initial import of magical new API... FINALLY!

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%4072
This commit is contained in:
David Anderson
2006-09-19 22:26:13 +00:00
parent 103f958bae
commit 70a960dd84
12 changed files with 1289 additions and 1157 deletions
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@@ -0,0 +1,133 @@
#ifndef _INCLUDE_SOURCEPAWN_VM_API_H_
#define _INCLUDE_SOURCEPAWN_VM_API_H_
#include <stdio.h>
#include "sp_vm_types.h"
#include "sp_vm_context.h"
namespace SourcePawn
{
class IPluginContext;
/**
* Contains helper functions used by VMs and the host app
*/
class ISourcePawnEngine
{
public:
/**
* Loads a named file from a file pointer.
* Using this means base memory will be allocated by the VM.
*
* @param fp File pointer. May be at any offset. Not closed on return.
* @param err Optional error code pointer.
* @return A new plugin structure.
*/
virtual sp_plugin_t *LoadFromFilePointer(FILE *fp, int *err) =0;
/**
* Loads a file from a base memory address.
*
* @param base Base address of the plugin's memory region.
* @param plugin If NULL, a new plugin pointer is returned.
* Otherwise, the passed pointer is used.
* @param err Optional error code pointer.
* @return The resulting plugin pointer.
*/
virtual sp_plugin_t *LoadFromMemory(void *base, sp_plugin_t *plugin, int *err) =0;
/**
* Frees all of the memory associated with a plugin file.
* If allocated using SP_LoadFromMemory, the base and plugin pointer
* itself are not freed (so this may end up doing nothing).
*/
virtual int FreeFromMemory(sp_plugin_t *plugin) =0;
/**
* Creates a new IContext from a context handle.
*
* @param ctx Context to use as a basis for the IPluginContext.
* @return New IPluginContext handle.
*/
virtual IPluginContext *CreateBaseContext(sp_context_t *ctx) =0;
/**
* Frees a context.
*
* @param ctx Context pointer to free.
*/
virtual void FreeBaseContext(IPluginContext *ctx) =0;
/**
* Allocates memory.
*
* @param size Size of memory to allocate.
* @return Pointer to memory, NULL if allocation failed.
*/
virtual void *BaseAlloc(size_t size) =0;
/**
* Frees memory allocated with BaseAlloc.
*
* @param mem Memory address to free.
*/
virtual void BaseFree(void *memory) =0;
};
class ICompilation;
class IVirtualMachine
{
public:
/**
* Returns the string name of a VM implementation.
*/
virtual const char *GetVMName() =0;
/**
* Begins a new compilation
*
* @param plugin Pointer to a plugin structure.
* @return New compilation pointer.
*/
virtual ICompilation *StartCompilation(sp_plugin_t *plugin) =0;
/**
* Sets a compilation option.
*
* @param co Pointer to a compilation.
* @param key Option key name.
* @param val Option value string.
* @return True if option could be set, false otherwise.
*/
virtual bool SetCompilationOption(ICompilation *co, const char *key, const char *val) =0;
/**
* Finalizes a compilation into a new IContext.
* Note: This will free the ICompilation pointer.
*
* @param co Compilation pointer.
* @return New plugin context.
*/
virtual IPluginContext *CompileToContext(ICompilation *co) =0;
/**
* Frees any internal variable usage on a context.
*
* @param ctx Context structure pointer.
*/
virtual void FreeContextVars(sp_context_t *ctx) =0;
/**
* Calls the "execute" function on a context.
*
* @param ctx Executes a function in a context.
* @param code_idx Index into the code section.
* @param result Pointer to store result in.
* @return Error code (if any).
*/
virtual int ContextExecute(sp_context_t *ctx, uint32_t code_idx, cell_t *result) =0;
};
};
#endif //_INCLUDE_SOURCEPAWN_VM_API_H_
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@@ -0,0 +1,309 @@
#ifndef _INCLUDE_SOURCEPAWN_VM_CONTEXT_H_
#define _INCLUDE_SOURCEPAWN_VM_CONTEXT_H_
#include "sp_vm_types.h"
/*****************
** Note that all functions return a non-zero error code on failure
* unless otherwise noted.
