(HL2PUB)/tier1 -I$(METAMOD) -I$(METAMOD)/sourcehook -I$(SMSDK)/public -I$(SMSDK)/public/extensions \
-I$(SMSDK)/public/sourcepawn
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \
-DSE_CSS=6 -DSE_ORANGEBOXVALVE=7 -DSE_LEFT4DEAD=8 -DSE_LEFT4DEAD2=9 -DSE_ALIENSWARM=10
-DSE_PORTAL2=11 -DSE_CSGO=12
LINK += -m32 -ldl -lm
CFLAGS += -D_LINUX -DPOSIX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp \
-D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp -DCOMPILER_GCC \
-Wno-switch -Wall -Werror -Wno-uninitialized -Wno-invalid-offsetof -Wno-unused -mfpmath=sse -msse -DSOURCEMOD_BUILD -DHAVE_STDINT_H -m32
CPPFLAGS += -Wno-non-virtual-dtor -fno-exceptions -fno-rtti -fno-threadsafe-statics
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS += $(C_OPT_FLAGS)
endif
ifeq "$(USEMETA)" "true"
BIN_DIR := $(BIN_DIR).$(ENGINE)
endif
OS := $(shell uname -s)
ifeq "$(OS)" "Darwin"
LINK += -dynamiclib
BINARY = $(PROJECT).ext.$(GAMEFIX).dylib
else
LINK += -static-libgcc -shared
BINARY = $(PROJECT).ext.$(GAMEFIX).so
endif
GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
ifeq "$(GCC_VERSION)" "4"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
all: check
mkdir -p $(BIN_DIR)/sdk
mkdir -p $(BIN_DIR)/CDetour
mkdir -p $(BIN_DIR)/asm
ifeq ($(ENGINE),$(filter $(ENGINE), csgo left4dead2 orangeboxvalve css))
ln -sf $(HL2LIB)/libvstdlib.so libvstdlib.so;
ln -sf $(HL2LIB)/libtier0.so libtier0.so;
else
ln -sf $(HL2LIB)/vstdlib_i486.so vstdlib_i486.so;
ln -sf $(HL2LIB)/tier0_i486.so tier0_i486.so;
endif
$(MAKE) -f Makefile extension
check:
if [ "$(USEMETA)" = "true" ] && [ "$(ENGSET)" = "false" ]; then \
echo "You must supply ENGINE=left4dead or ENGINE=orangebox or ENGINE=original"; \
exit 1; \
fi
extension: check $(OBJ_LINUX)
$(CPP) $(INCLUDE) $(OBJ_LINUX) $(LINK) -o $(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f Makefile all DEBUG=true
default: all
clean: check
rm -rf $(BIN_DIR)/*.o
rm -rf $(BIN_DIR)/sdk/*.o
rm -rf $(BIN_DIR)/CDetour/*.o
rm -rf $(BIN_DIR)/asm/*.o
rm -rf $(BIN_DIR)/$(BINARY)
-74
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@@ -1,74 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdktools", "sdktools.vcxproj", "{7A740927-C751-4312-BF9D-6367F8C508F8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Bloody Good Time|Win32 = Debug - Bloody Good Time|Win32
Debug - CS GO|Win32 = Debug - CS GO|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Episode 1|Win32 = Debug - Episode 1|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Old Metamod|Win32 = Debug - Old Metamod|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Swarm|Win32 = Debug - Swarm|Win32
Release - Bloody Good Time|Win32 = Release - Bloody Good Time|Win32
Release - CS GO|Win32 = Release - CS GO|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Episode 1|Win32 = Release - Episode 1|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Old Metamod|Win32 = Release - Old Metamod|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Swarm|Win32 = Release - Swarm|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Bloody Good Time|Win32.ActiveCfg = Debug - Bloody Good Time|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Bloody Good Time|Win32.Build.0 = Debug - Bloody Good Time|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - CS GO|Win32.ActiveCfg = Debug - CS GO|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - CS GO|Win32.Build.0 = Debug - CS GO|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Episode 1|Win32.ActiveCfg = Debug - Episode 1|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Episode 1|Win32.Build.0 = Debug - Episode 1|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Old Metamod|Win32.ActiveCfg = Debug - Old Metamod|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Old Metamod|Win32.Build.0 = Debug - Old Metamod|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Swarm|Win32.ActiveCfg = Debug - Swarm|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Swarm|Win32.Build.0 = Debug - Swarm|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Bloody Good Time|Win32.ActiveCfg = Release - Bloody Good Time|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Bloody Good Time|Win32.Build.0 = Release - Bloody Good Time|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - CS GO|Win32.ActiveCfg = Release - CS GO|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - CS GO|Win32.Build.0 = Release - CS GO|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Episode 1|Win32.ActiveCfg = Release - Episode 1|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Episode 1|Win32.Build.0 = Release - Episode 1|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Old Metamod|Win32.ActiveCfg = Release - Old Metamod|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Old Metamod|Win32.Build.0 = Release - Old Metamod|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Swarm|Win32.ActiveCfg = Release - Swarm|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Swarm|Win32.Build.0 = Release - Swarm|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
File diff suppressed because it is too large Load Diff
@@ -1,149 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{3FC90E55-360F-4370-ACE2-67D7691AFB97}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{046AC4F8-1F40-462f-B652-698F87CDCA5F}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{4B7443F9-4DC9-4e59-BC1B-465800502EBC}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
