From 36bd6423c2a58f5660f5bed0fc50002dba2e1bda Mon Sep 17 00:00:00 2001 From: "mr.e.unk" Date: Sat, 7 Feb 2009 22:01:09 -0500 Subject: [PATCH 1/2] Allow longer path strings in adminmenu (bug 3620, r=pred). --- plugins/adminmenu/dynamicmenu.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/plugins/adminmenu/dynamicmenu.sp b/plugins/adminmenu/dynamicmenu.sp index cab73076..a24ff918 100644 --- a/plugins/adminmenu/dynamicmenu.sp +++ b/plugins/adminmenu/dynamicmenu.sp @@ -170,7 +170,7 @@ BuildDynamicMenu() new count = 1; decl String:countBuffer[10] = "1"; - decl String:inputBuffer[32]; + decl String:inputBuffer[48]; while (KvJumpToKey(kvMenu, countBuffer)) { @@ -718,4 +718,4 @@ stock bool:UnQuoteString(String:input[], String:output[], maxlen, String:quotech output[count] = 0; return true; -} \ No newline at end of file +} From 3ab1ef139faafebc224601e98247970f31b1e5fa Mon Sep 17 00:00:00 2001 From: Milo Date: Sat, 7 Feb 2009 22:05:04 -0500 Subject: [PATCH 2/2] Fixed documentation typo on TF2_GetPlayerClass (bug 3608, r=dvander). --- plugins/include/tf2_stocks.inc | 438 ++++++++++++++++----------------- 1 file changed, 219 insertions(+), 219 deletions(-) diff --git a/plugins/include/tf2_stocks.inc b/plugins/include/tf2_stocks.inc index 4f5872c0..a7c63cad 100644 --- a/plugins/include/tf2_stocks.inc +++ b/plugins/include/tf2_stocks.inc @@ -1,219 +1,219 @@ -/** - * vim: set ts=4 : - * ============================================================================= - * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This file is part of the SourceMod/SourcePawn SDK. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see . - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or . - * - * Version: $Id$ - */ - -#if defined _tf2_stocks_included - #endinput -#endif -#define _tf2_stocks_included - -#include -#include - -enum TFResourceType -{ - TFResource_Ping, - TFResource_Score, - TFResource_Deaths, - TFResource_TotalScore, - TFResource_Captures, - TFResource_Defenses, - TFResource_Dominations, - TFResource_Revenge, - TFResource_BuildingsDestroyed, - TFResource_Headshots, - TFResource_Backstabs, - TFResource_HealPoints, - TFResource_Invulns, - TFResource_Teleports, - TFResource_ResupplyPoints, - TFResource_KillAssists, - TFResource_MaxHealth, - TFResource_PlayerClass -}; - -static const String:TFResourceNames[TFResourceType][] = -{ - "m_iPing", - "m_iScore", - "m_iDeaths", - "m_iTotalScore", - "m_iCaptures", - "m_iDefenses", - "m_iDominations", - "m_iRevenge", - "m_iBuildingsDestroyed", - "m_iHeadshots", - "m_iBackstabs", - "m_iHealPoints", - "m_iInvulns", - "m_iTeleports", - "m_iResupplyPoints", - "m_iKillAssists", - "m_iMaxHealth", - "m_iPlayerClass" -}; - -/** - * Get's a Clients current class. - * - * @param client Player's index. - * @param class TFClassType to change to. - * @noreturn - * @error Invalid client index. - */ -stock TFClassType:TF2_GetPlayerClass(client) -{ - return TFClassType:GetEntProp(client, Prop_Send, "m_iClass"); -} - -/** - * Set's a Clients class. - * - * Note: If setting player class in a player spawn hook weapons should be set to false. - * - * @param client Player's index. - * @param class TFClassType class symbol. - * @param weapons This paramater is ignored. - * @param persistant If true changes the players desired class so the change stays after death. - * @noreturn - * @error Invalid client index. - */ -stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true) -{ - SetEntProp(client, Prop_Send, "m_iClass", _:class); - - if (persistant) - { - SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class); - } -} - -/** - * Retrieves client data from the resource entity - * - * @param client Player's index. - * @param type ResourceType constant - * @return Value or -1 on failure. - * @error Invalid client index, client not in game or failed to find resource entity. - */ -stock TF2_GetPlayerResourceData(client, TFResourceType:type) -{ - if (!IsClientConnected(client)) - { - return -1; - } - - new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]); - - if (offset < 1) - { - return -1; - } - - new entity = TF2_GetResourceEntity(); - - if (entity == -1) - { - return -1; - } - - return GetEntData(entity, offset + (client*4)); -} - -/** - * Sets client data in the resource entity - * - * Note: The game overwrites these values every frame, so changing them will have very little effect. - * - * @param client Player's index. - * @param type ResourceType constant - * @param value Value to set. - * @return Value or -1 on failure. - * @error Invalid client index, client not in game or failed to find resource entity. - */ -stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value) -{ - if (!IsClientConnected(client)) - { - return false; - } - - new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]); - - if (offset < 1) - { - return