* All input pointers must be valid unless otherwise noted as optional.
* All output pointers on failure are undefined.
* All local address are guaranteed to be positive. However, they are stored
* as signed integers, because they must logically fit inside a cell.
*/
namespace SourcePawn
{
class IVirtualMachine;
class IPluginDebugInfo
{
public:
/**
* Given a code pointer, finds the file it is associated with.
*
* @param addr Code address offset.
* @param filename Pointer to store filename pointer in.
*/
virtual int LookupFile(ucell_t addr, const char **filename) =0;
/**
* Given a code pointer, finds the function it is associated with.
*
* @param addr Code address offset.
* @param name Pointer to store function name pointer in.
*/
virtual int LookupFunction(ucell_t addr, const char **name) =0;
/**
* Given a code pointer, finds the line it is associated with.
*
* @param addr Code address offset.
* @param line Pointer to store line number in.
*/
virtual int LookupLine(ucell_t addr, uint32_t *line) =0;
};
class IPluginContext
{
public:
virtual ~IPluginContext() { };
public:
/**
* Returns the parent IVirtualMachine.
*
* @return Parent virtual machine pointer.
*/
virtual IVirtualMachine *GetVirtualMachine() =0;
/**
* Returns the child sp_context_t structure.
*
* @return Child sp_context_t structure.
*/
virtual sp_context_t *GetContext() =0;
/**
* Returns true if the plugin is in debug mode.
*
* @return True if in debug mode, false otherwise.
*/
virtual bool IsDebugging() =0;
/**
* Installs a debug break and returns the old one, if any.
* This will fail if the plugin is not debugging.
*
* @param newpfn New function pointer.
* @param oldpfn Pointer to retrieve old function pointer.
*/
virtual int SetDebugBreak(SPVM_DEBUGBREAK newpfn, SPVM_DEBUGBREAK *oldpfn) =0;
/**
* Returns debug info.
*
* @return IPluginDebugInfo, or NULL if no debug info found.
*/
virtual IPluginDebugInfo *GetDebugInfo() =0;
/**
* Allocs memory on the secondary stack of a plugin.
* Note that although called a heap, it is in fact a stack.
*
* @param cells Number of cells to allocate.
* @param local_adddr Will be filled with data offset to heap.
* @param phys_addr Physical address to heap memory.
*/
virtual int HeapAlloc(unsigned int cells, cell_t *local_addr, cell_t **phys_addr) =0;
/**
* Pops a heap address off the heap stack. Use this to free memory allocated with
* SP_HeapAlloc().
* Note that in SourcePawn, the heap is in fact a bottom-up stack. Deallocations
* with this native should be performed in precisely the REVERSE order.
*
* @param local_addr Local address to free.
*/
virtual int HeapPop(cell_t local_addr) =0;
/**
* Releases a heap address using a different method than SP_HeapPop().
* This allows you to release in any order. However, if you allocate N
* objects, release only some of them, then begin allocating again,
* you cannot go back and starting freeing the originals.
* In other words, for each chain of allocations, if you start deallocating,
* then allocating more in a chain, you must only deallocate from the current
* allocation chain. This is basically HeapPop() except on a larger scale.
*
* @param local_addr Local address to free.
*/
virtual int HeapRelease(cell_t local_addr) =0;
/**
* Finds a native by name.
*
* @param name Name of native.
* @param index Optionally filled with native index number.
*/
virtual int FindNativeByName(const char *name, uint32_t *index) =0;
/**
* Gets native info by index.
*
* @param index Index number of native.
* @param native Optionally filled with pointer to native structure.
*/
virtual int GetNativeByIndex(uint32_t index, sp_native_t **native) =0;
/**
* Gets the number of natives.
*
* @return Filled with the number of natives.
*/
virtual uint32_t GetNativesNum() =0;
/**
* Finds a public function by name.
*
* @param name Name of public
* @param index Optionally filled with public index number.
*/
virtual int FindPublicByName(const char *name, uint32_t *index) =0;
/**
* Gets public function info by index.
*
* @param index Public function index number.
* @param pblic Optionally filled with pointer to public structure.
