Remove Project Files from older outdated build systems.
This commit is contained in:
@@ -1,206 +0,0 @@
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# (C)2004-2008 SourceMod Development Team
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# Makefile written by David "BAILOPAN" Anderson
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SMSDK = ../..
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HL2SDK_ORIG = ../../../hl2sdk
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HL2SDK_OB = ../../../hl2sdk-ob
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HL2SDK_CSS = ../../../hl2sdk-css
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HL2SDK_OB_VALVE = ../../../hl2sdk-ob-valve
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HL2SDK_L4D = ../../../hl2sdk-l4d
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HL2SDK_L4D2 = ../../../hl2sdk-l4d2
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HL2SDK_CSGO = ../../../hl2sdk-csgo
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MMSOURCE19 = ../../../mmsource-central
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#####################################
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### EDIT BELOW FOR OTHER PROJECTS ###
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#####################################
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PROJECT = sdktools
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#Uncomment for Metamod: Source enabled extension
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USEMETA = true
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OBJECTS = sdk/smsdk_ext.cpp extension.cpp vdecoder.cpp vcallbuilder.cpp vcaller.cpp \
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vnatives.cpp vsound.cpp tenatives.cpp trnatives.cpp tempents.cpp vstringtable.cpp \
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vhelpers.cpp vglobals.cpp voice.cpp inputnatives.cpp teamnatives.cpp output.cpp \
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outputnatives.cpp hooks.cpp gamerulesnatives.cpp CDetour/detours.cpp asm/asm.c \
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clientnatives.cpp
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##############################################
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### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
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##############################################
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C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -pipe -fno-strict-aliasing
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C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
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C_GCC4_FLAGS = -fvisibility=hidden
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CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
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CPP = gcc
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override ENGSET = false
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ifeq "$(ENGINE)" "original"
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HL2SDK = $(HL2SDK_ORIG)
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/linux_sdk
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CFLAGS += -DSOURCE_ENGINE=1
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METAMOD = $(MMSOURCE19)/core-legacy
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INCLUDE += -I$(HL2SDK)/public/dlls -I$(HL2SDK)/game_shared
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GAMEFIX = 1.ep1
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override ENGSET = true
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endif
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ifeq "$(ENGINE)" "orangebox"
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HL2SDK = $(HL2SDK_OB)
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=3
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METAMOD = $(MMSOURCE19)/core
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INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
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GAMEFIX = 2.ep2
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override ENGSET = true
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endif
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ifeq "$(ENGINE)" "css"
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HL2SDK = $(HL2SDK_CSS)
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=6
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METAMOD = $(MMSOURCE19)/core
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INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
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GAMEFIX = 2.css
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override ENGSET = true
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endif
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ifeq "$(ENGINE)" "orangeboxvalve"
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HL2SDK = $(HL2SDK_OB_VALVE)
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=7
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METAMOD = $(MMSOURCE19)/core
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INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
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GAMEFIX = 2.ep2v
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override ENGSET = true
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endif
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ifeq "$(ENGINE)" "left4dead"
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HL2SDK = $(HL2SDK_L4D)
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=8
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METAMOD = $(MMSOURCE19)/core
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INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
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GAMEFIX = 2.l4d
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override ENGSET = true
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endif
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ifeq "$(ENGINE)" "left4dead2"
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HL2SDK = $(HL2SDK_L4D2)
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=9
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METAMOD = $(MMSOURCE19)/core
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INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
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GAMEFIX = 2.l4d2
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override ENGSET = true
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endif
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ifeq "$(ENGINE)" "csgo"
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HL2SDK = $(HL2SDK_CSGO)
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=12
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METAMOD = $(MMSOURCE19)/core
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INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
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GAMEFIX = 2.csgo
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override ENGSET = true