false; - } - - new entity = TF2_GetResourceEntity(); - - if (entity == -1) - { - return false; - } - - SetEntData(entity, offset + (client*4), value); - - return true; -} - -/** - * Removes all weapons from a client's weapon slot - * - * @param client Player's index. - * @param slot Slot index (0-5) - * @noreturn - * @error Invalid client, invalid slot or lack of mod support - */ -stock TF2_RemoveWeaponSlot(client, slot) -{ - new weaponIndex; - while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1) - { - RemovePlayerItem(client, weaponIndex); - RemoveEdict(weaponIndex); - } -} - -/** - * Removes all weapons from a client - * - * @param client Player's index. - * @noreturn - */ -stock TF2_RemoveAllWeapons(client) -{ - for (new i = 0; i <= 5; i++) - { - TF2_RemoveWeaponSlot(client, i); - } -} +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see . + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or . + * + * Version: $Id$ + */ + +#if defined _tf2_stocks_included + #endinput +#endif +#define _tf2_stocks_included + +#include +#include + +enum TFResourceType +{ + TFResource_Ping, + TFResource_Score, + TFResource_Deaths, + TFResource_TotalScore, + TFResource_Captures, + TFResource_Defenses, + TFResource_Dominations, + TFResource_Revenge, + TFResource_BuildingsDestroyed, + TFResource_Headshots, + TFResource_Backstabs, + TFResource_HealPoints, + TFResource_Invulns, + TFResource_Teleports, + TFResource_ResupplyPoints, + TFResource_KillAssists, + TFResource_MaxHealth, + TFResource_PlayerClass +}; + +static const String:TFResourceNames[TFResourceType][] = +{ + "m_iPing", + "m_iScore", + "m_iDeaths", + "m_iTotalScore", + "m_iCaptures", + "m_iDefenses", + "m_iDominations", + "m_iRevenge", + "m_iBuildingsDestroyed", + "m_iHeadshots", + "m_iBackstabs", + "m_iHealPoints", + "m_iInvulns", + "m_iTeleports", + "m_iResupplyPoints", + "m_iKillAssists", + "m_iMaxHealth", + "m_iPlayerClass" +}; + +/** + * Get's a Clients current class. + * + * @param client Player's index. + * @return Current TFClassType of player. + * @error Invalid client index. + */ +stock TFClassType:TF2_GetPlayerClass(client) +{ + return TFClassType:GetEntProp(client, Prop_Send, "m_iClass"); +} + +/** + * Set's a Clients class. + * + * Note: If setting player class in a player spawn hook weapons should be set to false. + * + * @param client Player's index. + * @param class TFClassType class symbol. + * @param weapons This paramater is ignored. + * @param persistant If true changes the players desired class so the change stays after death. + * @noreturn + * @error Invalid client index. + */ +stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true) +{ + SetEntProp(client, Prop_Send, "m_iClass", _:class); + + if (persistant) + { + SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class); + } +} + +/** + * Retrieves client data from the resource entity + * + * @param client Player's index. + * @param type ResourceType constant + * @return Value or -1 on failure. + * @error Invalid client index, client not in game or failed to find resource entity. + */ +stock TF2_GetPlayerResourceData(client, TFResourceType:type) +{ + if (!IsClientConnected(client)) + { + return -1; + } + + new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]); + + if (offset < 1) + { + return -1; + } + + new entity = TF2_GetResourceEntity(); + + if (entity == -1) + { + return -1; + } + + return GetEntData(entity, offset + (client*4)); +} + +/** + * Sets client data in the resource entity + * + * Note: The game overwrites these values every frame, so changing them will have very little effect. + * + * @param client Player's index. + * @param type ResourceType constant + * @param value Value to set. + * @return Value or -1 on failure. + * @error Invalid client index, client not in game or failed to find resource entity. + */ +stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value) +{ + if (!IsClientConnected(client)) + { + return false; + } + + new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]); + + if (offset < 1) + { + return false; + } + + new entity = TF2_GetResourceEntity(); + + if (entity == -1) + { + return false; + } + + SetEntData(entity, offset + (client*4), value); + + return true; +} + +/** + * Removes all weapons from a client's weapon slot + * + * @param client Player's index. + * @param slot Slot index (0-5) + * @noreturn + * @error Invalid client, invalid slot or lack of mod support + */ +stock TF2_RemoveWeaponSlot(client, slot) +{ + new weaponIndex; + while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1) + { + RemovePlayerItem(client, weaponIndex); + RemoveEdict(weaponIndex); + } +} + +/** + * Removes all weapons from a client + * + * @param client Player's index. + * @noreturn + */ +stock TF2_RemoveAllWeapons(client) +{ + for (new i = 0; i <= 5; i++) + { + TF2_RemoveWeaponSlot(client, i); + } +} +