*/
virtual int GetPublicByIndex(uint32_t index, sp_public_t **publicptr) =0;
/**
* Gets the number of public functions.
*
* @return Filled with the number of public functions.
*/
virtual uint32_t GetPublicsNum() =0;
/**
* Gets public variable info by index.
* @param index Public variable index number.
* @param pubvar Optionally filled with pointer to pubvar structure.
*/
virtual int GetPubvarByIndex(uint32_t index, sp_pubvar_t **pubvar) =0;
/**
* Finds a public variable by name.
*
* @param name Name of pubvar
* @param index Optionally filled with pubvar index number.
* @param local_addr Optionally filled with local address offset.
* @param phys_addr Optionally filled with relocated physical address.
*/
virtual int FindPubvarByName(const char *name, uint32_t *index) =0;
/**
* Gets the addresses of a public variable.
*
* @param index Index of public variable.
* @param local_addr Address to store local address in.
* @param phys_addr Address to store physically relocated in.
*/
virtual int GetPubvarAddrs(uint32_t index, cell_t *local_addr, cell_t **phys_addr) =0;
/**
* Returns the number of public variables.
*
* @return Number of public variables.
*/
virtual uint32_t GetPubVarsNum() =0;
/**
* Round-about method of converting a plugin reference to a physical address
*
* @param local_addr Local address in plugin.
* @param phys_addr Optionally filled with relocated physical address.
*/
virtual int LocalToPhysAddr(cell_t local_addr, cell_t **phys_addr) =0;
/**
* Converts a local address to a physical string.
* Note that SourcePawn does not support packed strings, as such this function is
* 'cell to char' only.
*
* @param local_addr Local address in plugin.
* @param buffer Destination output buffer.
* @param maxlength Maximum length of output buffer, including null terminator.
* @param chars Optionally filled with the number of characters written.
*/
virtual int LocalToString(cell_t local_addr, char *buffer, size_t maxlength, int *chars) =0;
/**
* Converts a physical string to a local address.
* Note that SourcePawn does not support packed strings.
*
* @param local_addr Local address in plugin.
* @param chars Number of chars to write, including NULL terminator.
* @param source Source string to copy.
*/
virtual int StringToLocal(cell_t local_addr, size_t chars, const char *source) =0;
/**
* Pushes a cell onto the stack. Increases the parameter count by one.
*
* @param value Cell value.
*/
virtual int PushCell(cell_t value) =0;
/**
* Pushes an array of cells onto the stack. Increases the parameter count by one.
* If the function returns an error it will fail entirely, releasing anything allocated in the process.
* Note that this does not release the heap, so you should release it after
* calling Execute().
*
* @param local_addr Filled with local address to release.
* @param phys_addr Optionally filled with physical address of new array.
* @param array Cell array to copy.
* @param numcells Number of cells in the array to copy.
*/
virtual int PushCellArray(cell_t *local_addr, cell_t **phys_addr, cell_t array[], unsigned int numcells) =0;
/**
* Pushes a string onto the stack (by reference) and increases the parameter count by one.
* Note that this does not release the heap, so you should release it after
* calling Execute().
*
* @param local_addr Filled with local address to release.
* @param phys_addr Optionally filled with physical address of new array.
* @param array Cell array to copy.
* @param numcells Number of cells in the array to copy.
*/
virtual int PushString(cell_t *local_addr, cell_t **phys_addr, const char *string) =0;
/**
* Individually pushes each cell of an array of cells onto the stack. Increases the
* parameter count by the number of cells pushed.
* If the function returns an error it will fail entirely, releasing anything allocated in the process.
*
* @param array Array of cells to read from.
* @param numcells Number of cells to read.
*/
virtual int PushCellsFromArray(cell_t array[], unsigned int numcells) =0;
/**
* Binds a list of native names and their function pointers to a context.
* If num is 0, the list is read until an entry with a NULL name is reached.
* All natives are assigned a status of SP_NATIVE_OKAY by default.
* If overwrite is non-zero, already registered natives will be overwritten.
*
* @param natives Array of natives.
* @param num Number of natives in array.