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endif
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ifeq ($(ENGINE),$(filter $(ENGINE), csgo left4dead2 orangeboxvalve css))
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LINK_HL2 = $(HL2LIB)/tier1_i486.a $(HL2LIB)/mathlib_i486.a libvstdlib.so libtier0.so
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else
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LINK_HL2 = $(HL2LIB)/tier1_i486.a $(HL2LIB)/mathlib_i486.a vstdlib_i486.so tier0_i486.so
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endif
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ifeq "$(ENGINE)" "csgo"
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LINK_HL2 += $(HL2LIB)/interfaces_i486.a
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endif
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LINK += $(LINK_HL2)
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INCLUDE += -I. -I.. -Isdk -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/mathlib -I$(HL2PUB)/tier0 \
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-I$(HL2PUB)/tier1 -I$(METAMOD) -I$(METAMOD)/sourcehook -I$(SMSDK)/public -I$(SMSDK)/public/extensions \
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-I$(SMSDK)/public/sourcepawn
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CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \
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-DSE_CSS=6 -DSE_ORANGEBOXVALVE=7 -DSE_LEFT4DEAD=8 -DSE_LEFT4DEAD2=9 -DSE_ALIENSWARM=10
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-DSE_PORTAL2=11 -DSE_CSGO=12
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LINK += -m32 -ldl -lm
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CFLAGS += -D_LINUX -DPOSIX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp \
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-D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp -DCOMPILER_GCC \
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-Wno-switch -Wall -Werror -Wno-uninitialized -Wno-invalid-offsetof -Wno-unused -mfpmath=sse -msse -DSOURCEMOD_BUILD -DHAVE_STDINT_H -m32
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CPPFLAGS += -Wno-non-virtual-dtor -fno-exceptions -fno-rtti -fno-threadsafe-statics
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################################################
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### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
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################################################
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ifeq "$(DEBUG)" "true"
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BIN_DIR = Debug
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CFLAGS += $(C_DEBUG_FLAGS)
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else
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BIN_DIR = Release
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CFLAGS += $(C_OPT_FLAGS)
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endif
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ifeq "$(USEMETA)" "true"
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BIN_DIR := $(BIN_DIR).$(ENGINE)
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endif
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OS := $(shell uname -s)
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ifeq "$(OS)" "Darwin"
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LINK += -dynamiclib
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BINARY = $(PROJECT).ext.$(GAMEFIX).dylib
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else
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LINK += -static-libgcc -shared
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BINARY = $(PROJECT).ext.$(GAMEFIX).so
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endif
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GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
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ifeq "$(GCC_VERSION)" "4"
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CFLAGS += $(C_GCC4_FLAGS)
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CPPFLAGS += $(CPP_GCC4_FLAGS)
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endif
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OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
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$(BIN_DIR)/%.o: %.cpp
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$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
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all: check
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mkdir -p $(BIN_DIR)/sdk
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mkdir -p $(BIN_DIR)/CDetour
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mkdir -p $(BIN_DIR)/asm
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ifeq ($(ENGINE),$(filter $(ENGINE), csgo left4dead2 orangeboxvalve css))
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ln -sf $(HL2LIB)/libvstdlib.so libvstdlib.so;
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ln -sf $(HL2LIB)/libtier0.so libtier0.so;
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else
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ln -sf $(HL2LIB)/vstdlib_i486.so vstdlib_i486.so;
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ln -sf $(HL2LIB)/tier0_i486.so tier0_i486.so;
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endif
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$(MAKE) -f Makefile extension
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check:
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if [ "$(USEMETA)" = "true" ] && [ "$(ENGSET)" = "false" ]; then \
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echo "You must supply ENGINE=left4dead or ENGINE=orangebox or ENGINE=original"; \
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exit 1; \
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fi
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extension: check $(OBJ_LINUX)
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$(CPP) $(INCLUDE) $(OBJ_LINUX) $(LINK) -o $(BIN_DIR)/$(BINARY)
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debug:
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$(MAKE) -f Makefile all DEBUG=true
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default: all
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clean: check
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rm -rf $(BIN_DIR)/*.o
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rm -rf $(BIN_DIR)/sdk/*.o
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rm -rf $(BIN_DIR)/CDetour/*.o
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rm -rf $(BIN_DIR)/asm/*.o
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rm -rf $(BIN_DIR)/$(BINARY)
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@@ -1,74 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdktools", "sdktools.vcxproj", "{7A740927-C751-4312-BF9D-6367F8C508F8}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug - Bloody Good Time|Win32 = Debug - Bloody Good Time|Win32
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Debug - CS GO|Win32 = Debug - CS GO|Win32
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Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