<Filter Include="SourceMod SDK">
<UniqueIdentifier>{223A2FA5-451B-4af5-9E85-162BF3598F7B}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\asm\asm.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CDetour\detours.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\extension.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\hooks.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\inputnatives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\output.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\outputnatives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\teamnatives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\tempents.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\tenatives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\trnatives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\vcallbuilder.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\vcaller.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\vdecoder.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\vglobals.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\vhelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\vnatives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\voice.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\vsound.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\vstringtable.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\sdk\smsdk_ext.cpp">
<Filter>SourceMod SDK</Filter>
</ClCompile>
<ClCompile Include="..\gamerulesnatives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\clientnatives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\CellRecipientFilter.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\extension.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\hooks.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\public\extensions\ISDKTools.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\output.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\tempents.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vcallbuilder.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vdecoder.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vglobals.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vhelpers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vnatives.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\vsound.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sdk\smsdk_config.h">
<Filter>SourceMod SDK</Filter>
</ClInclude>
<ClInclude Include="..\sdk\smsdk_ext.h">
<Filter>SourceMod SDK</Filter>
</ClInclude>
<ClInclude Include="..\gamerulesnatives.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\clientnatives.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\teamnatives.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\version.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>
-32
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@@ -1,32 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdktools", "sdktools.vcproj", "{7A740927-C751-4312-BF9D-6367F8C508F8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Episode 1|Win32 = Debug - Episode 1|Win32
Debug - Old Metamod|Win32 = Debug - Old Metamod|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Release - Episode 1|Win32 = Release - Episode 1|Win32
Release - Old Metamod|Win32 = Release - Old Metamod|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Episode 1|Win32.ActiveCfg = Debug - Episode 1|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Episode 1|Win32.Build.0 = Debug - Episode 1|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Old Metamod|Win32.ActiveCfg = Debug - Old Metamod|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Old Metamod|Win32.Build.0 = Debug - Old Metamod|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Episode 1|Win32.ActiveCfg = Release - Episode 1|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Episode 1|Win32.Build.0 = Release - Episode 1|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Old Metamod|Win32.ActiveCfg = Release - Old Metamod|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Old Metamod|Win32.Build.0 = Release - Old Metamod|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSSolutionNode = FALSE
EndGlobalSection
EndGlobal
-668
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@@ -1,668 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="sdktools"
ProjectGUID="{7A740927-C751-4312-BF9D-6367F8C508F8}"
RootNamespace="sdk"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug - Old Metamod|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
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-68
View File
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Microsoft Visual Studio Solution File, Format Version 10.00
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Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Episode 1|Win32 = Debug - Episode 1|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Old Metamod|Win32 = Debug - Old Metamod|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Swarm|Win32 = Debug - Swarm|Win32
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Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Episode 1|Win32 = Release - Episode 1|Win32
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