Define POSIX when compiling for any build on linux/mac.
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@ -214,6 +214,7 @@ class SM:
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#Platform-specifics
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if AMBuild.target['platform'] == 'linux':
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self.compiler.AddToListVar('CDEFINES', '_LINUX')
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self.compiler.AddToListVar('CDEFINES', 'POSIX')
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if self.vendor == 'gcc':
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self.compiler.AddToListVar('POSTLINKFLAGS', '-static-libgcc')
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if self.vendor == 'clang':
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@ -221,6 +222,7 @@ class SM:
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elif AMBuild.target['platform'] == 'darwin':
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self.compiler.AddToListVar('CDEFINES', 'OSX')
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self.compiler.AddToListVar('CDEFINES', '_OSX')
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self.compiler.AddToListVar('CDEFINES', 'POSIX')
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self.compiler.AddToListVar('POSTLINKFLAGS', '-mmacosx-version-min=10.5')
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self.compiler.AddToListVar('POSTLINKFLAGS', ['-arch', 'i386'])
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self.compiler.AddToListVar('POSTLINKFLAGS', '-lstdc++')
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@ -401,7 +403,7 @@ class SM:
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if AMBuild.target['platform'] == 'windows':
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compiler['CDEFINES'].extend(['COMPILER_MSVC', 'COMPILER_MSVC32'])
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else:
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compiler['CDEFINES'].extend(['COMPILER_GCC', 'POSIX'])
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compiler['CDEFINES'].extend(['COMPILER_GCC'])
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if sdk == 'ep1':
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if AMBuild.target['platform'] == 'linux':
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