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Debug - Episode 1|Win32 = Debug - Episode 1|Win32
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Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
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Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
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Debug - Old Metamod|Win32 = Debug - Old Metamod|Win32
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Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
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Debug - Orange Box|Win32 = Debug - Orange Box|Win32
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Debug - Swarm|Win32 = Debug - Swarm|Win32
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Release - Bloody Good Time|Win32 = Release - Bloody Good Time|Win32
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Release - CS GO|Win32 = Release - CS GO|Win32
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Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
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Release - Episode 1|Win32 = Release - Episode 1|Win32
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Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
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Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
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Release - Old Metamod|Win32 = Release - Old Metamod|Win32
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Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
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Release - Orange Box|Win32 = Release - Orange Box|Win32
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Release - Swarm|Win32 = Release - Swarm|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Bloody Good Time|Win32.ActiveCfg = Debug - Bloody Good Time|Win32
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||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Bloody Good Time|Win32.Build.0 = Debug - Bloody Good Time|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - CS GO|Win32.ActiveCfg = Debug - CS GO|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - CS GO|Win32.Build.0 = Debug - CS GO|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Episode 1|Win32.ActiveCfg = Debug - Episode 1|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Episode 1|Win32.Build.0 = Debug - Episode 1|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Old Metamod|Win32.ActiveCfg = Debug - Old Metamod|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Old Metamod|Win32.Build.0 = Debug - Old Metamod|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Swarm|Win32.ActiveCfg = Debug - Swarm|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Swarm|Win32.Build.0 = Debug - Swarm|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Bloody Good Time|Win32.ActiveCfg = Release - Bloody Good Time|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Bloody Good Time|Win32.Build.0 = Release - Bloody Good Time|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - CS GO|Win32.ActiveCfg = Release - CS GO|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - CS GO|Win32.Build.0 = Release - CS GO|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Episode 1|Win32.ActiveCfg = Release - Episode 1|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Episode 1|Win32.Build.0 = Release - Episode 1|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Old Metamod|Win32.ActiveCfg = Release - Old Metamod|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Old Metamod|Win32.Build.0 = Release - Old Metamod|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Swarm|Win32.ActiveCfg = Release - Swarm|Win32
|
||||
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Swarm|Win32.Build.0 = Release - Swarm|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,149 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{3FC90E55-360F-4370-ACE2-67D7691AFB97}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{046AC4F8-1F40-462f-B652-698F87CDCA5F}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{4B7443F9-4DC9-4e59-BC1B-465800502EBC}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="SourceMod SDK">
|
||||
<UniqueIdentifier>{223A2FA5-451B-4af5-9E85-162BF3598F7B}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\asm\asm.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CDetour\detours.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\extension.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\hooks.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\inputnatives.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\output.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\outputnatives.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\teamnatives.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Episode 1|Win32.Build.0 = Release - Episode 1|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Old Metamod|Win32.ActiveCfg = Release - Old Metamod|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Old Metamod|Win32.Build.0 = Release - Old Metamod|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Debug - Bloody Good Time|Win32 = Debug - Bloody Good Time|Win32
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Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
|
||||
Debug - Episode 1|Win32 = Debug - Episode 1|Win32
|
||||
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
|
||||
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
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||||
Debug - Old Metamod|Win32 = Debug - Old Metamod|Win32
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||||
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
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Debug - Orange Box|Win32 = Debug - Orange Box|Win32
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||||
Debug - Swarm|Win32 = Debug - Swarm|Win32
|
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Release - Bloody Good Time|Win32 = Release - Bloody Good Time|Win32
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||||
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
|
||||
Release - Episode 1|Win32 = Release - Episode 1|Win32
|
||||
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
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||||
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
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Release - Old Metamod|Win32 = Release - Old Metamod|Win32
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||||
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
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Release - Orange Box|Win32 = Release - Orange Box|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Bloody Good Time|Win32.Build.0 = Release - Bloody Good Time|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Episode 1|Win32.Build.0 = Release - Episode 1|Win32
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EndGlobalSection
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HideSolutionNode = FALSE
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EndGlobalSection
|
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EndGlobal
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File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user