*/
virtual int BindNatives(sp_nativeinfo_t *natives, unsigned int num, int overwrite) =0;
/**
* Binds a single native. Overwrites any existing bind.
* If the context does not contain the native that will be binded the function will return
* with a SP_ERR_NOT_FOUND error.
*
* @param native Pointer to native.
* @param status Status value to set (should be SP_NATIVE_OKAY).
*/
virtual int BindNative(sp_nativeinfo_t *native, uint32_t status) =0;
/**
* Binds a single native to any non-registered or pending native.
* Status is automatically set to pending.
*
* @param native Native to bind.
*/
virtual int BindNativeToAny(SPVM_NATIVE_FUNC native) =0;
/**
* Executes a public function.
*/
virtual int Execute(uint32_t public_func, cell_t *result) =0;
};
};
#endif //_INCLUDE_SOURCEPAWN_VM_CONTEXT_H_
+23 -23
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@@ -19,6 +19,7 @@ typedef int32_t cell_t;
#define SP_ERR_INDEX 7 /* Invalid index parameter */
#define SP_ERR_NATIVE_PENDING 8 /* A script tried to exec an unbound native */
#define SP_ERR_STACKERR 9 /* Stack/Heap collision */
#define SP_ERR_NOTDEBUGGING 10 /* Debug mode was not on or debug section not found */
/**********************************************
*** The following structures are reference structures.
@@ -125,6 +126,15 @@ typedef struct sp_native_s
uint32_t status; /* status flags */
} sp_native_t;
/**
* Used for setting natives from modules/host apps.
*/
typedef struct sp_nativeinfo_s
{
const char *name;
SPVM_NATIVE_FUNC func;
} sp_nativeinfo_t;
/**
* Debug file table
*/
@@ -159,49 +169,39 @@ typedef struct sp_debug_symbol_s
sp_fdbg_symbol_t *sym; /* pointer to original symbol */
} sp_debug_symbol_t;
/**
* Executes a Context.
* @sp_context_s - Execution Context
* @uint32_t - Offset from code pointer
* @res - return value of function
* @return - error code (0=none)
*/
typedef int (*SPVM_EXEC)(struct sp_context_s *,
uint32_t,
cell_t *res);
/**
* Breaks into a debugger
*/
typedef int (*SPVM_DEBUGBREAK)(struct sp_context_s *);
#define SP_CONTEXT_DEBUG (1<<0) /* in debug mode */
#define SP_CONTEXT_INHERIT_MEMORY (1<<1) /* inherits memory pointers */
#define SP_CONTEXT_INHERIT_CODE (1<<2) /* inherits code pointers */
#define SPFLAG_PLUGIN_DEBUG (1<<0) /* plugin is in debug mode */
/**
* This is the heart of the VM. It contains all of the runtime
* information about a plugin context.
* It is split into three sections.
* Note that user[0..3] can be used for any user based pointers.
* vm[0..3] should not be touched, as it is reserved for the VM.
*/
typedef struct sp_context_s
{
/* general/parent information */
void *base; /* base of generated code and memory */
sp_plugin_t *plugin; /* pointer back to parent information */
struct sp_context_s *parent; /* pointer to parent context */
uint32_t flags; /* context flags */
void *context; /* pointer to IPluginContext */
void *vmbase; /* pointer to IVirtualMachine */
void *user[4]; /* user specific pointers */
void *vm[4]; /* VM specific pointers */
uint32_t flags; /* compilation flags */
SPVM_DEBUGBREAK dbreak; /* debug break function */
void *user; /* user specific pointer */
/* execution specific data */
SPVM_EXEC exec; /* execution base */
cell_t pri; /* PRI register */
cell_t alt; /* ALT register */
/* context runtime information */
ucell_t memory; /* total memory size; */
uint8_t *data; /* data chunk */
cell_t heapbase; /* heap base */
/* execution specific data */
cell_t pri; /* PRI register */
cell_t alt; /* ALT register */
cell_t hp; /* heap pointer */
cell_t sp; /* stack pointer */
ucell_t memory; /* total memory size; */
int32_t err; /* error code */
uint32_t pushcount; /* push count */
/* context rebased database */